
Sir Crocodile
Thirst-Inducing Pirate
Former Warlord of the Sea. After breaking out of the underwater prison, Impel Down, he joined the Paramount War at Marineford. As soon as he arrived in the bay, he immediately moved forward to attack Whitebeard of his own accord.
Special
Deals heavy INT damage to one enemy, doubles character's ATK for 1 turn, and swaps character out for the Captain for 1 turn (if not already Captain)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 32 turns | 15 turns |
| Level 2 | 31 turns | 14 turns |
| Level 3 | 30 turns | 13 turns |
| Level 4 | 29 turns | 12 turns |
| Level 5 | 28 turns | 11 turns |
| Level 6 | 27 turns | 10 turns |
| Level 7 | 26 turns | 9 turns |
| Max | 25 turns | 8 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−2 turns at Limit Break 49 (LB+)
Deals heavy INT damage to one enemy, reduces crew's Special Bind duration by 5 turns, boosts crew's ATK by 2.25x for 2 turns, and swaps character out for the Captain for 2 turns (if not already Captain)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 32 turns | 15 turns |
| Level 2 | 31 turns | 14 turns |
| Level 3 | 30 turns | 13 turns |
| Level 4 | 29 turns | 12 turns |
| Level 5 | 28 turns | 11 turns |
| Level 6 | 27 turns | 10 turns |
| Level 7 | 26 turns | 9 turns |
| Max | 25 turns | 8 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−2 turns at Limit Break 49 (LB+)
Captain Ability
Doubles crew's ATK, and if character became Captain during the quest, boosts crew's ATK by 2.5x
Boosts crew's ATK by 2.5x, makes their STRDEXINT slots have matching slot effects, and if character became Captain during the quest, boosts crew's ATK by 4x
Unlocks at Limit Break 39
Boosts crew's ATK by 2.5x, makes their STRDEXINT slots have matching slot effects, and if character became Captain during the quest, boosts crew's ATK by 4x
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts crew's ATK by 4x, HP by 1.25x, makes their STRDEXINT slots have matching slot effects, and if character became Captain during the quest, boosts crew's ATK by 5.25x and reduces crew's ATK Down (applied by enemy) duration by 2 turns (does not reduce effects in place when swapping to Captain)
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes character's TND slots have matching slot effects
Unlocks at Limit Break 7
Makes character's PSY slots have matching slot effects
Unlocks at Limit Break 30
Support Ability
Striker characters
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 839 | 341 | 72 |
| Lv 99 | 2,777 | 1,408 | 224 |
| Lv 150 | 4,165 | 2,112 | 336 |
| Limit Break | 3,167+390 | 1,618+210 | 334+110 |
| Limit Break+ | 3,517+740 | 1,818+410 | 409+185 |
Limit Break
Add 1 Power Slot
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base RCV by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Makes character's TND slots have matching slot effects
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base RCV by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Makes character's PSY slots have matching slot effects
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base ATK by 40
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base ATK by 40
Boosts base ATK by 50
Power Up Captain Ability
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,940 | 1,490 | 237 |
| Lv 110 | 3,076 | 1,559 | 248 |
| Lv 120 | 3,348 | 1,697 | 270 |
| New Captain Ability | |||
| Lv 130 | 3,620 | 1,835 | 292 |
| Lv 150 | 4,165 | 2,112 | 336 |
| New Special · New Crewmate Ability 1 · New Crewmate Ability 2 | |||



























