Sir Crocodile

Unexpected Assistance

Former Warlord of the Sea and user of the Sand-Sand Fruit. During the Paramount War, he unleashes a Sables to save a gravely injured Luffy and Jinbe from Akainu's relentless attacks.

Special

Aiding Sables

Reduces Cerebral and Driven characters' Special charge time by 1 turn, reduces crew's Paralysis duration by 6 turns, and boosts Cerebral and Driven characters' ATK by 2.5x for 2 turns. If crew's HP is 50% or below when Special is launched, or when the Special launch status is at (1), further increases crew's ATK boost by +0.25 (this effect also applies to ATK boost from this Special), and sets the chain multiplier's minimum value at 3.0 and maximum value at 40.0 for 3 turns (minimum value at 2.75 and maximum value at 35.0 for 2 turns otherwise)

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Aiding SablesLLB

Reduces Cerebral and Driven characters' Special charge time by 1 turn, reduces crew's Paralysis duration by 7 turns, and boosts Cerebral and Driven characters' ATK by 2.5x for 2 turns. If crew's HP is 50% or below when Special is launched, or when the Special launch status is at (1), further increases crew's ATK boost by +0.5 (this effect also applies to ATK boost from this Special), and sets the chain multiplier's minimum value at 3.25 and maximum value at 40.0 for 3 turns (minimum value at 2.75 and maximum value at 35.0 for 2 turns otherwise)

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Help from the Unexpected

Reduces crew's Special charge time by 1 turn at start of quest, boosts Driven and Cerebral characters' ATK by 5.25x, boosts other characters' ATK by 4x, boosts crew's HP by 1.35x, and at start of each battle, reduces all enemies' HP by 10%. If a Cerebral character's normal attack is effective against the enemy's type, changes that character's slot to character's own type the next turn. Heals crew by 2,000 at end of turn and reduces damage taken by 20%

LLB

Reduces crew's Special charge time by 2 turns at start of quest, boosts Driven and Cerebral characters' ATK by 5.25x, boosts their ATK by approximately 5.5x when HP is 50% or below before attacking, or boosts their ATK by approximately 5.5x for 3 turns when "Aiding Sables" at Special launch status (1) is used, boosts other characters' ATK by 4.5x, boosts crew's HP by 1.35x, and at start of each battle, reduces all enemies' HP by 10%. If a Cerebral or Driven character's normal attack is effective against the enemy's type, changes that character's slot to character's own type the next turn. Heals crew by 4,000 at end of turn and reduces damage taken by 20%

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

RES

Reduces character's Special Reverse by 2 turns

Unlocks at Limit Break 10

UNIQ

Makes Cerebral and Driven characters' DEX slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Nico Robin, Daz Bonez (Mr. 1)

Level 5 (Max)

Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 3 turns at start of crew's next turn, and sets the chain multiplier's minimum value at 2.0 and maximum value at 10.0 for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 2 turns at start of crew's next turn

  4. Level 4

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 3 turns at start of crew's next turn

  5. Level 5

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 3 turns at start of crew's next turn, and sets the chain multiplier's minimum value at 2.0 and maximum value at 10.0 for 1 turn

Super Special

Super Class
Condition

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Nefeltari Vivi, Nico Robin, Daz Bonez (Mr. 1), Miss Doublefinger, Mr. 2 Bon Clay, Galdino (Mr. 3), Miss Goldenweek, Mr. 4, Miss Merry Christmas, Mr. 5, Miss Valentine, Buggy, Emporio Ivankov, Jinbe; or when crew's HP is at 50% or below

Reduces all enemies' HP by 10%, changes crew's EMPTYBLOCKBOMBRCVG slots to character's own type, activates HP Guard of 70% effect for 1 turn, sets character's Special launch status to (1), and changes Cerebral characters to Super Cerebral

Stats

HPATKRCV
Lv 12,201974160
Lv 994,4011,795319
Lv 1506,6012,692478
Limit Break4,901+5001,995+200419+100
Limit Break+5,401+1,0002,195+400469+150

Limit Break

01

Boosts base HP by 10

02

Boosts base ATK by 15

03

Boosts base HP by 10

04

Potential Ability 1: QCK Damage Reduction

05

Boosts base RCV by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base HP by 20

08

Boosts base RCV by 10

09

Boosts base ATK by 20

10

Add Crewmate Ability 1: Reduces character's Special Reverse by 2 turns

11

Boosts base ATK by 20

12

Boosts base RCV by 20

13

Boosts base HP by 30

14

Boosts base HP by 30

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 25

18

Boosts base HP by 50

19

Boosts base HP by 50

20

Boosts base HP by 60

21

Boosts base RCV by 20

22

Boosts base RCV by 30

23

Boosts base HP by 60

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Makes Cerebral and Driven characters' DEX slots have matching slot effects

26

Boosts base HP by 90

27

Boosts base ATK by 40

28

Boosts base HP by 90

29

Boosts base ATK by 50

30

Potential Ability 3: Pinch Healing

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base HP by 50

34

Boosts base ATK by 50

35

Boosts base HP by 100

36

Boosts base HP by 150

37

Boosts base ATK by 100

38

Boosts base RCV by 50

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

QCK Damage Reduction
Level 5 (Max)

Reduces damage taken from QCK characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1%

  2. Level 2

    Reduces damage taken from QCK characters by 2%

  3. Level 3

    Reduces damage taken from QCK characters by 3%

  4. Level 4

    Reduces damage taken from QCK characters by 5%

  5. Level 5

    Reduces damage taken from QCK characters by 7%

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1.5x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 25% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1054,6591,900337
Lv 1104,8751,988353
New Pirate Rumble skills
Lv 1205,3062,164384
New Captain Ability
Lv 1305,7382,340415
New Pirate Rumble skills
Lv 1506,6012,692478
New Special · New Pirate Rumble skills

Evolution

Sir Crocodile
Sea StallionGreen Armored CrabRainbow Armored CrabGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Sir Crocodile
Sir Crocodile
Super Evolution · 200,000 Beli
Sir Crocodile

Pirate Rumble

Style
Attacker
DEF
149
SPD
194
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack

Targets closest enemies

Aiding Sables
Level 10 (Max)

Targets 1 enemy for 5500 damage; targets self for HP 2750 healing, ATK Up Lv.5 (20 s), DEF Up Lv.5 (20 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy for 2500 damage; targets self for HP 1750 healing, ATK Up Lv.1 (20 s), DEF Up Lv.1 (20 s)

    Charge time: 25 s

  2. Level 2

    Targets 1 enemy for 2800 damage; targets self for HP 1850 healing, ATK Up Lv.1 (20 s), DEF Up Lv.1 (20 s)

    Charge time: 25 s

  3. Level 3

    Targets 1 enemy for 3100 damage; targets self for HP 1950 healing, ATK Up Lv.1 (20 s), DEF Up Lv.1 (20 s)

    Charge time: 25 s

  4. Level 4

    Targets 1 enemy for 3400 damage; targets self for HP 2050 healing, ATK Up Lv.2 (20 s), DEF Up Lv.2 (20 s)

    Charge time: 25 s

  5. Level 5

    Targets 1 enemy for 3700 damage; targets self for HP 2150 healing, ATK Up Lv.2 (20 s), DEF Up Lv.2 (20 s)

    Charge time: 25 s

  6. Level 6

    Targets 1 enemy for 4000 damage; targets self for HP 2250 healing, ATK Up Lv.3 (20 s), DEF Up Lv.3 (20 s)

    Charge time: 25 s

  7. Level 7

    Targets 1 enemy for 4300 damage; targets self for HP 2350 healing, ATK Up Lv.3 (20 s), DEF Up Lv.3 (20 s)

    Charge time: 25 s

  8. Level 8

    Targets 1 enemy for 4600 damage; targets self for HP 2450 healing, ATK Up Lv.3 (20 s), DEF Up Lv.3 (20 s)

    Charge time: 25 s

  9. Level 9

    Targets 1 enemy for 4900 damage; targets self for HP 2550 healing, ATK Up Lv.4 (20 s), DEF Up Lv.4 (20 s)

    Charge time: 25 s

  10. Level 10

    Targets 1 enemy for 5500 damage; targets self for HP 2750 healing, ATK Up Lv.5 (20 s), DEF Up Lv.5 (20 s)

    Charge time: 25 s

Ability
Level 5 (Max)

DEX-type teammates ATK Up Lv.5, HP Up Lv.5; when healing, up to 5 times self ATK Up Lv.3

Show all 5 levels
  1. Level 1

    DEX-type teammates ATK Up Lv.1, HP Up Lv.1; when healing, up to 5 times self ATK Up Lv.1

  2. Level 2

    DEX-type teammates ATK Up Lv.2, HP Up Lv.2; when healing, up to 5 times self ATK Up Lv.1

  3. Level 3

    DEX-type teammates ATK Up Lv.3, HP Up Lv.3; when healing, up to 5 times self ATK Up Lv.1

  4. Level 4

    DEX-type teammates ATK Up Lv.4, HP Up Lv.4; when healing, up to 5 times self ATK Up Lv.1

  5. Level 5

    DEX-type teammates ATK Up Lv.5, HP Up Lv.5; when healing, up to 5 times self ATK Up Lv.3

Resilience

Completely evades Paralysis, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · May 12, 2025 – Jun 22, 2025

Family

Sir Crocodile (Mr. 0)
Sir Crocodile: Ruler's DelectationSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileCrocodileCrocodile: Ruler of the NightMr. 0Sir CrocodileMr. 0Sir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileMr. 0Mr. 0Sir CrocodileSir Crocodile: LogiaSir Crocodile: LogiaSir Crocodile, the Strongest PrisonerSir Crocodile, the Strongest PrisonerSir CrocodileSir CrocodileMr. 0
Linked families
Buggy & Crocodile & MihawkCrocodile & DazCrocodile (Mr.0) & MihawkDoflamingo & Crocodile (Mr. 0)Mr. 0 & Miss All Sunday