
Crocodile
Sand Entering the Battlefield
Former Warlord of the Sea and user of the Sand-Sand Fruit. In the Paramount War, after arriving in Marineford with Luffy and the others, he immediately springs into action, intent on taking Whitebeard's head.
Special
Reduces all enemies' DEF Up duration by 6 turns, reduces crew's ATK Down/Despair duration by 6 turns. If Captain is a Driven or Cerebral class, doubles the type effects of normal attacks for Driven and Cerebral characters for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Driven and Cerebral characters' ATK by approximately 3.5x when slots match (3x otherwise), boosts their HP by 1.2x, and reduces damage taken by 10%
Crewmate Ability
Boosts Driven and Cerebral characters' base stats by 50
Makes Driven characters' DEX slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Driven characters
Adds 7% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 1% of character's base ATK to supported character's base ATK
- Level 2
Adds 2% of character's base ATK to supported character's base ATK
- Level 3
Adds 3% of character's base ATK to supported character's base ATK
- Level 4
Adds 5% of character's base ATK to supported character's base ATK
- Level 5
Adds 7% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,216 | 631 | 109 |
| Lv 99 | 2,814 | 1,449 | 298 |
| Lv 150 | 4,221 | 2,173 | 447 |
| Limit Break | 3,014+200 | 1,549+100 | 348+50 |
| Limit Break+ | 3,214+400 | 1,749+300 | 448+150 |
Limit Break
Boosts base HP by 50
Boosts base ATK by 25
Boosts base RCV by 25
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 50
Show all 25
Boosts base ATK by 25
Boosts base ATK by 25
Add Crewmate Ability 2: Makes Driven characters' DEX slots have matching slot effects
Boosts base HP by 50
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 25
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Limit Special Uses Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces Limit Special Uses duration by 2 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 1 turn
- Level 4
Reduces Limit Special Uses duration by 1 turn
- Level 5
Reduces Limit Special Uses duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,979 | 1,534 | 315 |
| Lv 110 | 3,117 | 1,605 | 330 |
| Lv 120 | 3,393 | 1,747 | 359 |
| Lv 130 | 3,669 | 1,889 | 388 |
| Lv 150 | 4,221 | 2,173 | 447 |



























