Jewelry Bonney

Any Age, Any Time

Captain of the Bonney Pirates and one of the Worst Generation. She infiltrates Mariejois and the World Council. She sees the awful treatment Kuma receives as a slave of the Celestial Dragons and weeps.

Special

Incursion into the Sacred Lands

Reduces a chosen character's Bind duration by 7 turns (can be selected up to 3 times) and boosts bottom-row characters' slot effects by 2.25x for 2 turns

BaseLimit Break
Level 117 turns14 turns
Level 216 turns13 turns
Level 315 turns12 turns
Level 414 turns11 turns
Level 513 turns10 turns
Level 612 turns9 turns
Max11 turns8 turns

−3 turns at Limit Break 24 (LB+)

Captain Ability

Infiltrating Pirate

Boosts Free Spirit and Fighter characters' ATK by 2.75x when HP is 50% or above (2.25x otherwise)

Crewmate Ability

+STATS

Boosts Free Spirit and Fighter characters' base ATK by 50

UNIQ

Makes Free Spirit and Fighter characters' RCV slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Bartholomew Kuma

Level 5 (Max)

Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 5 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 2 turns at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 3 turns at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 4 turns at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Bind status from the enemy, reduces Bind duration by 5 turns at start of crew's next turn

Stats

HPATKRCV
Lv 1884552148
Lv 992,2111,382371
Lv 1503,3162,073556
Limit Break2,411+2001,482+100421+50
Limit Break+2,911+7001,682+300471+100

Limit Break

01

Boosts base HP by 20

02

Boosts base HP by 30

03

Boosts base HP by 40

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base ATK by 20

Show all 25
06

Boosts base ATK by 30

07

Boosts base ATK by 50

08

Add 1 Power Slot

09

Boosts base RCV by 10

10

Boosts base RCV by 15

11

Boosts base RCV by 25

12

Add Crewmate Ability 2: Makes Free Spirit and Fighter characters' RCV slots have matching slot effects

13

Boosts base HP by 50

14

Boosts base HP by 60

15

Potential Ability 2: Pinch Healing

16

Expand Limit Break (LB+)

17

Boosts base RCV by 25

18

Boosts base RCV by 25

19

Boosts base HP by 150

20

Boosts base ATK by 100

21

Boosts base HP by 150

22

Boosts base ATK by 100

23

Boosts base HP by 200

24

Reduces Special charge time by 3 turns

25

Potential Ability 3: Recovery ATK Boost/Hunger Resistance

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Level Limit Break

HPATKRCV
Lv 1052,3411,463392
Lv 1102,4491,531410
Lv 1202,6661,666447
Lv 1302,8821,802483
Lv 1503,3162,073556

Evolution

Conney
Rainbow Pirate PenguinBlue Hermit CrabBlue Armored CrabBlue Plated LobsterBlue Striped Dragon
30,000 Beli
Jewelry Bonney

Pirate Rumble

Style
Healer
DEF
110
SPD
149
Cost
30
Action

Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Incursion into the Sacred Lands
Level 10 (Max)

Targets teammates within medium range for HP 17% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.3 (29 s)

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets teammates within medium range for HP 13% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.1 (20 s)

    Charge time: 35 s

  2. Level 2

    Targets teammates within medium range for HP 13% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.1 (21 s)

    Charge time: 35 s

  3. Level 3

    Targets teammates within medium range for HP 13% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.1 (22 s)

    Charge time: 35 s

  4. Level 4

    Targets teammates within medium range for HP 14% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.1 (23 s)

    Charge time: 35 s

  5. Level 5

    Targets teammates within medium range for HP 14% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.1 (24 s)

    Charge time: 35 s

  6. Level 6

    Targets teammates within medium range for HP 14% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.1 (25 s)

    Charge time: 35 s

  7. Level 7

    Targets teammates within medium range for HP 15% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.2 (26 s)

    Charge time: 35 s

  8. Level 8

    Targets teammates within medium range for HP 15% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.2 (27 s)

    Charge time: 35 s

  9. Level 9

    Targets teammates within medium range for HP 16% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.2 (28 s)

    Charge time: 35 s

  10. Level 10

    Targets teammates within medium range for HP 17% healing; targets team for Action Bind reduction (5 s); targets Fighter/Free Spirit class teammates for Critical % Up Lv.3 (29 s)

    Charge time: 35 s

Ability
Level 5 (Max)

Fighter/Free Spirit class teammates HP Up Lv.5

Show all 5 levels
  1. Level 1

    Fighter/Free Spirit class teammates HP Up Lv.1

  2. Level 2

    Fighter/Free Spirit class teammates HP Up Lv.2

  3. Level 3

    Fighter/Free Spirit class teammates HP Up Lv.3

  4. Level 4

    Fighter/Free Spirit class teammates HP Up Lv.4

  5. Level 5

    Fighter/Free Spirit class teammates HP Up Lv.5

Family

Jewelry Bonney
BonneyBonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyBonney: Halloween Buffet BanquetJewelry BonneyJewelry BonneyBig Eater Jewelry BonneyJewelry BonneyBig Eater Jewelry BonneyConneyBig Eater Jewelry BonneyJewelry BonneyBig Eater Jewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyBig Eater Jewelry BonneyJewelry Bonney
Linked families
Bonney & HawkinsBonney PiratesChopper & BonneyLuffy & BonneySabo & Bonney