
Mr. 0
Combat With No Rules
President of Baroque Works and one of the Seven Warlords of the Sea. Luffy keeps trying to foil his plans, so he decides to have one last showdown with the young pirate. Luffy manages to break his poisonous hook, but he draws a blade from his hook hand instead.
Special
Reduces one enemy's HP by 10%, changes crew's BLOCK slots to character's own type, reduces crew's Despair/Paralysis duration by 5 turns, and if Captain is a STR or INT type, boosts the chain multiplier by +0.8 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 27 turns |
| Level 2 | 27 turns | 26 turns |
| Level 3 | 26 turns | 25 turns |
| Level 4 | 25 turns | 24 turns |
| Level 5 | 24 turns | 23 turns |
| Level 6 | 23 turns | 22 turns |
| Level 7 | 22 turns | 21 turns |
| Level 8 | 21 turns | 20 turns |
| Level 9 | 20 turns | 19 turns |
| Level 10 | 19 turns | 18 turns |
| Level 11 | 18 turns | 17 turns |
| Level 12 | 17 turns | 16 turns |
| Level 13 | 16 turns | 15 turns |
| Level 14 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 10
Captain Ability
Boosts INT characters' HP by 1.3x, boosts their ATK by 3.25x when HP is low (2.5x otherwise), and makes their STR slots have matching slot effects
Crewmate Ability
Boosts INT characters' base ATK by 40
Character's INT slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 14
Support Ability
Nico Robin, Bentham (Mr. 2 Bon Clay), Daz Bonez (Mr. 1)
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.3 for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.1 for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.1 for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.2 for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.2 for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.3 for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,566 | 483 | 87 |
| Lv 99 | 2,932 | 1,405 | 243 |
| Lv 150 | 4,398 | 2,107 | 364 |
| Limit Break | 3,112+180 | 1,525+120 | 353+110 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 20
Potential Ability 1: Critical ATK
Boosts base ATK by 40
Show all 15
Boosts base HP by 60
Boosts base RCV by 30
Add 1 Power Slot
Boosts base ATK by 60
Reduces Special charge time by 1 turn
Boosts base HP by 80
Boosts base RCV by 60
Add 1 Power Slot
Add Crewmate Ability 2: Character's INT slot is carried over to the next turn if character lands a PERFECT strike
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 25% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 35% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,104 | 1,487 | 257 |
| Lv 110 | 3,248 | 1,556 | 269 |
| Lv 120 | 3,535 | 1,694 | 292 |
| Lv 130 | 3,823 | 1,831 | 316 |
| Lv 150 | 4,398 | 2,107 | 364 |
Pirate Rumble
- Style
Obstructer- DEF
- 194
- SPD
- 139
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets all enemies for Miss % Up Lv.5 (20 s); targets Free Spirit class enemies for ATK Down Lv.7 (20 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets all enemies for Miss % Up Lv.1 (11 s); targets Free Spirit class enemies for ATK Down Lv.2 (11 s)
Charge time: 31 s
- Level 2
Targets all enemies for Miss % Up Lv.1 (12 s); targets Free Spirit class enemies for ATK Down Lv.2 (12 s)
Charge time: 31 s
- Level 3
Targets all enemies for Miss % Up Lv.1 (13 s); targets Free Spirit class enemies for ATK Down Lv.3 (13 s)
Charge time: 31 s
- Level 4
Targets all enemies for Miss % Up Lv.1 (14 s); targets Free Spirit class enemies for ATK Down Lv.3 (14 s)
Charge time: 31 s
- Level 5
Targets all enemies for Miss % Up Lv.2 (15 s); targets Free Spirit class enemies for ATK Down Lv.4 (15 s)
Charge time: 31 s
- Level 6
Targets all enemies for Miss % Up Lv.2 (16 s); targets Free Spirit class enemies for ATK Down Lv.4 (16 s)
Charge time: 31 s
- Level 7
Targets all enemies for Miss % Up Lv.2 (17 s); targets Free Spirit class enemies for ATK Down Lv.5 (17 s)
Charge time: 31 s
- Level 8
Targets all enemies for Miss % Up Lv.3 (18 s); targets Free Spirit class enemies for ATK Down Lv.5 (18 s)
Charge time: 31 s
- Level 9
Targets all enemies for Miss % Up Lv.3 (19 s); targets Free Spirit class enemies for ATK Down Lv.6 (19 s)
Charge time: 31 s
- Level 10
Targets all enemies for Miss % Up Lv.5 (20 s); targets Free Spirit class enemies for ATK Down Lv.7 (20 s)
Charge time: 31 s
Driven class teammates HP Up Lv.5
Show all 5 levels
- Level 1
Driven class teammates HP Up Lv.1
- Level 2
Driven class teammates HP Up Lv.2
- Level 3
Driven class teammates HP Up Lv.3
- Level 4
Driven class teammates HP Up Lv.4
- Level 5
Driven class teammates HP Up Lv.5
How to get
Event
Event
Event



























