
Jewelry Bonney
Any Age, Any Time
Captain of the Bonney Pirates and one of the Worst Generation. She infiltrates Mariejois and the World Council. She sees the awful treatment Kuma receives as a slave of the Celestial Dragons and weeps.
Special
Reduces a chosen character's Bind duration by 7 turns (can be selected up to 3 times) and boosts bottom-row characters' slot effects by 2.25x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 14 turns |
| Level 2 | 16 turns | 13 turns |
| Level 3 | 15 turns | 12 turns |
| Level 4 | 14 turns | 11 turns |
| Level 5 | 13 turns | 10 turns |
| Level 6 | 12 turns | 9 turns |
| Max | 11 turns | 8 turns |
−3 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Free Spirit and Fighter characters' ATK by 2.75x when HP is 50% or above (2.25x otherwise)
Crewmate Ability
Boosts Free Spirit and Fighter characters' base ATK by 50
Makes Free Spirit and Fighter characters' RCV slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Bartholomew Kuma
Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 5 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 2 turns at start of crew's next turn
- Level 3
Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 3 turns at start of crew's next turn
- Level 4
Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 4 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 5 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 884 | 552 | 148 |
| Lv 99 | 2,211 | 1,382 | 371 |
| Lv 150 | 3,316 | 2,073 | 556 |
| Limit Break | 2,411+200 | 1,482+100 | 421+50 |
| Limit Break+ | 2,911+700 | 1,682+300 | 471+100 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 40
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 20
Show all 25
Boosts base ATK by 30
Boosts base ATK by 50
Add 1 Power Slot
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base RCV by 25
Add Crewmate Ability 2: Makes Free Spirit and Fighter characters' RCV slots have matching slot effects
Boosts base HP by 50
Boosts base HP by 60
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base HP by 150
Boosts base ATK by 100
Boosts base HP by 150
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 3 turns
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,341 | 1,463 | 392 |
| Lv 110 | 2,449 | 1,531 | 410 |
| Lv 120 | 2,666 | 1,666 | 447 |
| Lv 130 | 2,882 | 1,802 | 483 |
| Lv 150 | 3,316 | 2,073 | 556 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 110
- SPD
- 149
- Cost
- 30
Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets teammates within medium range for HP 17% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.3 (29 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets teammates within medium range for HP 13% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.1 (20 s)
Charge time: 35 s
- Level 2
Targets teammates within medium range for HP 13% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.1 (21 s)
Charge time: 35 s
- Level 3
Targets teammates within medium range for HP 13% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.1 (22 s)
Charge time: 35 s
- Level 4
Targets teammates within medium range for HP 14% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.1 (23 s)
Charge time: 35 s
- Level 5
Targets teammates within medium range for HP 14% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.1 (24 s)
Charge time: 35 s
- Level 6
Targets teammates within medium range for HP 14% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.1 (25 s)
Charge time: 35 s
- Level 7
Targets teammates within medium range for HP 15% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.2 (26 s)
Charge time: 35 s
- Level 8
Targets teammates within medium range for HP 15% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.2 (27 s)
Charge time: 35 s
- Level 9
Targets teammates within medium range for HP 16% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.2 (28 s)
Charge time: 35 s
- Level 10
Targets teammates within medium range for HP 17% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.3 (29 s)
Charge time: 35 s
Fighter/Free Spirit class teammates HP Up Lv.5
Show all 5 levels
- Level 1
Fighter/Free Spirit class teammates HP Up Lv.1
- Level 2
Fighter/Free Spirit class teammates HP Up Lv.2
- Level 3
Fighter/Free Spirit class teammates HP Up Lv.3
- Level 4
Fighter/Free Spirit class teammates HP Up Lv.4
- Level 5
Fighter/Free Spirit class teammates HP Up Lv.5




























