Sir Crocodile

Thirst-Inducing Pirate

Former Warlord of the Sea. After breaking out of the underwater prison, Impel Down, he joined the Paramount War at Marineford. As soon as he arrived in the bay, he immediately moved forward to attack Whitebeard of his own accord.

Special

Scorpion Tail

Deals heavy INT damage to one enemy, doubles character's ATK for 1 turn, and swaps character out for the Captain for 1 turn (if not already Captain)

BaseLimit Break
Level 132 turns15 turns
Level 231 turns14 turns
Level 330 turns13 turns
Level 429 turns12 turns
Level 528 turns11 turns
Level 627 turns10 turns
Level 726 turns9 turns
Max25 turns8 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

−2 turns at Limit Break 49 (LB+)

Scorpion TailLLB

Deals heavy INT damage to one enemy, reduces crew's Special Bind duration by 5 turns, boosts crew's ATK by 2.25x for 2 turns, and swaps character out for the Captain for 2 turns (if not already Captain)

BaseLimit Break
Level 132 turns15 turns
Level 231 turns14 turns
Level 330 turns13 turns
Level 429 turns12 turns
Level 528 turns11 turns
Level 627 turns10 turns
Level 726 turns9 turns
Max25 turns8 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

−2 turns at Limit Break 49 (LB+)

Captain Ability

Ravaging Sandstorm

Doubles crew's ATK, and if character became Captain during the quest, boosts crew's ATK by 2.5x

LB

Boosts crew's ATK by 2.5x, makes their STRDEXINT slots have matching slot effects, and if character became Captain during the quest, boosts crew's ATK by 4x

Unlocks at Limit Break 39

LLB

Boosts crew's ATK by 2.5x, makes their STRDEXINT slots have matching slot effects, and if character became Captain during the quest, boosts crew's ATK by 4x

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Boosts crew's ATK by 4x, HP by 1.25x, makes their STRDEXINT slots have matching slot effects, and if character became Captain during the quest, boosts crew's ATK by 5.25x and reduces crew's ATK Down (applied by enemy) duration by 2 turns (does not reduce effects in place when swapping to Captain)

Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

UNIQ

Makes character's TND slots have matching slot effects

Unlocks at Limit Break 7

UNIQ

Makes character's PSY slots have matching slot effects

Unlocks at Limit Break 30

Support Ability

Supported Characters

Striker characters

Level 5 (Max)

Adds 9% of character's base ATK and HP to supported character's base ATK and HP

Show all 5 levels
  1. Level 1

    Adds 3% of character's base ATK and HP to supported character's base ATK and HP

  2. Level 2

    Adds 4% of character's base ATK and HP to supported character's base ATK and HP

  3. Level 3

    Adds 5% of character's base ATK and HP to supported character's base ATK and HP

  4. Level 4

    Adds 7% of character's base ATK and HP to supported character's base ATK and HP

  5. Level 5

    Adds 9% of character's base ATK and HP to supported character's base ATK and HP

Stats

HPATKRCV
Lv 183934172
Lv 992,7771,408224
Lv 1504,1652,112336
Limit Break3,167+3901,618+210334+110
Limit Break+3,517+7401,818+410409+185

Limit Break

01

Add 1 Power Slot

02

Boosts base RCV by 10

03

Boosts base RCV by 20

04

Boosts base RCV by 20

05

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Makes character's TND slots have matching slot effects

08

Boosts base RCV by 20

09

Boosts base RCV by 20

10

Boosts base RCV by 20

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base HP by 20

15

Boosts base HP by 30

16

Boosts base HP by 30

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base HP by 30

20

Boosts base HP by 30

21

Boosts base HP by 30

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base HP by 40

25

Boosts base HP by 50

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base HP by 60

29

Boosts base HP by 70

30

Add Crewmate Ability 2: Makes character's PSY slots have matching slot effects

31

Boosts base ATK by 40

32

Boosts base ATK by 40

33

Boosts base ATK by 40

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base ATK by 40

38

Boosts base ATK by 50

39

Power Up Captain Ability

40

Potential Ability 2: Critical ATK

41

Expand Limit Break (LB+)

42

Boosts base HP by 100

43

Boosts base RCV by 25

44

Boosts base HP by 100

45

Boosts base ATK by 50

46

Boosts base RCV by 50

47

Boosts base HP by 150

48

Boosts base ATK by 50

49

Reduces Special charge time by 2 turns

50

Boosts base ATK by 100

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1052,9401,490237
Lv 1103,0761,559248
Lv 1203,3481,697270
New Captain Ability
Lv 1303,6201,835292
Lv 1504,1652,112336
New Special · New Crewmate Ability 1 · New Crewmate Ability 2

Evolution

Sir Crocodile
Sea PonySea ColtSea HorseSea StallionBlack Striped Dragon
50,000 Beli
Sir Crocodile

Family

Sir Crocodile (Mr. 0)
Sir Crocodile: Ruler's DelectationSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileCrocodileCrocodile: Ruler of the NightMr. 0Sir CrocodileMr. 0Sir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileMr. 0Mr. 0Sir CrocodileSir Crocodile: LogiaSir Crocodile: LogiaSir Crocodile, the Strongest PrisonerSir Crocodile, the Strongest PrisonerSir CrocodileSir CrocodileMr. 0
Linked families
Buggy & Crocodile & MihawkCrocodile & DazCrocodile (Mr.0) & MihawkDoflamingo & Crocodile (Mr. 0)Mr. 0 & Miss All Sunday