
Sir Crocodile
Unexpected Assistance
Former Warlord of the Sea and user of the Sand-Sand Fruit. During the Paramount War, he unleashes a Sables to save a gravely injured Luffy and Jinbe from Akainu's relentless attacks.
Special
Reduces Cerebral and Driven characters' Special charge time by 1 turn, reduces crew's Paralysis duration by 6 turns, and boosts Cerebral and Driven characters' ATK by 2.5x for 2 turns. If crew's HP is 50% or below when Special is launched, or when the Special launch status is at (1), further increases crew's ATK boost by +0.25 (this effect also applies to ATK boost from this Special), and sets the chain multiplier's minimum value at 3.0 and maximum value at 40.0 for 3 turns (minimum value at 2.75 and maximum value at 35.0 for 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Reduces Cerebral and Driven characters' Special charge time by 1 turn, reduces crew's Paralysis duration by 7 turns, and boosts Cerebral and Driven characters' ATK by 2.5x for 2 turns. If crew's HP is 50% or below when Special is launched, or when the Special launch status is at (1), further increases crew's ATK boost by +0.5 (this effect also applies to ATK boost from this Special), and sets the chain multiplier's minimum value at 3.25 and maximum value at 40.0 for 3 turns (minimum value at 2.75 and maximum value at 35.0 for 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Driven and Cerebral characters' ATK by 5.25x, boosts other characters' ATK by 4x, boosts crew's HP by 1.35x, and at start of each battle, reduces all enemies' HP by 10%. If a Cerebral character's normal attack is effective against the enemy's type, changes that character's slot to character's own type the next turn. Heals crew by 2,000 at end of turn and reduces damage taken by 20%
Reduces crew's Special charge time by 2 turns at start of quest, boosts Driven and Cerebral characters' ATK by 5.25x, boosts their ATK by approximately 5.5x when HP is 50% or below before attacking, or boosts their ATK by approximately 5.5x for 3 turns when "Aiding Sables" at Special launch status (1) is used, boosts other characters' ATK by 4.5x, boosts crew's HP by 1.35x, and at start of each battle, reduces all enemies' HP by 10%. If a Cerebral or Driven character's normal attack is effective against the enemy's type, changes that character's slot to character's own type the next turn. Heals crew by 4,000 at end of turn and reduces damage taken by 20%
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 10
Makes Cerebral and Driven characters' DEX slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Nico Robin, Daz Bonez (Mr. 1)
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 3 turns at start of crew's next turn, and sets the chain multiplier's minimum value at 2.0 and maximum value at 10.0 for 1 turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 2 turns at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 3 turns at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 3 turns at start of crew's next turn, and sets the chain multiplier's minimum value at 2.0 and maximum value at 10.0 for 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Nefeltari Vivi, Nico Robin, Daz Bonez (Mr. 1), Miss Doublefinger, Mr. 2 Bon Clay, Galdino (Mr. 3), Miss Goldenweek, Mr. 4, Miss Merry Christmas, Mr. 5, Miss Valentine, Buggy, Emporio Ivankov, Jinbe; or when crew's HP is at 50% or below
Reduces all enemies' HP by 10%, changes crew's EMPTYBLOCKBOMBRCVG slots to character's own type, activates HP Guard of 70% effect for 1 turn, sets character's Special launch status to (1), and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,201 | 974 | 160 |
| Lv 99 | 4,401 | 1,795 | 319 |
| Lv 150 | 6,601 | 2,692 | 478 |
| Limit Break | 4,901+500 | 1,995+200 | 419+100 |
| Limit Break+ | 5,401+1,000 | 2,195+400 | 469+150 |
Limit Break
Boosts base HP by 10
Boosts base ATK by 15
Boosts base HP by 10
Potential Ability 1: QCK Damage Reduction
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base HP by 20
Boosts base RCV by 10
Boosts base ATK by 20
Add Crewmate Ability 1: Reduces character's Special Reverse by 2 turns
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 30
Boosts base HP by 30
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 60
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Makes Cerebral and Driven characters' DEX slots have matching slot effects
Boosts base HP by 90
Boosts base ATK by 40
Boosts base HP by 90
Boosts base ATK by 50
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 100
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces damage taken from QCK characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 5%
- Level 5
Reduces damage taken from QCK characters by 7%
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,659 | 1,900 | 337 |
| Lv 110 | 4,875 | 1,988 | 353 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,306 | 2,164 | 384 |
| New Captain Ability | |||
| Lv 130 | 5,738 | 2,340 | 415 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,601 | 2,692 | 478 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 149
- SPD
- 194
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy for 5500 damage; targets self for HP 2750 healing, ATK Up Lv.5 (20 s), DEF Up Lv.5 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets 1 enemy for 2500 damage; targets self for HP 1750 healing, ATK Up Lv.1 (20 s), DEF Up Lv.1 (20 s)
Charge time: 25 s
- Level 2
Targets 1 enemy for 2800 damage; targets self for HP 1850 healing, ATK Up Lv.1 (20 s), DEF Up Lv.1 (20 s)
Charge time: 25 s
- Level 3
Targets 1 enemy for 3100 damage; targets self for HP 1950 healing, ATK Up Lv.1 (20 s), DEF Up Lv.1 (20 s)
Charge time: 25 s
- Level 4
Targets 1 enemy for 3400 damage; targets self for HP 2050 healing, ATK Up Lv.2 (20 s), DEF Up Lv.2 (20 s)
Charge time: 25 s
- Level 5
Targets 1 enemy for 3700 damage; targets self for HP 2150 healing, ATK Up Lv.2 (20 s), DEF Up Lv.2 (20 s)
Charge time: 25 s
- Level 6
Targets 1 enemy for 4000 damage; targets self for HP 2250 healing, ATK Up Lv.3 (20 s), DEF Up Lv.3 (20 s)
Charge time: 25 s
- Level 7
Targets 1 enemy for 4300 damage; targets self for HP 2350 healing, ATK Up Lv.3 (20 s), DEF Up Lv.3 (20 s)
Charge time: 25 s
- Level 8
Targets 1 enemy for 4600 damage; targets self for HP 2450 healing, ATK Up Lv.3 (20 s), DEF Up Lv.3 (20 s)
Charge time: 25 s
- Level 9
Targets 1 enemy for 4900 damage; targets self for HP 2550 healing, ATK Up Lv.4 (20 s), DEF Up Lv.4 (20 s)
Charge time: 25 s
- Level 10
Targets 1 enemy for 5500 damage; targets self for HP 2750 healing, ATK Up Lv.5 (20 s), DEF Up Lv.5 (20 s)
Charge time: 25 s
DEX-type teammates ATK Up Lv.5, HP Up Lv.5; when healing, up to 5 times self ATK Up Lv.3
Show all 5 levels
- Level 1
DEX-type teammates ATK Up Lv.1, HP Up Lv.1; when healing, up to 5 times self ATK Up Lv.1
- Level 2
DEX-type teammates ATK Up Lv.2, HP Up Lv.2; when healing, up to 5 times self ATK Up Lv.1
- Level 3
DEX-type teammates ATK Up Lv.3, HP Up Lv.3; when healing, up to 5 times self ATK Up Lv.1
- Level 4
DEX-type teammates ATK Up Lv.4, HP Up Lv.4; when healing, up to 5 times self ATK Up Lv.1
- Level 5
DEX-type teammates ATK Up Lv.5, HP Up Lv.5; when healing, up to 5 times self ATK Up Lv.3
Completely evades Paralysis, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · May 12, 2025 – Jun 22, 2025



























