Bonney: Halloween Buffet Banquet

Night of Halloween

Captain of the Bonney Pirates. She's enjoying the Halloween night. Not even Halloween can stop her big appetite. The Halloween banquet satiates and satisfies her. "Ahahaha! I will have some cake after this!"

Special

All-You-Can-Eat Halloween Banquet

Sets all enemies' DEF to 0 for 1 turn, reduces crew's Bind/Despair duration by 5 turns, and heals crew by 4,000 HP at end of turn for 5 turns. If there are characters with Bind status when Special is launched, boosts Free Spirit and Fighter characters' ATK by 2.25x for 1 turn. After that, boosts Free Spirit and Fighter characters' ATK by 1.75x for 1 turn

BaseLimit Break
Level 118 turns16 turns
Level 217 turns15 turns
Level 316 turns14 turns
Level 415 turns13 turns
Level 514 turns12 turns
Level 613 turns11 turns
Max12 turns10 turns

−2 turns at Limit Break 24 (LB+)

Captain Ability

Ghost Flying Halloween Dinner

Boosts Free Spirit and Fighter characters' ATK by 3x, boosts QCK characters' HP by 1.2x, and allows crew to obtain RCV slots with PERFECT taps

Crewmate Ability

+STATS

Boosts Free Spirit and Fighter characters' base stats by 50

UNIQ

Makes Free Spirit and Fighter characters' RCV slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

QCK characters

Level 5 (Max)

Adds 11% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 3% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 5% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 7% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 9% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 11% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,359698115
Lv 992,7311,374291
Lv 1504,0962,061436
Limit Break2,931+2001,474+100341+50
Limit Break+3,131+4001,674+300441+150

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 5

03

Boosts base HP by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base ATK by 20

Show all 25
06

Boosts base RCV by 50

07

Boosts base HP by 20

08

Add 1 Power Slot

09

Boosts base HP by 40

10

Boosts base HP by 60

11

Boosts base ATK by 30

12

Add Crewmate Ability 2: Makes Free Spirit and Fighter characters' RCV slots have matching slot effects

13

Boosts base HP by 70

14

Boosts base ATK by 40

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base HP by 100

19

Boosts base ATK by 50

20

Boosts base ATK by 50

21

Boosts base ATK by 100

22

Boosts base RCV by 50

23

Boosts base HP by 100

24

Reduces Special charge time by 2 turns

25

Potential Ability 3: RCV Bind Resistance

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,8911,454308
Lv 1103,0251,522322
Lv 1203,2931,656350
Lv 1303,5601,791379
Lv 1504,0962,061436

Pirate Rumble

Style
Attacker
DEF
105
SPD
158
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

All-You-Can-Eat Halloween Banquet
Level 10 (Max)

Targets 3 enemies for ATK x 1.5 damage; targets QCK-type teammates for SPD Up Lv.7 (15 s)

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies for ATK x 0.5 damage; targets QCK-type teammates for SPD Up Lv.1 (6 s)

    Charge time: 29 s

  2. Level 2

    Targets 3 enemies for ATK x 0.6 damage; targets QCK-type teammates for SPD Up Lv.1 (7 s)

    Charge time: 29 s

  3. Level 3

    Targets 3 enemies for ATK x 0.7 damage; targets QCK-type teammates for SPD Up Lv.2 (8 s)

    Charge time: 29 s

  4. Level 4

    Targets 3 enemies for ATK x 0.8 damage; targets QCK-type teammates for SPD Up Lv.2 (9 s)

    Charge time: 29 s

  5. Level 5

    Targets 3 enemies for ATK x 0.9 damage; targets QCK-type teammates for SPD Up Lv.3 (10 s)

    Charge time: 29 s

  6. Level 6

    Targets 3 enemies for ATK x 1 damage; targets QCK-type teammates for SPD Up Lv.4 (11 s)

    Charge time: 29 s

  7. Level 7

    Targets 3 enemies for ATK x 1.1 damage; targets QCK-type teammates for SPD Up Lv.4 (12 s)

    Charge time: 29 s

  8. Level 8

    Targets 3 enemies for ATK x 1.2 damage; targets QCK-type teammates for SPD Up Lv.5 (13 s)

    Charge time: 29 s

  9. Level 9

    Targets 3 enemies for ATK x 1.3 damage; targets QCK-type teammates for SPD Up Lv.5 (14 s)

    Charge time: 29 s

  10. Level 10

    Targets 3 enemies for ATK x 1.5 damage; targets QCK-type teammates for SPD Up Lv.7 (15 s)

    Charge time: 29 s

Ability
Level 5 (Max)

QCK/INT-type teammates ATK Up Lv.5, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    QCK/INT-type teammates ATK Up Lv.1, SPD Up Lv.1

  2. Level 2

    QCK/INT-type teammates ATK Up Lv.2, SPD Up Lv.1

  3. Level 3

    QCK/INT-type teammates ATK Up Lv.3, SPD Up Lv.2

  4. Level 4

    QCK/INT-type teammates ATK Up Lv.4, SPD Up Lv.2

  5. Level 5

    QCK/INT-type teammates ATK Up Lv.5, SPD Up Lv.3

Resilience

60% chance to evade Action Bind

Family

Jewelry Bonney
BonneyBonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyBig Eater Jewelry BonneyJewelry BonneyBig Eater Jewelry BonneyJewelry BonneyConneyBig Eater Jewelry BonneyJewelry BonneyBig Eater Jewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyBig Eater Jewelry BonneyJewelry Bonney
Linked families
Bonney & HawkinsBonney PiratesChopper & BonneyLuffy & BonneySabo & Bonney