
Jewelry Bonney
The Only Family to Pursue
Captain of the Bonney Pirates and one of the Worst Generation. While being attacked by Pacifista at Egghead, she reveals that Kuma, the base of the Pacifista, is her father. In tears, Bonney pleads for the Straw Hat Pirates not to hurt her only family.
Special
Reduces crew's Slot Bind/Special Bind duration by 10 turns, reduces crew's Special charge time by 2 turns, sets all enemies' DEF to 0 for 2 turns, changes EMPTYBLOCK and unfavorable slots to RCV, boosts the type effects of normal attacks for Cerebral characters by 2.5x for 2 turns, sets the chain multiplier for 2 turns based on number of RCV slots used in normal attacks before Special is launched (sets chain multiplier to 3.25x for 0 or more, sets chain multiplier to 3.5x and further increases crew's type effect boost by +0.25 (effect applies to type effect boost from this Special) for 8 or more, sets chain multiplier to 4x and further increases crew's type effect boost by +0.25 (effect applies to type effect boost from this Special) for 15 or more)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Reduces crew's Slot Bind/Special Bind duration by 10 turns, reduces crew's Special charge time by 2 turns, sets all enemies' DEF to 0 for 2 turns (ignoring immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect) if 8 or more RCV slots were used in normal attacks before Special is launched), changes EMPTYBLOCK and unfavorable slots to RCV, boosts the type effects of normal attacks for Cerebral characters by 2.5x for 2 turns, sets the chain multiplier for 2 turns based on number of RCV slots used in normal attacks before Special is launched (sets chain multiplier to 3.25x for 0 or more, sets chain multiplier minimum to 3.25 and maximum to 25.0 and further increases crew's type effect boost by +0.25 (effect applies to type effect boost from this Special) for 8 or more, sets chain multiplier minimum to 3.5 and maximum to 25.0 and further increases crew's type effect boost by +0.25 (effect applies to type effect boost from this Special) for 15 or more)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts INT and Cerebral characters' ATK by approximately 5.25x when they have RCV slots (4.75x otherwise), boosts other characters' ATK by 4.25x, makes crew's RCV slots have matching slot effects, and if a character's normal attack is effective against the enemy's type, changes that character's slot to RCV the next turn
Boosts INT and Cerebral characters' ATK by 5.5x when they have RCVTND slots (5x otherwise), boosts other characters' ATK by 4.25x, boosts crew's HP by 1.2x, makes crew's RCVTND slots have matching slot effects, and if a character's normal attack is effective against the enemy's type, changes that character's slot to RCV the next turn
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces character's Special Bind/Special Reverse duration by 10 turns
Unlocks at Limit Break 10
Makes crew's RCV slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Roronoa Zoro, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Scratchmen Apoo, X Drake, Capone Bege
Changes supported character’s slot to RCV, reduces supported character's Special Bind duration by 2 turns, and makes crew's RCV slots have matching slot effects for 1 turn at start of final battle
Show all 5 levels
- Level 1
Changes supported character’s slot to RCV at start of final battle
- Level 2
Changes supported character’s slot to RCV and makes crew's RCV slots have matching slot effects for 1 turn at start of final battle
- Level 3
Changes supported character’s slot to RCV and makes crew's RCV slots have matching slot effects for 1 turn at start of final battle
- Level 4
Changes supported character’s slot to RCV, reduces supported character's Special Bind duration by 1 turn, and makes crew's RCV slots have matching slot effects for 1 turn at start of final battle
- Level 5
Changes supported character’s slot to RCV, reduces supported character's Special Bind duration by 2 turns, and makes crew's RCV slots have matching slot effects for 1 turn at start of final battle
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Trafalgar Law, Basil Hawkins, Killer (Kamazo), Urouge, Eustass Kid, Scratchmen Apoo, X Drake, Capone Bege, Sabo, Bartholomew Kuma, Dr. Vegapunk (Stella)
Changes all slots (including BLOCK slots) to RCV, locks crew's slots for 1 turn, reduces crew's Fear duration by 5 turns, reduces character's Special charge time by 2 turns, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,901 | 948 | 168 |
| Lv 99 | 3,802 | 1,896 | 335 |
| Lv 150 | 5,703 | 2,844 | 502 |
| Limit Break | 4,302+500 | 2,096+200 | 435+100 |
| Limit Break+ | 4,652+850 | 2,296+400 | 510+175 |
Limit Break
Boosts base HP by 10
Boosts base RCV by 10
Boosts base ATK by 15
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base HP by 10
Show all 40
Boosts base HP by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 20
Add Crewmate Ability 1: Reduces character's Special Bind/Special Reverse duration by 10 turns
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Makes crew's RCV slots have matching slot effects
Boosts base HP by 90
Boosts base HP by 90
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: Recoverable HP Amount Down Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base ATK by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Reduces Special charge time by 1 turn
Boosts base HP by 100
Potential Abilities
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Reduces Recoverable HP Amount Down duration by 10 turns
Show all 5 levels
- Level 1
Reduces Recoverable HP Amount Down duration by 1 turn
- Level 2
Reduces Recoverable HP Amount Down duration by 3 turns
- Level 3
Reduces Recoverable HP Amount Down duration by 5 turns
- Level 4
Reduces Recoverable HP Amount Down duration by 7 turns
- Level 5
Reduces Recoverable HP Amount Down duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,025 | 2,007 | 354 |
| Lv 110 | 4,212 | 2,100 | 371 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,584 | 2,286 | 403 |
| New Captain Ability | |||
| Lv 130 | 4,957 | 2,472 | 436 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,703 | 2,844 | 502 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 200
- SPD
- 189
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for ATK Down Lv.5 (15 s); targets INT-type teammates for ATK Up Lv.5 (15 s); targets 3 enemies with Special CT 80% or more for 30% delay
Charge time: 27 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK Down Lv.1 (6 s); targets INT-type teammates for ATK Up Lv.1 (6 s); targets 3 enemies with Special CT 80% or more for 21% delay
Charge time: 27 s
- Level 2
Targets enemies within large range for ATK Down Lv.1 (7 s); targets INT-type teammates for ATK Up Lv.1 (7 s); targets 3 enemies with Special CT 80% or more for 22% delay
Charge time: 27 s
- Level 3
Targets enemies within large range for ATK Down Lv.1 (8 s); targets INT-type teammates for ATK Up Lv.1 (8 s); targets 3 enemies with Special CT 80% or more for 23% delay
Charge time: 27 s
- Level 4
Targets enemies within large range for ATK Down Lv.2 (9 s); targets INT-type teammates for ATK Up Lv.2 (9 s); targets 3 enemies with Special CT 80% or more for 24% delay
Charge time: 27 s
- Level 5
Targets enemies within large range for ATK Down Lv.2 (10 s); targets INT-type teammates for ATK Up Lv.2 (10 s); targets 3 enemies with Special CT 80% or more for 25% delay
Charge time: 27 s
- Level 6
Targets enemies within large range for ATK Down Lv.3 (11 s); targets INT-type teammates for ATK Up Lv.3 (11 s); targets 3 enemies with Special CT 80% or more for 26% delay
Charge time: 27 s
- Level 7
Targets enemies within large range for ATK Down Lv.3 (12 s); targets INT-type teammates for ATK Up Lv.3 (12 s); targets 3 enemies with Special CT 80% or more for 27% delay
Charge time: 27 s
- Level 8
Targets enemies within large range for ATK Down Lv.3 (13 s); targets INT-type teammates for ATK Up Lv.3 (13 s); targets 3 enemies with Special CT 80% or more for 28% delay
Charge time: 27 s
- Level 9
Targets enemies within large range for ATK Down Lv.4 (14 s); targets INT-type teammates for ATK Up Lv.4 (14 s); targets 3 enemies with Special CT 80% or more for 29% delay
Charge time: 27 s
- Level 10
Targets enemies within large range for ATK Down Lv.5 (15 s); targets INT-type teammates for ATK Up Lv.5 (15 s); targets 3 enemies with Special CT 80% or more for 30% delay
Charge time: 27 s
INT-type teammates ATK Up Lv.5, HP Up Lv.5; all enemies DEF Down Lv.3
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1, HP Up Lv.1; all enemies DEF Down Lv.1
- Level 2
INT-type teammates ATK Up Lv.2, HP Up Lv.2; all enemies DEF Down Lv.1
- Level 3
INT-type teammates ATK Up Lv.3, HP Up Lv.3; all enemies DEF Down Lv.2
- Level 4
INT-type teammates ATK Up Lv.4, HP Up Lv.4; all enemies DEF Down Lv.2
- Level 5
INT-type teammates ATK Up Lv.5, HP Up Lv.5; all enemies DEF Down Lv.3
Completely evades Action Bind, reduce damage taken from PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage




























