Mr. 0

Combat With No Rules

President of Baroque Works and one of the Seven Warlords of the Sea. Luffy keeps trying to foil his plans, so he decides to have one last showdown with the young pirate. Luffy manages to break his poisonous hook, but he draws a blade from his hook hand instead.

Special

Ace Hidden in the Sand

Reduces one enemy's HP by 10%, changes crew's BLOCK slots to character's own type, reduces crew's Despair/Paralysis duration by 5 turns, and if Captain is a STR or INT type, boosts the chain multiplier by +0.8 for 1 turn

BaseLimit Break
Level 128 turns27 turns
Level 227 turns26 turns
Level 326 turns25 turns
Level 425 turns24 turns
Level 524 turns23 turns
Level 623 turns22 turns
Level 722 turns21 turns
Level 821 turns20 turns
Level 920 turns19 turns
Level 1019 turns18 turns
Level 1118 turns17 turns
Level 1217 turns16 turns
Level 1316 turns15 turns
Level 1415 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 10

Captain Ability

Very Thorough Strategy

Boosts INT characters' HP by 1.3x, boosts their ATK by 3.25x when HP is low (2.5x otherwise), and makes their STR slots have matching slot effects

Crewmate Ability

+STATS

Boosts INT characters' base ATK by 40

UNIQ

Character's INT slot is carried over to the next turn if character lands a PERFECT strike

Unlocks at Limit Break 14

Support Ability

Supported Characters

Nico Robin, Bentham (Mr. 2 Bon Clay), Daz Bonez (Mr. 1)

Level 5 (Max)

Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.3 for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.1 for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.1 for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.2 for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.2 for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.3 for 1 turn

Stats

HPATKRCV
Lv 11,56648387
Lv 992,9321,405243
Lv 1504,3982,107364
Limit Break3,112+1801,525+120353+110

Limit Break

01

Boosts base ATK by 20

02

Boosts base HP by 40

03

Boosts base RCV by 20

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 40

Show all 15
06

Boosts base HP by 60

07

Boosts base RCV by 30

08

Add 1 Power Slot

09

Boosts base ATK by 60

10

Reduces Special charge time by 1 turn

11

Boosts base HP by 80

12

Boosts base RCV by 60

13

Add 1 Power Slot

14

Add Crewmate Ability 2: Character's INT slot is carried over to the next turn if character lands a PERFECT strike

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 20% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 25% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 35% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1053,1041,487257
Lv 1103,2481,556269
Lv 1203,5351,694292
Lv 1303,8231,831316
Lv 1504,3982,107364

Pirate Rumble

Style
Obstructer
DEF
194
SPD
139
Cost
30
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack

Targets closest enemies

Very Thorough Strategy
Level 10 (Max)

Targets all enemies for Miss % Up Lv.5 (20 s); targets Free Spirit class enemies for ATK Down Lv.7 (20 s)

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets all enemies for Miss % Up Lv.1 (11 s); targets Free Spirit class enemies for ATK Down Lv.2 (11 s)

    Charge time: 31 s

  2. Level 2

    Targets all enemies for Miss % Up Lv.1 (12 s); targets Free Spirit class enemies for ATK Down Lv.2 (12 s)

    Charge time: 31 s

  3. Level 3

    Targets all enemies for Miss % Up Lv.1 (13 s); targets Free Spirit class enemies for ATK Down Lv.3 (13 s)

    Charge time: 31 s

  4. Level 4

    Targets all enemies for Miss % Up Lv.1 (14 s); targets Free Spirit class enemies for ATK Down Lv.3 (14 s)

    Charge time: 31 s

  5. Level 5

    Targets all enemies for Miss % Up Lv.2 (15 s); targets Free Spirit class enemies for ATK Down Lv.4 (15 s)

    Charge time: 31 s

  6. Level 6

    Targets all enemies for Miss % Up Lv.2 (16 s); targets Free Spirit class enemies for ATK Down Lv.4 (16 s)

    Charge time: 31 s

  7. Level 7

    Targets all enemies for Miss % Up Lv.2 (17 s); targets Free Spirit class enemies for ATK Down Lv.5 (17 s)

    Charge time: 31 s

  8. Level 8

    Targets all enemies for Miss % Up Lv.3 (18 s); targets Free Spirit class enemies for ATK Down Lv.5 (18 s)

    Charge time: 31 s

  9. Level 9

    Targets all enemies for Miss % Up Lv.3 (19 s); targets Free Spirit class enemies for ATK Down Lv.6 (19 s)

    Charge time: 31 s

  10. Level 10

    Targets all enemies for Miss % Up Lv.5 (20 s); targets Free Spirit class enemies for ATK Down Lv.7 (20 s)

    Charge time: 31 s

Ability
Level 5 (Max)

Driven class teammates HP Up Lv.5

Show all 5 levels
  1. Level 1

    Driven class teammates HP Up Lv.1

  2. Level 2

    Driven class teammates HP Up Lv.2

  3. Level 3

    Driven class teammates HP Up Lv.3

  4. Level 4

    Driven class teammates HP Up Lv.4

  5. Level 5

    Driven class teammates HP Up Lv.5

How to get

Clash!! Mr. 0: Desert

Event

Clash!! Mr. 0: Sand Dune

Event

Clash!! Mr. 0: Sandbox

Event

Family

Sir Crocodile (Mr. 0)
Sir Crocodile: Ruler's DelectationSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileCrocodileCrocodile: Ruler of the NightSir CrocodileMr. 0Sir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileMr. 0Mr. 0Sir CrocodileSir Crocodile: LogiaSir Crocodile: LogiaSir Crocodile, the Strongest PrisonerSir Crocodile, the Strongest PrisonerSir CrocodileSir CrocodileMr. 0
Linked families
Buggy & Crocodile & MihawkCrocodile & DazCrocodile (Mr.0) & MihawkDoflamingo & Crocodile (Mr. 0)Mr. 0 & Miss All Sunday