
Jewelry Bonney
Infiltrating the Sacred Land
Captain of the Bonney Pirates and one of the Worst Generation. She infiltrates Sacred Marijoa. She sees the awful treatment Kuma receives as a slave of the Celestial Dragons and weeps in anger.
Special
Reduces crew's Paralysis duration by 6 turns, changes crew's type slots to character's own type, and boosts the chain multiplier by +1.0 for 5 turns. If crew lands 3 PERFECT strikes in this turn, sets the chain multiplier's minimum value at 2.25 and maximum value at 15.0 for 3 turns. If crew lands another 4 PERFECT strikes the next turn, boosts the chain multiplier by 1.25x the turn after that
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Level 7 | 14 turns | 13 turns |
| Level 8 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces character's Special charge time by 2 turns at start of quest, boosts Free Spirit and Cerebral characters' ATK by 4x, HP by 1.3x, and allows crew to obtain RCV slots with PERFECT taps
Crewmate Ability
Boosts crew's base RCV and HP by 60
Adds an additional 150 HP when obtaining a RCV slot
Unlocks at Limit Break 12
Support Ability
Bartholomew Kuma
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,432 | 703 | 152 |
| Lv 99 | 2,864 | 1,406 | 304 |
| Lv 150 | 4,296 | 2,109 | 456 |
| Limit Break | 3,064+200 | 1,506+100 | 354+50 |
Limit Break
Boosts base HP by 30
Boosts base HP by 40
Boosts base RCV by 25
Potential Ability 1: Pinch Healing
Boosts base HP by 50
Show all 15
Boosts base RCV by 25
Boosts base ATK by 20
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 50
Boosts base HP by 80
Add Crewmate Ability 2: Adds an additional 150 HP when obtaining a RCV slot
Add 1 Power Slot
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 20% or below at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 15% or below at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 20% or below at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,032 | 1,488 | 321 |
| Lv 110 | 3,172 | 1,557 | 336 |
| Lv 120 | 3,453 | 1,695 | 366 |
| Lv 130 | 3,734 | 1,833 | 396 |
| Lv 150 | 4,296 | 2,109 | 456 |
Pirate Rumble
- Style
Obstructer- DEF
- 114
- SPD
- 146
- Cost
- 20
Normal Attack → Heal Lv.1 (Medium Range) → Power Attack → Normal Attack
Targets enemies with high remaining HP
Targets enemies within medium range for DEF Down Lv.5 (20 s); targets DEX-type enemies for SPD Down Lv.8 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within medium range for DEF Down Lv.1 (11 s); targets DEX-type enemies for SPD Down Lv.4 (11 s)
Charge time: 25 s
- Level 2
Targets enemies within medium range for DEF Down Lv.1 (12 s); targets DEX-type enemies for SPD Down Lv.4 (12 s)
Charge time: 25 s
- Level 3
Targets enemies within medium range for DEF Down Lv.1 (13 s); targets DEX-type enemies for SPD Down Lv.4 (13 s)
Charge time: 25 s
- Level 4
Targets enemies within medium range for DEF Down Lv.2 (14 s); targets DEX-type enemies for SPD Down Lv.5 (14 s)
Charge time: 25 s
- Level 5
Targets enemies within medium range for DEF Down Lv.2 (15 s); targets DEX-type enemies for SPD Down Lv.5 (15 s)
Charge time: 25 s
- Level 6
Targets enemies within medium range for DEF Down Lv.3 (16 s); targets DEX-type enemies for SPD Down Lv.6 (16 s)
Charge time: 25 s
- Level 7
Targets enemies within medium range for DEF Down Lv.3 (17 s); targets DEX-type enemies for SPD Down Lv.6 (17 s)
Charge time: 25 s
- Level 8
Targets enemies within medium range for DEF Down Lv.3 (18 s); targets DEX-type enemies for SPD Down Lv.6 (18 s)
Charge time: 25 s
- Level 9
Targets enemies within medium range for DEF Down Lv.4 (19 s); targets DEX-type enemies for SPD Down Lv.7 (19 s)
Charge time: 25 s
- Level 10
Targets enemies within medium range for DEF Down Lv.5 (20 s); targets DEX-type enemies for SPD Down Lv.8 (20 s)
Charge time: 25 s
STR-type teammates HP Up Lv.5, Critical % Up Lv.3; DEX-type enemies ATK Down Lv.3
Show all 5 levels
- Level 1
STR-type teammates HP Up Lv.1, Critical % Up Lv.1; DEX-type enemies ATK Down Lv.1
- Level 2
STR-type teammates HP Up Lv.2, Critical % Up Lv.1; DEX-type enemies ATK Down Lv.1
- Level 3
STR-type teammates HP Up Lv.3, Critical % Up Lv.2; DEX-type enemies ATK Down Lv.2
- Level 4
STR-type teammates HP Up Lv.4, Critical % Up Lv.2; DEX-type enemies ATK Down Lv.2
- Level 5
STR-type teammates HP Up Lv.5, Critical % Up Lv.3; DEX-type enemies ATK Down Lv.3
60% chance to evade Special Bind
How to get
Event
Event




























