
Jewelry Bonney
Fury-Filled Blade
Captain of the Bonney Pirates and one of the Worst Generation. She runs toward St. Saturn, one of the Five Elders. With tears in her eyes, she thinks of her father who has lost his will, and thrusts her sword into St. Saturn's huge body.
Special
Deal 300x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), reduces all enemies' [Damage Cut] duration by 7 turns, changes the ATK multiplier of PSYRCVTNDSEMLA slots to 3.0x when slots match (normally 2x when matching, 0.5x when unfavorable, 1.0x otherwise) for 3 turns, and further increases crew's ATK boost by 1.25x (up to a maximum of 10x). If 4 or more Egghead Worst Generation Paramythia-type characters are on the crew, further increases crew's chain multiplier additive boost effect (except multiplicative boost) by +1.0, and boosts the chain multiplier by +1.6 for 3 turns (allows this effect to be further increased up to 2 times; boosts the chain multiplier by +1.4 for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Slasher and Striker characters' ATK by 5.25x, RCV by 1.25x, makes their PSYRCVTND slots have matching slot effects, and reduces crew's Burn duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Egghead characters are on the crew, boosts Slasher and Striker characters' ATK by a further 1.1x. If 5 or more Egghead Worst Generation Paramythia-type characters are on the crew, reduces crew's Special Reverse by 2 turns
Crewmate Ability
Boosts crew's base stats by 75 and makes their RCVTND slots have matching slot effects
Boosts character's base ATK by 300 when attacking last out of all available characters
Unlocks at Limit Break 25
Support Ability
Bartholomew Kuma
Once per quest, if supported character uses a Special, further increases crew's additive chain multiplier boosts (except multiplicative boosts) by +0.7, and reduces all enemies' [Damage Cut] duration by 3 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, further increases crew's additive chain multiplier boosts (except multiplicative boosts) by +0.3, and reduces all enemies' [Damage Cut] duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, further increases crew's additive chain multiplier boosts (except multiplicative boosts) by +0.4, and reduces all enemies' [Damage Cut] duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, further increases crew's additive chain multiplier boosts (except multiplicative boosts) by +0.5, and reduces all enemies' [Damage Cut] duration by 2 turns
- Level 4
Once per quest, if supported character uses a Special, further increases crew's additive chain multiplier boosts (except multiplicative boosts) by +0.6, and reduces all enemies' [Damage Cut] duration by 2 turns
- Level 5
Once per quest, if supported character uses a Special, further increases crew's additive chain multiplier boosts (except multiplicative boosts) by +0.7, and reduces all enemies' [Damage Cut] duration by 3 turns
Super Special

When any of the following characters are on the crew (except as Support Characters): Bartholomew Kuma, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", Sabo
Changes crew's slots (including BLOCK slots) to TND, changes character's slot to RCV, boosts the type effects of normal attacks for crew by 2.5x for 3 turns, and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,129 | 896 | 122 |
| Lv 99 | 4,257 | 1,791 | 244 |
| Lv 150 | 6,385 | 2,686 | 366 |
| Limit Break | 4,757+500 | 1,991+200 | 344+100 |
| Limit Break+ | 5,257+1,000 | 2,191+400 | 394+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts character's base ATK by 300 when attacking last out of all available characters
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Changes character's slot (including BLOCK slot; ignoring inability to change SUPERBLOCKWANOSEMLA and RAINBOW slots) to RCV, boosts character's base ATK by +500 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to DEF Down enemies by 2.5x for 1 turn
At final battle
Show all 5 levels
- Level 1
Changes character's slot (including BLOCK slot) to RCV, boosts character's base ATK by +100 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to DEF Down enemies by 1.5x for 1 turn
ConditionAt final battle
- Level 2
Changes character's slot (including BLOCK slot) to RCV, boosts character's base ATK by +200 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to DEF Down enemies by 1.75x for 1 turn
ConditionAt final battle
- Level 3
Changes character's slot (including BLOCK slot) to RCV, boosts character's base ATK by +300 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to DEF Down enemies by 2x for 1 turn
ConditionAt final battle
- Level 4
Changes character's slot (including BLOCK slot) to RCV, boosts character's base ATK by +400 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to DEF Down enemies by 2.25x for 1 turn
ConditionAt final battle
- Level 5
Changes character's slot (including BLOCK slot; ignoring inability to change SUPERBLOCKWANOSEMLA and RAINBOW slots) to RCV, boosts character's base ATK by +500 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to DEF Down enemies by 2.5x for 1 turn
ConditionAt final battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,507 | 1,896 | 258 |
| Lv 110 | 4,715 | 1,984 | 270 |
| Lv 120 | 5,133 | 2,159 | 294 |
| Lv 130 | 5,550 | 2,335 | 318 |
| Lv 150 | 6,385 | 2,686 | 366 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Obstructer- DEF
- 152
- SPD
- 143
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets 2 high ATK enemies for 100% chance of Halve ATK (15 s); targets 2 high DEF enemies for 100% chance of Halve DEF (15 s); targets 2 high SPD enemies for 100% chance of Halve SPD (15 s); if 6 or more Striker characters are on the team, targets 2 enemies with high current Special CT for Special CT 20% delay; targets 1 World Government enemy for ATK x 3 damage
Charge time: 27 s
Show all 10 levels
- Level 1
Targets 2 high ATK enemies for 73% chance of Halve ATK (15 s); targets 2 high DEF enemies for 73% chance of Halve DEF (15 s); targets 2 high SPD enemies for 73% chance of Halve SPD (15 s); if 6 or more Striker characters are on the team, targets 2 enemies with high current Special CT for Special CT 11% delay; targets 1 World Government enemy for ATK x 2.1 damage
Charge time: 27 s
- Level 2
Targets 2 high ATK enemies for 76% chance of Halve ATK (15 s); targets 2 high DEF enemies for 76% chance of Halve DEF (15 s); targets 2 high SPD enemies for 76% chance of Halve SPD (15 s); if 6 or more Striker characters are on the team, targets 2 enemies with high current Special CT for Special CT 12% delay; targets 1 World Government enemy for ATK x 2.2 damage
Charge time: 27 s
- Level 3
Targets 2 high ATK enemies for 79% chance of Halve ATK (15 s); targets 2 high DEF enemies for 79% chance of Halve DEF (15 s); targets 2 high SPD enemies for 79% chance of Halve SPD (15 s); if 6 or more Striker characters are on the team, targets 2 enemies with high current Special CT for Special CT 13% delay; targets 1 World Government enemy for ATK x 2.3 damage
Charge time: 27 s
- Level 4
Targets 2 high ATK enemies for 82% chance of Halve ATK (15 s); targets 2 high DEF enemies for 82% chance of Halve DEF (15 s); targets 2 high SPD enemies for 82% chance of Halve SPD (15 s); if 6 or more Striker characters are on the team, targets 2 enemies with high current Special CT for Special CT 14% delay; targets 1 World Government enemy for ATK x 2.4 damage
Charge time: 27 s
- Level 5
Targets 2 high ATK enemies for 85% chance of Halve ATK (15 s); targets 2 high DEF enemies for 85% chance of Halve DEF (15 s); targets 2 high SPD enemies for 85% chance of Halve SPD (15 s); if 6 or more Striker characters are on the team, targets 2 enemies with high current Special CT for Special CT 15% delay; targets 1 World Government enemy for ATK x 2.5 damage
Charge time: 27 s
- Level 6
Targets 2 high ATK enemies for 88% chance of Halve ATK (15 s); targets 2 high DEF enemies for 88% chance of Halve DEF (15 s); targets 2 high SPD enemies for 88% chance of Halve SPD (15 s); if 6 or more Striker characters are on the team, targets 2 enemies with high current Special CT for Special CT 16% delay; targets 1 World Government enemy for ATK x 2.6 damage
Charge time: 27 s
- Level 7
Targets 2 high ATK enemies for 91% chance of Halve ATK (15 s); targets 2 high DEF enemies for 91% chance of Halve DEF (15 s); targets 2 high SPD enemies for 91% chance of Halve SPD (15 s); if 6 or more Striker characters are on the team, targets 2 enemies with high current Special CT for Special CT 17% delay; targets 1 World Government enemy for ATK x 2.7 damage
Charge time: 27 s
- Level 8
Targets 2 high ATK enemies for 94% chance of Halve ATK (15 s); targets 2 high DEF enemies for 94% chance of Halve DEF (15 s); targets 2 high SPD enemies for 94% chance of Halve SPD (15 s); if 6 or more Striker characters are on the team, targets 2 enemies with high current Special CT for Special CT 18% delay; targets 1 World Government enemy for ATK x 2.8 damage
Charge time: 27 s
- Level 9
Targets 2 high ATK enemies for 97% chance of Halve ATK (15 s); targets 2 high DEF enemies for 97% chance of Halve DEF (15 s); targets 2 high SPD enemies for 97% chance of Halve SPD (15 s); if 6 or more Striker characters are on the team, targets 2 enemies with high current Special CT for Special CT 19% delay; targets 1 World Government enemy for ATK x 2.9 damage
Charge time: 27 s
- Level 10
Targets 2 high ATK enemies for 100% chance of Halve ATK (15 s); targets 2 high DEF enemies for 100% chance of Halve DEF (15 s); targets 2 high SPD enemies for 100% chance of Halve SPD (15 s); if 6 or more Striker characters are on the team, targets 2 enemies with high current Special CT for Special CT 20% delay; targets 1 World Government enemy for ATK x 3 damage
Charge time: 27 s
Striker class teammates HP Up Lv.6, SPD Up Lv.6; if 6 or more Striker characters are on the team, all enemies ATK Down Lv.5, DEF Down Lv.5; World Government enemies DEF Down Lv.5
Show all 5 levels
- Level 1
Striker class teammates HP Up Lv.2, SPD Up Lv.2; if 6 or more Striker characters are on the team, all enemies ATK Down Lv.1, DEF Down Lv.1; World Government enemies DEF Down Lv.1
- Level 2
Striker class teammates HP Up Lv.3, SPD Up Lv.3; if 6 or more Striker characters are on the team, all enemies ATK Down Lv.2, DEF Down Lv.2; World Government enemies DEF Down Lv.2
- Level 3
Striker class teammates HP Up Lv.4, SPD Up Lv.4; if 6 or more Striker characters are on the team, all enemies ATK Down Lv.3, DEF Down Lv.3; World Government enemies DEF Down Lv.3
- Level 4
Striker class teammates HP Up Lv.5, SPD Up Lv.5; if 6 or more Striker characters are on the team, all enemies ATK Down Lv.4, DEF Down Lv.4; World Government enemies DEF Down Lv.4
- Level 5
Striker class teammates HP Up Lv.6, SPD Up Lv.6; if 6 or more Striker characters are on the team, all enemies ATK Down Lv.5, DEF Down Lv.5; World Government enemies DEF Down Lv.5
Completely evades Action Bind, reduce damage taken from INT by 30%
Targets 3 enemies for 100% chance of Halve Stats (20 s); targets 3 enemies with high current Special CT for Special CT 30% delay; targets 1 World Government enemy for ATK x 3.5 damage
After character receives enemy's Rumble Special 2 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
600 medals · Jun 27, 2026 – Aug 29, 2026
Featured · Jun 1, 2025 – Jun 29, 2025
Featured · May 30, 2025 – Jul 12, 2025




























