
Jewelry Bonney
Meeting the Worst Generation
Captain of Bonney Pirates and one of the Worst Generation. She fell into the ocean along with Luffy and his crew, but was saved by Jinbe. She gets marooned on an island, which happened to be Egghead, the research facility of Dr. Vegapunk.
Special
Reduces crew's Bind and Paralysis duration by 7 turns, locks crew's slots for 1 turn, heals crew by 20,000 HP, and boosts damage dealt to increase damage taken/Weakened enemies by 2.25x for 3 turns. If character is a Captain/Friend Captain/Helper Captain, applies -50% PSY and INT Resistance to all enemies for 2 turns. If character is a crewmate, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.25x if enemy has [Damage Increase]) to all enemies for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts PSY, INT and Fighter characters' HP by 1.2x, ATK by 5.25x, boosts their ATK by approximately 5.5x when they have INTRCVTND slots, makes crew's RCV slots have matching slot effects, slightly boosts the chance of landing on RCV slots, and allows crew to obtain RCV slots with PERFECT taps. Tapping on this character with a RCV slot will apply Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.25x if enemy has [Damage Increase]) on all enemies (ignoring immunity to all status effects) for 1 turn
Crewmate Ability
Makes PSY, INT and Fighter characters' RCV slots have matching slot effects
Unlocks at Limit Break 10
Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Tony Tony Chopper, Jinbe, Bartholomew Kuma
Once per quest, if the crew is inflicted with Bind/Paralysis status from the enemy, reduces crew's Bind/Paralysis duration by 1 turn and boosts damage dealt to increase damage taken enemies by 1.75x for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn and boosts damage dealt to increase damage taken enemies by 1.2x for 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn and boosts damage dealt to increase damage taken enemies by 1.3x for 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn and boosts damage dealt to increase damage taken enemies by 1.4x for 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn and boosts damage dealt to increase damage taken enemies by 1.5x for 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Bind/Paralysis status from the enemy, reduces crew's Bind/Paralysis duration by 1 turn and boosts damage dealt to increase damage taken enemies by 1.75x for 1 turn at start of crew's next turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Bartholomew Kuma
Changes all slots (including BLOCK slots) to RCV slots, and changes the ATK multiplier of RCV slots to 2.75x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn, applies increase damage taken status to all enemies by 1.75x for 2 turns, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,061 | 815 | 161 |
| Lv 99 | 4,121 | 1,629 | 321 |
| Lv 150 | 6,181 | 2,443 | 481 |
| Limit Break | 4,621+500 | 1,829+200 | 421+100 |
| Limit Break+ | 5,121+1,000 | 2,029+400 | 471+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 30
Potential Ability 1: Pinch Healing
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 10
Add Crewmate Ability 1: Makes PSY, INT and Fighter characters' RCV slots have matching slot effects
Boosts base RCV by 10
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 20
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 10
Boosts base HP by 80
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 80
Boosts base ATK by 40
Add Crewmate Ability 2: Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 20
Boosts base RCV by 20
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 60
Boosts base HP by 150
Boosts base ATK by 60
Boosts base HP by 200
Boosts base ATK by 80
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1.1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.2x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.3x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 3
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +75 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +125 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 3
Changes character's slot (including BLOCK slot) to RCV slot, and boosts character's base ATK by 2000 for 1 turn (stacks with effects from Special)
At final battle
Show all 5 levels
- Level 1
Changes character's slot (including BLOCK slot) to RCV slot, and boosts character's base ATK by +500 for 1 turn (stacks with effects from Special)
ConditionAt final battle
- Level 2
Changes character's slot (including BLOCK slot) to RCV slot, and boosts character's base ATK by +800 for 1 turn (stacks with effects from Special)
ConditionAt final battle
- Level 3
Changes character's slot (including BLOCK slot) to RCV slot, and boosts character's base ATK by 1200 for 1 turn (stacks with effects from Special)
ConditionAt final battle
- Level 4
Changes character's slot (including BLOCK slot) to RCV slot, and boosts character's base ATK by 1600 for 1 turn (stacks with effects from Special)
ConditionAt final battle
- Level 5
Changes character's slot (including BLOCK slot) to RCV slot, and boosts character's base ATK by 2000 for 1 turn (stacks with effects from Special)
ConditionAt final battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,363 | 1,724 | 339 |
| Lv 110 | 4,565 | 1,804 | 355 |
| Lv 120 | 4,969 | 1,964 | 386 |
| Lv 130 | 5,373 | 2,123 | 418 |
| Lv 150 | 6,181 | 2,443 | 481 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 132
- SPD
- 144
- Cost
- 55
Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets INT-type teammates for RCV x 3 healing; targets self for ATK Up Lv.6 (30 s), ATK x 3 Counter Stance (30 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets INT-type teammates for RCV x 2.1 healing; targets self for ATK Up Lv.3 (21 s), ATK x 2.1 Counter Stance (21 s)
Charge time: 33 s
- Level 2
Targets INT-type teammates for RCV x 2.2 healing; targets self for ATK Up Lv.3 (22 s), ATK x 2.2 Counter Stance (22 s)
Charge time: 33 s
- Level 3
Targets INT-type teammates for RCV x 2.3 healing; targets self for ATK Up Lv.3 (23 s), ATK x 2.3 Counter Stance (23 s)
Charge time: 33 s
- Level 4
Targets INT-type teammates for RCV x 2.4 healing; targets self for ATK Up Lv.3 (24 s), ATK x 2.4 Counter Stance (24 s)
Charge time: 33 s
- Level 5
Targets INT-type teammates for RCV x 2.5 healing; targets self for ATK Up Lv.4 (25 s), ATK x 2.5 Counter Stance (25 s)
Charge time: 33 s
- Level 6
Targets INT-type teammates for RCV x 2.6 healing; targets self for ATK Up Lv.4 (26 s), ATK x 2.6 Counter Stance (26 s)
Charge time: 33 s
- Level 7
Targets INT-type teammates for RCV x 2.7 healing; targets self for ATK Up Lv.4 (27 s), ATK x 2.7 Counter Stance (27 s)
Charge time: 33 s
- Level 8
Targets INT-type teammates for RCV x 2.8 healing; targets self for ATK Up Lv.5 (28 s), ATK x 2.8 Counter Stance (28 s)
Charge time: 33 s
- Level 9
Targets INT-type teammates for RCV x 2.9 healing; targets self for ATK Up Lv.5 (29 s), ATK x 2.9 Counter Stance (29 s)
Charge time: 33 s
- Level 10
Targets INT-type teammates for RCV x 3 healing; targets self for ATK Up Lv.6 (30 s), ATK x 3 Counter Stance (30 s)
Charge time: 33 s
INT-type teammates ATK Up Lv.4, DEF Up Lv.6, RCV Up Lv.6; PSY-type enemies Special CT Speed Down Lv.3
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1, DEF Up Lv.2, RCV Up Lv.2; PSY-type enemies Special CT Speed Down Lv.1
- Level 2
INT-type teammates ATK Up Lv.2, DEF Up Lv.3, RCV Up Lv.3; PSY-type enemies Special CT Speed Down Lv.2
- Level 3
INT-type teammates ATK Up Lv.3, DEF Up Lv.4, RCV Up Lv.4; PSY-type enemies Special CT Speed Down Lv.3
- Level 4
INT-type teammates ATK Up Lv.4, DEF Up Lv.5, RCV Up Lv.5; PSY-type enemies Special CT Speed Down Lv.3
- Level 5
INT-type teammates ATK Up Lv.4, DEF Up Lv.6, RCV Up Lv.6; PSY-type enemies Special CT Speed Down Lv.3
Completely evades Action Bind, reduce damage taken from PSY by 30%
Grand Party
INT-type teammates HP Up Lv.2, ATK, SPD Up Lv.4; Fighter class teammates ATK, SPD Up Lv.3, HP Up Lv.2; PSY-type enemies DEF, SPD Down Lv.4
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.1, ATK, SPD Up Lv.1; Fighter class teammates ATK, SPD Up Lv.1, HP Up Lv.1; PSY-type enemies DEF, SPD Down Lv.1
- Level 2
INT-type teammates HP Up Lv.1, ATK, SPD Up Lv.2; Fighter class teammates ATK, SPD Up Lv.2, HP Up Lv.1; PSY-type enemies DEF, SPD Down Lv.2
- Level 3
INT-type teammates HP Up Lv.2, ATK, SPD Up Lv.3; Fighter class teammates ATK, SPD Up Lv.2, HP Up Lv.2; PSY-type enemies DEF, SPD Down Lv.3
- Level 4
INT-type teammates HP Up Lv.2, ATK, SPD Up Lv.3; Fighter class teammates ATK, SPD Up Lv.3, HP Up Lv.2; PSY-type enemies DEF, SPD Down Lv.3
- Level 5
INT-type teammates HP Up Lv.2, ATK, SPD Up Lv.4; Fighter class teammates ATK, SPD Up Lv.3, HP Up Lv.2; PSY-type enemies DEF, SPD Down Lv.4
Targets all enemies for DEF Down Lv.5 (20 s); targets PSY-type enemies for DEF Down Lv.5 (20 s); targets all enemies for Leader base ATK x 4 damage; targets 2 teammates with low current HP for HP 50% healing
When team uses Rumble Special 7 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for DEF Down Lv.1 (12 s); targets PSY-type enemies for DEF Down Lv.1 (12 s); targets all enemies for Leader base ATK x 1 damage; targets 2 teammates with low current HP for HP 20% healing
- Level 2
Targets all enemies for DEF Down Lv.2 (14 s); targets PSY-type enemies for DEF Down Lv.2 (14 s); targets all enemies for Leader base ATK x 1.75 damage; targets 2 teammates with low current HP for HP 27% healing
- Level 3
Targets all enemies for DEF Down Lv.3 (16 s); targets PSY-type enemies for DEF Down Lv.3 (16 s); targets all enemies for Leader base ATK x 2.5 damage; targets 2 teammates with low current HP for HP 35% healing
- Level 4
Targets all enemies for DEF Down Lv.4 (18 s); targets PSY-type enemies for DEF Down Lv.4 (18 s); targets all enemies for Leader base ATK x 3.25 damage; targets 2 teammates with low current HP for HP 42% healing
- Level 5
Targets all enemies for DEF Down Lv.5 (20 s); targets PSY-type enemies for DEF Down Lv.5 (20 s); targets all enemies for Leader base ATK x 4 damage; targets 2 teammates with low current HP for HP 50% healing
How to get
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