
Big Eater Jewelry Bonney
Worst Generation in Hiding
Captain of the Bonney Pirates and one of the Worst Generation. She's been working alone since her crew was wiped out by Blackbeard. She's still a big eater, and when she steals her favorite food, pizza, she alters her age to give her pursuers the slip.
Special
Reduces crew's Bind/Despair duration by 5 turns, boosts QCK characters' ATK by 1.75x for 1 turn, and doubles their ATK for 1 turn after 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Level 6 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts QCK characters' ATK by 2.5x and RCV by 1.2x
Crewmate Ability
Boosts QCK characters' base HP by 100
Makes QCK characters' RCV slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
QCK characters
Adds 7% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 3% of character's base ATK to supported character's base ATK
- Level 2
Adds 4% of character's base ATK to supported character's base ATK
- Level 3
Adds 5% of character's base ATK to supported character's base ATK
- Level 4
Adds 6% of character's base ATK to supported character's base ATK
- Level 5
Adds 7% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,095 | 762 | 200 |
| Lv 99 | 2,436 | 1,347 | 345 |
| Lv 150 | 3,654 | 2,020 | 517 |
| Limit Break | 2,636+200 | 1,447+100 | 395+50 |
| Limit Break+ | 2,836+400 | 1,647+300 | 495+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 20
Show all 25
Boosts base ATK by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 100
Add Crewmate Ability 2: Makes QCK characters' RCV slots have matching slot effects
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,579 | 1,426 | 365 |
| Lv 110 | 2,698 | 1,492 | 382 |
| Lv 120 | 2,937 | 1,624 | 415 |
| Lv 130 | 3,176 | 1,756 | 449 |
| Lv 150 | 3,654 | 2,020 | 517 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 110
- SPD
- 136
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Heal Lv.1 (Small Range)
Targets closest enemies
Targets teammates within medium range for RCV x 1.2 healing; targets Fighter/Free Spirit class teammates for ATK Up Lv.3 (20 s), DEF Up Lv.2 (16 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets teammates within medium range for RCV x 0.55 healing; targets Fighter/Free Spirit class teammates for ATK Up Lv.1 (15 s), DEF Up Lv.1 (15 s)
Charge time: 35 s
- Level 2
Targets teammates within medium range for RCV x 0.6 healing; targets Fighter/Free Spirit class teammates for ATK Up Lv.1 (15 s), DEF Up Lv.1 (15 s)
Charge time: 35 s
- Level 3
Targets teammates within medium range for RCV x 0.65 healing; targets Fighter/Free Spirit class teammates for ATK Up Lv.1 (16 s), DEF Up Lv.1 (15 s)
Charge time: 35 s
- Level 4
Targets teammates within medium range for RCV x 0.7 healing; targets Fighter/Free Spirit class teammates for ATK Up Lv.1 (16 s), DEF Up Lv.1 (15 s)
Charge time: 35 s
- Level 5
Targets teammates within medium range for RCV x 0.75 healing; targets Fighter/Free Spirit class teammates for ATK Up Lv.1 (17 s), DEF Up Lv.1 (15 s)
Charge time: 35 s
- Level 6
Targets teammates within medium range for RCV x 0.8 healing; targets Fighter/Free Spirit class teammates for ATK Up Lv.1 (18 s), DEF Up Lv.1 (16 s)
Charge time: 35 s
- Level 7
Targets teammates within medium range for RCV x 0.85 healing; targets Fighter/Free Spirit class teammates for ATK Up Lv.1 (18 s), DEF Up Lv.1 (16 s)
Charge time: 35 s
- Level 8
Targets teammates within medium range for RCV x 0.9 healing; targets Fighter/Free Spirit class teammates for ATK Up Lv.1 (19 s), DEF Up Lv.1 (16 s)
Charge time: 35 s
- Level 9
Targets teammates within medium range for RCV x 0.95 healing; targets Fighter/Free Spirit class teammates for ATK Up Lv.1 (19 s), DEF Up Lv.1 (16 s)
Charge time: 35 s
- Level 10
Targets teammates within medium range for RCV x 1.2 healing; targets Fighter/Free Spirit class teammates for ATK Up Lv.3 (20 s), DEF Up Lv.2 (16 s)
Charge time: 35 s
Fighter/Free Spirit class teammates HP Up Lv.5
Show all 5 levels
- Level 1
Fighter/Free Spirit class teammates HP Up Lv.1
- Level 2
Fighter/Free Spirit class teammates HP Up Lv.2
- Level 3
Fighter/Free Spirit class teammates HP Up Lv.3
- Level 4
Fighter/Free Spirit class teammates HP Up Lv.4
- Level 5
Fighter/Free Spirit class teammates HP Up Lv.5




























