Jewelry Bonney

Meeting the Worst Generation

Captain of Bonney Pirates and one of the Worst Generation. She fell into the ocean along with Luffy and his crew, but was saved by Jinbe. She gets marooned on an island, which happened to be Egghead, the research facility of Dr. Vegapunk.

Special

Rescued Girl

Reduces crew's Bind and Paralysis duration by 7 turns, locks crew's slots for 1 turn, heals crew by 20,000 HP, and boosts damage dealt to increase damage taken/Weakened enemies by 2.25x for 3 turns. If character is a Captain/Friend Captain/Helper Captain, applies -50% PSY and INT Resistance to all enemies for 2 turns. If character is a crewmate, applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.25x if enemy has [Damage Increase]) to all enemies for 3 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Caring for Her Father

Boosts PSY, INT and Fighter characters' HP by 1.2x, ATK by 5.25x, boosts their ATK by approximately 5.5x when they have INTRCVTND slots, makes crew's RCV slots have matching slot effects, slightly boosts the chance of landing on RCV slots, and allows crew to obtain RCV slots with PERFECT taps. Tapping on this character with a RCV slot will apply Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.25x if enemy has [Damage Increase]) on all enemies (ignoring immunity to all status effects) for 1 turn

Crewmate Ability

UNIQ

Makes PSY, INT and Fighter characters' RCV slots have matching slot effects

Unlocks at Limit Break 10

UNIQ

Sets all slots to RCV slots at start of quest (no stacking identical abilities)

Unlocks at Limit Break 25

Support Ability

Supported Characters

Monkey D. Luffy, Tony Tony Chopper, Jinbe, Bartholomew Kuma

Level 5 (Max)

Once per quest, if the crew is inflicted with Bind/Paralysis status from the enemy, reduces crew's Bind/Paralysis duration by 1 turn and boosts damage dealt to increase damage taken enemies by 1.75x for 1 turn at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn and boosts damage dealt to increase damage taken enemies by 1.2x for 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn and boosts damage dealt to increase damage taken enemies by 1.3x for 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn and boosts damage dealt to increase damage taken enemies by 1.4x for 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn and boosts damage dealt to increase damage taken enemies by 1.5x for 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if the crew is inflicted with Bind/Paralysis status from the enemy, reduces crew's Bind/Paralysis duration by 1 turn and boosts damage dealt to increase damage taken enemies by 1.75x for 1 turn at start of crew's next turn

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Bartholomew Kuma

Changes all slots (including BLOCK slots) to RCV slots, and changes the ATK multiplier of RCV slots to 2.75x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn, applies increase damage taken status to all enemies by 1.75x for 2 turns, and changes INT characters to Super INT

Stats

HPATKRCV
Lv 12,061815161
Lv 994,1211,629321
Lv 1506,1812,443481
Limit Break4,621+5001,829+200421+100
Limit Break+5,121+1,0002,029+400471+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base HP by 30

04

Potential Ability 1: Pinch Healing

05

Boosts base RCV by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base HP by 30

08

Boosts base HP by 30

09

Boosts base ATK by 10

10

Add Crewmate Ability 1: Makes PSY, INT and Fighter characters' RCV slots have matching slot effects

11

Boosts base RCV by 10

12

Boosts base HP by 50

13

Boosts base HP by 50

14

Boosts base ATK by 20

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base HP by 50

19

Boosts base RCV by 10

20

Boosts base HP by 80

21

Boosts base ATK by 30

22

Boosts base RCV by 20

23

Boosts base HP by 80

24

Boosts base ATK by 40

25

Add Crewmate Ability 2: Sets all slots to RCV slots at start of quest (no stacking identical abilities)

26

Boosts base ATK by 50

27

Boosts base HP by 100

28

Boosts base RCV by 20

29

Boosts base RCV by 20

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base HP by 150

34

Boosts base ATK by 60

35

Boosts base HP by 150

36

Boosts base ATK by 60

37

Boosts base HP by 200

38

Boosts base ATK by 80

39

Boosts base RCV by 30

40

Reduces Special charge time by 1 turn

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1.1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.2x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.3x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +75 for up to 3,000 HP healed) and reduces Hungry status by 1

  2. Level 2

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1

  3. Level 3

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +125 for up to 3,000 HP healed) and reduces Hungry status by 2

  4. Level 4

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2

  5. Level 5

    Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 3

Final Tap Sugo Special
Level 5 (Max)

Changes character's slot (including BLOCK slot) to RCV slot, and boosts character's base ATK by 2000 for 1 turn (stacks with effects from Special)

Condition

At final battle

Show all 5 levels
  1. Level 1

    Changes character's slot (including BLOCK slot) to RCV slot, and boosts character's base ATK by +500 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  2. Level 2

    Changes character's slot (including BLOCK slot) to RCV slot, and boosts character's base ATK by +800 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  3. Level 3

    Changes character's slot (including BLOCK slot) to RCV slot, and boosts character's base ATK by 1200 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  4. Level 4

    Changes character's slot (including BLOCK slot) to RCV slot, and boosts character's base ATK by 1600 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

  5. Level 5

    Changes character's slot (including BLOCK slot) to RCV slot, and boosts character's base ATK by 2000 for 1 turn (stacks with effects from Special)

    Condition

    At final battle

Level Limit Break

HPATKRCV
Lv 1054,3631,724339
Lv 1104,5651,804355
Lv 1204,9691,964386
Lv 1305,3732,123418
Lv 1506,1812,443481

Evolution

Jewelry Bonney
Sea StallionBlack Pirate PenguinBlack Plated LobsterBlack Striped DragonRainbow Striped Dragon
75,000 Beli
Jewelry Bonney

Pirate Rumble

Style
Healer
DEF
132
SPD
144
Cost
55
Action

Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Rescued Girl
Level 10 (Max)

Targets INT-type teammates for RCV x 3 healing; targets self for ATK Up Lv.6 (30 s), ATK x 3 Counter Stance (30 s)

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets INT-type teammates for RCV x 2.1 healing; targets self for ATK Up Lv.3 (21 s), ATK x 2.1 Counter Stance (21 s)

    Charge time: 33 s

  2. Level 2

    Targets INT-type teammates for RCV x 2.2 healing; targets self for ATK Up Lv.3 (22 s), ATK x 2.2 Counter Stance (22 s)

    Charge time: 33 s

  3. Level 3

    Targets INT-type teammates for RCV x 2.3 healing; targets self for ATK Up Lv.3 (23 s), ATK x 2.3 Counter Stance (23 s)

    Charge time: 33 s

  4. Level 4

    Targets INT-type teammates for RCV x 2.4 healing; targets self for ATK Up Lv.3 (24 s), ATK x 2.4 Counter Stance (24 s)

    Charge time: 33 s

  5. Level 5

    Targets INT-type teammates for RCV x 2.5 healing; targets self for ATK Up Lv.4 (25 s), ATK x 2.5 Counter Stance (25 s)

    Charge time: 33 s

  6. Level 6

    Targets INT-type teammates for RCV x 2.6 healing; targets self for ATK Up Lv.4 (26 s), ATK x 2.6 Counter Stance (26 s)

    Charge time: 33 s

  7. Level 7

    Targets INT-type teammates for RCV x 2.7 healing; targets self for ATK Up Lv.4 (27 s), ATK x 2.7 Counter Stance (27 s)

    Charge time: 33 s

  8. Level 8

    Targets INT-type teammates for RCV x 2.8 healing; targets self for ATK Up Lv.5 (28 s), ATK x 2.8 Counter Stance (28 s)

    Charge time: 33 s

  9. Level 9

    Targets INT-type teammates for RCV x 2.9 healing; targets self for ATK Up Lv.5 (29 s), ATK x 2.9 Counter Stance (29 s)

    Charge time: 33 s

  10. Level 10

    Targets INT-type teammates for RCV x 3 healing; targets self for ATK Up Lv.6 (30 s), ATK x 3 Counter Stance (30 s)

    Charge time: 33 s

Ability
Level 5 (Max)

INT-type teammates ATK Up Lv.4, DEF Up Lv.6, RCV Up Lv.6; PSY-type enemies Special CT Speed Down Lv.3

Show all 5 levels
  1. Level 1

    INT-type teammates ATK Up Lv.1, DEF Up Lv.2, RCV Up Lv.2; PSY-type enemies Special CT Speed Down Lv.1

  2. Level 2

    INT-type teammates ATK Up Lv.2, DEF Up Lv.3, RCV Up Lv.3; PSY-type enemies Special CT Speed Down Lv.2

  3. Level 3

    INT-type teammates ATK Up Lv.3, DEF Up Lv.4, RCV Up Lv.4; PSY-type enemies Special CT Speed Down Lv.3

  4. Level 4

    INT-type teammates ATK Up Lv.4, DEF Up Lv.5, RCV Up Lv.5; PSY-type enemies Special CT Speed Down Lv.3

  5. Level 5

    INT-type teammates ATK Up Lv.4, DEF Up Lv.6, RCV Up Lv.6; PSY-type enemies Special CT Speed Down Lv.3

Resilience

Completely evades Action Bind, reduce damage taken from PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

INT-type teammates HP Up Lv.2, ATK, SPD Up Lv.4; Fighter class teammates ATK, SPD Up Lv.3, HP Up Lv.2; PSY-type enemies DEF, SPD Down Lv.4

Show all 5 levels
  1. Level 1

    INT-type teammates HP Up Lv.1, ATK, SPD Up Lv.1; Fighter class teammates ATK, SPD Up Lv.1, HP Up Lv.1; PSY-type enemies DEF, SPD Down Lv.1

  2. Level 2

    INT-type teammates HP Up Lv.1, ATK, SPD Up Lv.2; Fighter class teammates ATK, SPD Up Lv.2, HP Up Lv.1; PSY-type enemies DEF, SPD Down Lv.2

  3. Level 3

    INT-type teammates HP Up Lv.2, ATK, SPD Up Lv.3; Fighter class teammates ATK, SPD Up Lv.2, HP Up Lv.2; PSY-type enemies DEF, SPD Down Lv.3

  4. Level 4

    INT-type teammates HP Up Lv.2, ATK, SPD Up Lv.3; Fighter class teammates ATK, SPD Up Lv.3, HP Up Lv.2; PSY-type enemies DEF, SPD Down Lv.3

  5. Level 5

    INT-type teammates HP Up Lv.2, ATK, SPD Up Lv.4; Fighter class teammates ATK, SPD Up Lv.3, HP Up Lv.2; PSY-type enemies DEF, SPD Down Lv.4

Rescued Girl
Level 5 (Max)

Targets all enemies for DEF Down Lv.5 (20 s); targets PSY-type enemies for DEF Down Lv.5 (20 s); targets all enemies for Leader base ATK x 4 damage; targets 2 teammates with low current HP for HP 50% healing

Condition

When team uses Rumble Special 7 times

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for DEF Down Lv.1 (12 s); targets PSY-type enemies for DEF Down Lv.1 (12 s); targets all enemies for Leader base ATK x 1 damage; targets 2 teammates with low current HP for HP 20% healing

  2. Level 2

    Targets all enemies for DEF Down Lv.2 (14 s); targets PSY-type enemies for DEF Down Lv.2 (14 s); targets all enemies for Leader base ATK x 1.75 damage; targets 2 teammates with low current HP for HP 27% healing

  3. Level 3

    Targets all enemies for DEF Down Lv.3 (16 s); targets PSY-type enemies for DEF Down Lv.3 (16 s); targets all enemies for Leader base ATK x 2.5 damage; targets 2 teammates with low current HP for HP 35% healing

  4. Level 4

    Targets all enemies for DEF Down Lv.4 (18 s); targets PSY-type enemies for DEF Down Lv.4 (18 s); targets all enemies for Leader base ATK x 3.25 damage; targets 2 teammates with low current HP for HP 42% healing

  5. Level 5

    Targets all enemies for DEF Down Lv.5 (20 s); targets PSY-type enemies for DEF Down Lv.5 (20 s); targets all enemies for Leader base ATK x 4 damage; targets 2 teammates with low current HP for HP 50% healing

How to get

Sugo-Fest

Featured · Nov 7, 2025 – Nov 8, 2025

Sugo-Fest

Featured · Nov 6, 2025 – Nov 8, 2025

Sugo-Fest

Featured · Nov 5, 2025 – Nov 8, 2025

Sugo-Fest

Featured · Apr 21, 2024 – May 12, 2024

Sugo-Fest

Featured · Jan 29, 2024 – Feb 26, 2024

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Sugo-Fest

Featured · Jan 27, 2024 – Feb 26, 2024

Family

Jewelry Bonney
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Linked families
Bonney & HawkinsBonney PiratesChopper & BonneyLuffy & BonneySabo & Bonney