
Jewelry Bonney
Overcoming All Obstacles
Captain of the Bonney Pirates and one of the Worst Generation. She dashes through the battlefield and incapacitates incoming foes with her ability to change their age.
Special
Applies increase damage taken status to all enemies by 1.5x for 1 turn, boosts the type effects of normal attacks for PSY and Fighter characters based on number of RCV slots used in normal attacks before Special is launched (2.25x for 0 or more, 2.5x for 8 or more, 2.75x for 12 or more) for 1 turn, and changes the ATK multiplier of RCV slots to 2.25x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts PSY and Fighter characters' ATK by 5x, boosts their ATK by 5.4x when they have RCV slots, boosts HP by 1.2x, makes crew's RCV slots have matching slot effects, slightly boosts crew's chance of landing on RCV slots, makes crew's INT slots into RCV slots, and allows crew to obtain RCV slots with PERFECT taps. When tapping on this character with a RCV slot, further increases crew's type effect boost by +0.5
Crewmate Ability
Makes crew's RCV slots have matching slot effects
Unlocks at Limit Break 10
Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Roronoa Zoro, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Scratchmen Apoo, X Drake, Capone Bege, Marshall D. Teach (Blackbeard)
Once per quest, if supported character uses a Special to change slots, makes crew's RCV slots have matching slot effects for 1 turn and sets the chain multiplier to 2.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to change slots, makes crew's RCV slots have matching slot effects for 1 turn
- Level 2
Once per quest, if supported character uses a Special to change slots, makes crew's RCV slots have matching slot effects for 1 turn
- Level 3
Once per quest, if supported character uses a Special to change slots, makes crew's RCV slots have matching slot effects for 1 turn
- Level 4
Once per quest, if supported character uses a Special to change slots, makes crew's RCV slots have matching slot effects for 1 turn
- Level 5
Once per quest, if supported character uses a Special to change slots, makes crew's RCV slots have matching slot effects for 1 turn and sets the chain multiplier to 2.5x for 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Capone Bege, Basil Hawkins, Eustass Kid, Killer, Scratchmen Apoo, X Drake, Urouge, Trafalgar Law, Marshall D. Teach (Blackbeard)
Changes crew's slots (including BLOCK slots) to RCV, sets the chain multiplier's minimum value at 2.75 and maximum value at 40.0 for 1 turn, and changes Fighter characters to Super Fighter
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,711 | 760 | 162 |
| Lv 99 | 3,422 | 1,520 | 323 |
| Lv 150 | 5,133 | 2,280 | 484 |
| Limit Break | 3,922+500 | 1,720+200 | 423+100 |
| Limit Break+ | 4,422+1,000 | 1,920+400 | 473+150 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base ATK by 20
Potential Ability 1: Pinch Healing
Boosts base HP by 20
Show all 40
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 20
Add Crewmate Ability 1: Makes crew's RCV slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 40
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 15
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 20
Boosts base ATK by 50
Add Crewmate Ability 2: Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Boosts base RCV by 30
Boosts base HP by 70
Boosts base ATK by 50
Boosts base HP by 80
Potential Ability 3: Recoverable HP Amount Down Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Reduces HP Recovery Down duration by 10 turns
Show all 5 levels
- Level 1
Reduces HP Recovery Down duration by 2 turns
- Level 2
Reduces HP Recovery Down duration by 4 turns
- Level 3
Reduces HP Recovery Down duration by 6 turns
- Level 4
Reduces HP Recovery Down duration by 8 turns
- Level 5
Reduces HP Recovery Down duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,623 | 1,609 | 341 |
| Lv 110 | 3,791 | 1,683 | 357 |
| Lv 120 | 4,126 | 1,832 | 389 |
| Lv 130 | 4,462 | 1,981 | 420 |
| Lv 150 | 5,133 | 2,280 | 484 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 161
- SPD
- 172
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets Driven class enemies for DEF Down Lv.5 (25 s); targets 3 enemies for ATK x 2.2 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 2.3 damage
Charge time: 35 s
Show all 10 levels
- Level 1
Targets Driven class enemies for DEF Down Lv.1 (16 s); targets 3 enemies for ATK x 1.3 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 1.4 damage
Charge time: 35 s
- Level 2
Targets Driven class enemies for DEF Down Lv.1 (17 s); targets 3 enemies for ATK x 1.4 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 1.5 damage
Charge time: 35 s
- Level 3
Targets Driven class enemies for DEF Down Lv.1 (18 s); targets 3 enemies for ATK x 1.5 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 1.6 damage
Charge time: 35 s
- Level 4
Targets Driven class enemies for DEF Down Lv.2 (19 s); targets 3 enemies for ATK x 1.6 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 1.7 damage
Charge time: 35 s
- Level 5
Targets Driven class enemies for DEF Down Lv.2 (20 s); targets 3 enemies for ATK x 1.7 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 1.8 damage
Charge time: 35 s
- Level 6
Targets Driven class enemies for DEF Down Lv.3 (21 s); targets 3 enemies for ATK x 1.8 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 1.9 damage
Charge time: 35 s
- Level 7
Targets Driven class enemies for DEF Down Lv.3 (22 s); targets 3 enemies for ATK x 1.9 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 2 damage
Charge time: 35 s
- Level 8
Targets Driven class enemies for DEF Down Lv.3 (23 s); targets 3 enemies for ATK x 2 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 2.1 damage
Charge time: 35 s
- Level 9
Targets Driven class enemies for DEF Down Lv.4 (24 s); targets 3 enemies for ATK x 2.1 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 2.2 damage
Charge time: 35 s
- Level 10
Targets Driven class enemies for DEF Down Lv.5 (25 s); targets 3 enemies for ATK x 2.2 damage; when remaining time is less than 50 s, targets enemies within large range for ATK x 2.3 damage
Charge time: 35 s
PSY-type teammates ATK Up Lv.6; when remaining time is less than 50 s, PSY-type teammates DEF Up Lv.5; Driven enemies ATK Down Lv.7
Show all 5 levels
- Level 1
PSY-type teammates ATK Up Lv.2; when remaining time is less than 50 s, PSY-type teammates DEF Up Lv.1; Driven enemies ATK Down Lv.3
- Level 2
PSY-type teammates ATK Up Lv.3; when remaining time is less than 50 s, PSY-type teammates DEF Up Lv.2; Driven enemies ATK Down Lv.4
- Level 3
PSY-type teammates ATK Up Lv.4; when remaining time is less than 50 s, PSY-type teammates DEF Up Lv.3; Driven enemies ATK Down Lv.5
- Level 4
PSY-type teammates ATK Up Lv.5; when remaining time is less than 50 s, PSY-type teammates DEF Up Lv.4; Driven enemies ATK Down Lv.6
- Level 5
PSY-type teammates ATK Up Lv.6; when remaining time is less than 50 s, PSY-type teammates DEF Up Lv.5; Driven enemies ATK Down Lv.7
Completely evades Action Bind, reduce damage taken from INT by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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