Jewelry Bonney

The Only Family to Pursue

Captain of the Bonney Pirates and one of the Worst Generation. While being attacked by Pacifista at Egghead, she reveals that Kuma, the base of the Pacifista, is her father. In tears, Bonney pleads for the Straw Hat Pirates not to hurt her only family.

Special

Screaming for Her Father

Reduces crew's Slot Bind/Special Bind duration by 10 turns, reduces crew's Special charge time by 2 turns, sets all enemies' DEF to 0 for 2 turns, changes EMPTYBLOCK and unfavorable slots to RCV, boosts the type effects of normal attacks for Cerebral characters by 2.5x for 2 turns, sets the chain multiplier for 2 turns based on number of RCV slots used in normal attacks before Special is launched (sets chain multiplier to 3.25x for 0 or more, sets chain multiplier to 3.5x and further increases crew's type effect boost by +0.25 (effect applies to type effect boost from this Special) for 8 or more, sets chain multiplier to 4x and further increases crew's type effect boost by +0.25 (effect applies to type effect boost from this Special) for 15 or more)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Screaming for Her FatherLLB

Reduces crew's Slot Bind/Special Bind duration by 10 turns, reduces crew's Special charge time by 2 turns, sets all enemies' DEF to 0 for 2 turns (ignoring immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect) if 8 or more RCV slots were used in normal attacks before Special is launched), changes EMPTYBLOCK and unfavorable slots to RCV, boosts the type effects of normal attacks for Cerebral characters by 2.5x for 2 turns, sets the chain multiplier for 2 turns based on number of RCV slots used in normal attacks before Special is launched (sets chain multiplier to 3.25x for 0 or more, sets chain multiplier minimum to 3.25 and maximum to 25.0 and further increases crew's type effect boost by +0.25 (effect applies to type effect boost from this Special) for 8 or more, sets chain multiplier minimum to 3.5 and maximum to 25.0 and further increases crew's type effect boost by +0.25 (effect applies to type effect boost from this Special) for 15 or more)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Overwhelming Tears

Boosts INT and Cerebral characters' ATK by approximately 5.25x when they have RCV slots (4.75x otherwise), boosts other characters' ATK by 4.25x, makes crew's RCV slots have matching slot effects, and if a character's normal attack is effective against the enemy's type, changes that character's slot to RCV the next turn

LLB

Boosts INT and Cerebral characters' ATK by 5.5x when they have RCVTND slots (5x otherwise), boosts other characters' ATK by 4.25x, boosts crew's HP by 1.2x, makes crew's RCVTND slots have matching slot effects, and if a character's normal attack is effective against the enemy's type, changes that character's slot to RCV the next turn

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

RES

Reduces character's Special Bind/Special Reverse duration by 10 turns

Unlocks at Limit Break 10

UNIQ

Makes crew's RCV slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Monkey D. Luffy, Roronoa Zoro, Trafalgar Law, Basil Hawkins, Killer, Urouge, Eustass Kid, Scratchmen Apoo, X Drake, Capone Bege

Level 5 (Max)

Changes supported character’s slot to RCV, reduces supported character's Special Bind duration by 2 turns, and makes crew's RCV slots have matching slot effects for 1 turn at start of final battle

Show all 5 levels
  1. Level 1

    Changes supported character’s slot to RCV at start of final battle

  2. Level 2

    Changes supported character’s slot to RCV and makes crew's RCV slots have matching slot effects for 1 turn at start of final battle

  3. Level 3

    Changes supported character’s slot to RCV and makes crew's RCV slots have matching slot effects for 1 turn at start of final battle

  4. Level 4

    Changes supported character’s slot to RCV, reduces supported character's Special Bind duration by 1 turn, and makes crew's RCV slots have matching slot effects for 1 turn at start of final battle

  5. Level 5

    Changes supported character’s slot to RCV, reduces supported character's Special Bind duration by 2 turns, and makes crew's RCV slots have matching slot effects for 1 turn at start of final battle

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Trafalgar Law, Basil Hawkins, Killer (Kamazo), Urouge, Eustass Kid, Scratchmen Apoo, X Drake, Capone Bege, Sabo, Bartholomew Kuma, Dr. Vegapunk (Stella)

Changes all slots (including BLOCK slots) to RCV, locks crew's slots for 1 turn, reduces crew's Fear duration by 5 turns, reduces character's Special charge time by 2 turns, and changes INT characters to Super INT

Stats

HPATKRCV
Lv 11,901948168
Lv 993,8021,896335
Lv 1505,7032,844502
Limit Break4,302+5002,096+200435+100
Limit Break+4,652+8502,296+400510+175

Limit Break

01

Boosts base HP by 10

02

Boosts base RCV by 10

03

Boosts base ATK by 15

04

Potential Ability 1: Recovery ATK Boost/Hunger Resistance

05

Boosts base HP by 10

Show all 40
06

Boosts base HP by 20

07

Boosts base RCV by 10

08

Boosts base RCV by 10

09

Boosts base RCV by 20

10

Add Crewmate Ability 1: Reduces character's Special Bind/Special Reverse duration by 10 turns

11

Boosts base HP by 30

12

Boosts base HP by 30

13

Boosts base ATK by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Fear Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 25

18

Boosts base HP by 50

19

Boosts base HP by 50

20

Boosts base RCV by 20

21

Boosts base RCV by 30

22

Boosts base HP by 60

23

Boosts base HP by 60

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Makes crew's RCV slots have matching slot effects

26

Boosts base HP by 90

27

Boosts base HP by 90

28

Boosts base ATK by 40

29

Boosts base ATK by 50

30

Potential Ability 3: Recoverable HP Amount Down Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 100

34

Boosts base ATK by 100

35

Boosts base ATK by 100

36

Boosts base RCV by 25

37

Boosts base RCV by 50

38

Boosts base HP by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 100

Potential Abilities

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1

  2. Level 2

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1

  3. Level 3

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2

  4. Level 4

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2

  5. Level 5

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Recoverable HP Amount Down Resistance
Level 5 (Max)

Reduces Recoverable HP Amount Down duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces Recoverable HP Amount Down duration by 1 turn

  2. Level 2

    Reduces Recoverable HP Amount Down duration by 3 turns

  3. Level 3

    Reduces Recoverable HP Amount Down duration by 5 turns

  4. Level 4

    Reduces Recoverable HP Amount Down duration by 7 turns

  5. Level 5

    Reduces Recoverable HP Amount Down duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1054,0252,007354
Lv 1104,2122,100371
New Pirate Rumble skills
Lv 1204,5842,286403
New Captain Ability
Lv 1304,9572,472436
New Pirate Rumble skills
Lv 1505,7032,844502
New Special · New Pirate Rumble skills

Evolution

Jewelry Bonney
Sea StallionBlack Plated LobsterRainbow Plated LobsterBlack Striped DragonRainbow Striped Dragon
75,000 Beli
Jewelry Bonney
Jewelry Bonney
Super Evolution · 200,000 Beli
Jewelry Bonney

Pirate Rumble

Style
Obstructer
DEF
200
SPD
189
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack

Targets closest enemies

Screaming for Her Father
Level 10 (Max)

Targets enemies within large range for ATK Down Lv.5 (15 s); targets INT-type teammates for ATK Up Lv.5 (15 s); targets 3 enemies with Special CT 80% or more for 30% delay

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK Down Lv.1 (6 s); targets INT-type teammates for ATK Up Lv.1 (6 s); targets 3 enemies with Special CT 80% or more for 21% delay

    Charge time: 27 s

  2. Level 2

    Targets enemies within large range for ATK Down Lv.1 (7 s); targets INT-type teammates for ATK Up Lv.1 (7 s); targets 3 enemies with Special CT 80% or more for 22% delay

    Charge time: 27 s

  3. Level 3

    Targets enemies within large range for ATK Down Lv.1 (8 s); targets INT-type teammates for ATK Up Lv.1 (8 s); targets 3 enemies with Special CT 80% or more for 23% delay

    Charge time: 27 s

  4. Level 4

    Targets enemies within large range for ATK Down Lv.2 (9 s); targets INT-type teammates for ATK Up Lv.2 (9 s); targets 3 enemies with Special CT 80% or more for 24% delay

    Charge time: 27 s

  5. Level 5

    Targets enemies within large range for ATK Down Lv.2 (10 s); targets INT-type teammates for ATK Up Lv.2 (10 s); targets 3 enemies with Special CT 80% or more for 25% delay

    Charge time: 27 s

  6. Level 6

    Targets enemies within large range for ATK Down Lv.3 (11 s); targets INT-type teammates for ATK Up Lv.3 (11 s); targets 3 enemies with Special CT 80% or more for 26% delay

    Charge time: 27 s

  7. Level 7

    Targets enemies within large range for ATK Down Lv.3 (12 s); targets INT-type teammates for ATK Up Lv.3 (12 s); targets 3 enemies with Special CT 80% or more for 27% delay

    Charge time: 27 s

  8. Level 8

    Targets enemies within large range for ATK Down Lv.3 (13 s); targets INT-type teammates for ATK Up Lv.3 (13 s); targets 3 enemies with Special CT 80% or more for 28% delay

    Charge time: 27 s

  9. Level 9

    Targets enemies within large range for ATK Down Lv.4 (14 s); targets INT-type teammates for ATK Up Lv.4 (14 s); targets 3 enemies with Special CT 80% or more for 29% delay

    Charge time: 27 s

  10. Level 10

    Targets enemies within large range for ATK Down Lv.5 (15 s); targets INT-type teammates for ATK Up Lv.5 (15 s); targets 3 enemies with Special CT 80% or more for 30% delay

    Charge time: 27 s

Ability
Level 5 (Max)

INT-type teammates ATK Up Lv.5, HP Up Lv.5; all enemies DEF Down Lv.3

Show all 5 levels
  1. Level 1

    INT-type teammates ATK Up Lv.1, HP Up Lv.1; all enemies DEF Down Lv.1

  2. Level 2

    INT-type teammates ATK Up Lv.2, HP Up Lv.2; all enemies DEF Down Lv.1

  3. Level 3

    INT-type teammates ATK Up Lv.3, HP Up Lv.3; all enemies DEF Down Lv.2

  4. Level 4

    INT-type teammates ATK Up Lv.4, HP Up Lv.4; all enemies DEF Down Lv.2

  5. Level 5

    INT-type teammates ATK Up Lv.5, HP Up Lv.5; all enemies DEF Down Lv.3

Resilience

Completely evades Action Bind, reduce damage taken from PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Jewelry Bonney
BonneyBonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyBonney: Halloween Buffet BanquetJewelry BonneyJewelry BonneyBig Eater Jewelry BonneyJewelry BonneyBig Eater Jewelry BonneyJewelry BonneyConneyBig Eater Jewelry BonneyJewelry BonneyBig Eater Jewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyJewelry BonneyBig Eater Jewelry BonneyJewelry Bonney
Linked families
Bonney & HawkinsBonney PiratesChopper & BonneyLuffy & BonneySabo & Bonney