Crocodile

Sand Entering the Battlefield

Former Warlord of the Sea and user of the Sand-Sand Fruit. In the Paramount War, after arriving in Marineford with Luffy and the others, he immediately springs into action, intent on taking Whitebeard's head.

Special

Sand-Concealed Assault

Reduces all enemies' DEF Up duration by 6 turns, reduces crew's ATK Down/Despair duration by 6 turns. If Captain is a Driven or Cerebral class, doubles the type effects of normal attacks for Driven and Cerebral characters for 1 turn

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 12

−1 turn at Limit Break 24 (LB+)

Captain Ability

Quake-Quelling Sand

Boosts Driven and Cerebral characters' ATK by approximately 3.5x when slots match (3x otherwise), boosts their HP by 1.2x, and reduces damage taken by 10%

Crewmate Ability

+STATS

Boosts Driven and Cerebral characters' base stats by 50

UNIQ

Makes Driven characters' DEX slots have matching slot effects

Unlocks at Limit Break 8

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Adds 7% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 1% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 2% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 3% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 5% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 7% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,216631109
Lv 992,8141,449298
Lv 1504,2212,173447
Limit Break3,014+2001,549+100348+50
Limit Break+3,214+4001,749+300448+150

Limit Break

01

Boosts base HP by 50

02

Boosts base ATK by 25

03

Boosts base RCV by 25

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 50

Show all 25
06

Boosts base ATK by 25

07

Boosts base ATK by 25

08

Add Crewmate Ability 2: Makes Driven characters' DEX slots have matching slot effects

09

Boosts base HP by 50

10

Add 1 Power Slot

11

Boosts base RCV by 25

12

Reduces Special charge time by 1 turn

13

Boosts base HP by 50

14

Boosts base ATK by 25

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base RCV by 50

19

Boosts base HP by 100

20

Boosts base HP by 100

21

Boosts base ATK by 50

22

Boosts base RCV by 50

23

Boosts base ATK by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Limit Special Uses Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 2 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 1 turn

  4. Level 4

    Reduces Limit Special Uses duration by 1 turn

  5. Level 5

    Reduces Limit Special Uses duration by 2 turns

Level Limit Break

HPATKRCV
Lv 1052,9791,534315
Lv 1103,1171,605330
Lv 1203,3931,747359
Lv 1303,6691,889388
Lv 1504,2212,173447

Family

Sir Crocodile (Mr. 0)
Sir Crocodile: Ruler's DelectationSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileCrocodile: Ruler of the NightMr. 0Sir CrocodileMr. 0Sir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileMr. 0Mr. 0Sir CrocodileSir Crocodile: LogiaSir Crocodile: LogiaSir Crocodile, the Strongest PrisonerSir Crocodile, the Strongest PrisonerSir CrocodileSir CrocodileMr. 0
Linked families
Buggy & Crocodile & MihawkCrocodile & DazCrocodile (Mr.0) & MihawkDoflamingo & Crocodile (Mr. 0)Mr. 0 & Miss All Sunday