Jewelry Bonney

Overcoming All Obstacles

Captain of the Bonney Pirates and one of the Worst Generation. She dashes through the battlefield and incapacitates incoming foes with her ability to change their age.

Special

Dashing Through the Ages

Applies increase damage taken status to all enemies by 1.5x for 1 turn, boosts the type effects of normal attacks for PSY and Fighter characters based on number of RCV slots used in normal attacks before Special is launched (2.25x for 0 or more, 2.5x for 8 or more, 2.75x for 12 or more) for 1 turn, and changes the ATK multiplier of RCV slots to 2.25x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Unbounded Agility

Boosts PSY and Fighter characters' ATK by 5x, boosts their ATK by 5.4x when they have RCV slots, boosts HP by 1.2x, makes crew's RCV slots have matching slot effects, slightly boosts crew's chance of landing on RCV slots, makes crew's INT slots into RCV slots, and allows crew to obtain RCV slots with PERFECT taps. When tapping on this character with a RCV slot, further increases crew's type effect boost by +0.5

Crewmate Ability

UNIQ

Makes crew's RCV slots have matching slot effects

Unlocks at Limit Break 10

UNIQ

Sets all slots to RCV slots at start of quest (no stacking identical abilities)

Unlocks at Limit Break 25

Support Ability

Supported Characters

Monkey D. Luffy, Roronoa Zoro, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Scratchmen Apoo, X Drake, Capone Bege, Marshall D. Teach (Blackbeard)

Level 5 (Max)

Once per quest, if supported character uses a Special to change slots, makes crew's RCV slots have matching slot effects for 1 turn and sets the chain multiplier to 2.5x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to change slots, makes crew's RCV slots have matching slot effects for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special to change slots, makes crew's RCV slots have matching slot effects for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special to change slots, makes crew's RCV slots have matching slot effects for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special to change slots, makes crew's RCV slots have matching slot effects for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special to change slots, makes crew's RCV slots have matching slot effects for 1 turn and sets the chain multiplier to 2.5x for 1 turn

Super Special

Super Class
Condition

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Capone Bege, Basil Hawkins, Eustass Kid, Killer, Scratchmen Apoo, X Drake, Urouge, Trafalgar Law, Marshall D. Teach (Blackbeard)

Changes crew's slots (including BLOCK slots) to RCV, sets the chain multiplier's minimum value at 2.75 and maximum value at 40.0 for 1 turn, and changes Fighter characters to Super Fighter

Stats

HPATKRCV
Lv 11,711760162
Lv 993,4221,520323
Lv 1505,1332,280484
Limit Break3,922+5001,720+200423+100
Limit Break+4,422+1,0001,920+400473+150

Limit Break

01

Boosts base RCV by 5

02

Boosts base RCV by 10

03

Boosts base ATK by 20

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 20

07

Boosts base HP by 30

08

Boosts base HP by 30

09

Boosts base ATK by 20

10

Add Crewmate Ability 1: Makes crew's RCV slots have matching slot effects

11

Boosts base ATK by 30

12

Boosts base ATK by 30

13

Boosts base HP by 40

14

Boosts base HP by 40

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 15

18

Boosts base HP by 30

19

Boosts base RCV by 20

20

Boosts base HP by 40

21

Boosts base HP by 50

22

Boosts base HP by 50

23

Boosts base RCV by 20

24

Boosts base ATK by 50

25

Add Crewmate Ability 2: Sets all slots to RCV slots at start of quest (no stacking identical abilities)

26

Boosts base RCV by 30

27

Boosts base HP by 70

28

Boosts base ATK by 50

29

Boosts base HP by 80

30

Potential Ability 3: Recoverable HP Amount Down Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 50

34

Boosts base HP by 100

35

Boosts base RCV by 50

36

Boosts base HP by 100

37

Boosts base ATK by 100

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Recoverable HP Amount Down Resistance
Level 5 (Max)

Reduces HP Recovery Down duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces HP Recovery Down duration by 2 turns

  2. Level 2

    Reduces HP Recovery Down duration by 4 turns

  3. Level 3

    Reduces HP Recovery Down duration by 6 turns

  4. Level 4

    Reduces HP Recovery Down duration by 8 turns

  5. Level 5

    Reduces HP Recovery Down duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1053,6231,609341
Lv 1103,7911,683357
Lv 1204,1261,832389
Lv 1304,4621,981420
Lv 1505,1332,280484

Evolution

Jewelry Bonney
Sea StallionYellow Pirate PenguinYellow Plated LobsterYellow Striped DragonRainbow Striped Dragon
75,000 Beli
Jewelry Bonney

Pirate Rumble

Style
Attacker
DEF
161
SPD
172
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Dashing Through the Ages
Level 10 (Max)

Targets Driven class enemies for DEF Down Lv.5 (25 s); targets 3 enemies for ATK x 2.2 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 2.3 damage

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets Driven class enemies for DEF Down Lv.1 (16 s); targets 3 enemies for ATK x 1.3 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 1.4 damage

    Charge time: 35 s

  2. Level 2

    Targets Driven class enemies for DEF Down Lv.1 (17 s); targets 3 enemies for ATK x 1.4 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 1.5 damage

    Charge time: 35 s

  3. Level 3

    Targets Driven class enemies for DEF Down Lv.1 (18 s); targets 3 enemies for ATK x 1.5 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 1.6 damage

    Charge time: 35 s

  4. Level 4

    Targets Driven class enemies for DEF Down Lv.2 (19 s); targets 3 enemies for ATK x 1.6 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 1.7 damage

    Charge time: 35 s

  5. Level 5

    Targets Driven class enemies for DEF Down Lv.2 (20 s); targets 3 enemies for ATK x 1.7 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 1.8 damage

    Charge time: 35 s

  6. Level 6

    Targets Driven class enemies for DEF Down Lv.3 (21 s); targets 3 enemies for ATK x 1.8 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 1.9 damage

    Charge time: 35 s

  7. Level 7

    Targets Driven class enemies for DEF Down Lv.3 (22 s); targets 3 enemies for ATK x 1.9 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 2 damage

    Charge time: 35 s

  8. Level 8

    Targets Driven class enemies for DEF Down Lv.3 (23 s); targets 3 enemies for ATK x 2 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 2.1 damage

    Charge time: 35 s

  9. Level 9

    Targets Driven class enemies for DEF Down Lv.4 (24 s); targets 3 enemies for ATK x 2.1 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 2.2 damage

    Charge time: 35 s

  10. Level 10

    Targets Driven class enemies for DEF Down Lv.5 (25 s); targets 3 enemies for ATK x 2.2 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 2.3 damage

    Charge time: 35 s

Ability
Level 5 (Max)

PSY-type teammates ATK Up Lv.6; when remaining time is less than 50 s, PSY-type teammates DEF Up Lv.5; Driven enemies ATK Down Lv.7

Show all 5 levels
  1. Level 1

    PSY-type teammates ATK Up Lv.2; when remaining time is less than 50 s, PSY-type teammates DEF Up Lv.1; Driven enemies ATK Down Lv.3

  2. Level 2

    PSY-type teammates ATK Up Lv.3; when remaining time is less than 50 s, PSY-type teammates DEF Up Lv.2; Driven enemies ATK Down Lv.4

  3. Level 3

    PSY-type teammates ATK Up Lv.4; when remaining time is less than 50 s, PSY-type teammates DEF Up Lv.3; Driven enemies ATK Down Lv.5

  4. Level 4

    PSY-type teammates ATK Up Lv.5; when remaining time is less than 50 s, PSY-type teammates DEF Up Lv.4; Driven enemies ATK Down Lv.6

  5. Level 5

    PSY-type teammates ATK Up Lv.6; when remaining time is less than 50 s, PSY-type teammates DEF Up Lv.5; Driven enemies ATK Down Lv.7

Resilience

Completely evades Action Bind, reduce damage taken from INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

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Family

Jewelry Bonney
BonneyBonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyBonney: Halloween Buffet BanquetJewelry BonneyJewelry BonneyBig Eater Jewelry BonneyJewelry BonneyBig Eater Jewelry BonneyJewelry BonneyConneyBig Eater Jewelry BonneyJewelry BonneyBig Eater Jewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyBig Eater Jewelry BonneyJewelry Bonney
Linked families
Bonney & HawkinsBonney PiratesChopper & BonneyLuffy & BonneySabo & Bonney