
Jewelry Bonney
With Love and Gratitude
Captain of the Bonney Pirates and one of the Worst Generation. She sheds tears in her fear of St. Saturn, but what saves her from despair is her beloved father, whom she was looking for all these years. She is finally able to tell her father how she feels, and her tears of despair become tears of love.
Special
Reduces crew's ATK Down duration by 6 turns, removes all Poison, reduces damage taken by 95% for 1 turn, changes right column slots (including BLOCK slots) to TND, changes left column slots (including BLOCK slots) to RCV, and boosts the type effects of normal attacks for Fighter and Powerhouse characters by 2.25x for 1 turn. If crew has [Skill] with a duration of 2 turns or more when Special is launched, reduces its duration by 2 turns but applies Weakened status (increase damage taken by 1.4x for all enemies, damage further increased by 1.2x if enemy has [Damage Increase]) to all enemies for 1 turn. If crew has [Damage Cut] with a duration of 3 turns or longer or ATK boost based on damage reduction effect with a duration of 3 turns or longer when Special is launched, further increases all enemies' increase damage taken effect by +0.5, applies increase damage taken status to all enemies by 1.75x for 1 turn, and further increases crew's multiplicative chain multiplier boost (except additive boost) by +0.5
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Level 6 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Fighter and Powerhouse characters' ATK by 3.75x, boosts STR characters' HP by 1.3x, and allows crew to obtain RCV slots with PERFECT taps
Crewmate Ability
Boosts Fighter and Powerhouse characters' base stats by 70
Makes Fighter and Powerhouse characters' RCVTND slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Bartholomew Kuma
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns, and applies -5% Powerhouse Resistance to all enemies for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with ATK Down status from the enemy, applies -3% Powerhouse Resistance to all enemies for 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with ATK Down status from the enemy, applies -4% Powerhouse Resistance to all enemies for 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with ATK Down status from the enemy, applies -5% Powerhouse Resistance to all enemies for 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn, and applies -5% Powerhouse Resistance to all enemies for 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns, and applies -5% Powerhouse Resistance to all enemies for 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,811 | 801 | 107 |
| Lv 99 | 3,622 | 1,602 | 213 |
| Lv 150 | 5,433 | 2,403 | 319 |
| Limit Break | 3,822+200 | 1,702+100 | 263+50 |
Limit Break
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base HP by 60
Potential Ability 1: Pinch Healing
Boosts base RCV by 10
Show all 15
Boosts base HP by 60
Boosts base RCV by 10
Add 1 Power Slot
Boosts base ATK by 30
Boosts base HP by 80
Boosts base RCV by 20
Add Crewmate Ability 2: Makes Fighter and Powerhouse characters' RCVTND slots have matching slot effects
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,835 | 1,696 | 225 |
| Lv 110 | 4,012 | 1,774 | 235 |
| Lv 120 | 4,367 | 1,931 | 256 |
| Lv 130 | 4,722 | 2,088 | 277 |
| Lv 150 | 5,433 | 2,403 | 319 |
How to get
Featured · Sep 16, 2025 – Oct 19, 2025
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