
Sir Crocodile
After the Dream of Utopia
One of the former Seven Warlords of the Sea. His dream of creating a utopia was thwarted by Luffy, and he ended up imprisoned within Impel Down. His reach went far beyond the world of pirates, but his true desire was to become King of the Pirates. After the Paramount War, he became a pirate once again and headed for the New World.
Special
Reduces all enemies' HP by 20% and doubles Cerebral characters' ATK for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 17 turns |
| Level 2 | 20 turns | 16 turns |
| Level 3 | 19 turns | 15 turns |
| Level 4 | 18 turns | 14 turns |
| Level 5 | 17 turns | 13 turns |
| Level 6 | 16 turns | 12 turns |
| Level 7 | 15 turns | 11 turns |
| Max | 14 turns | 10 turns |
−1 turn at Limit Break 23
−3 turns at Limit Break 39 (LB+)
Reduces all enemies' HP by 20%, doubles Cerebral characters' ATK and slot effects for 1 turn, and changes top-row and bottom-row characters' slots (including BLOCK slots) to character's own type. If Special is launched when HP is at 50% or below, sets the chain multiplier's minimum value at 2.5 and maximum value at 25.0 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 17 turns |
| Level 2 | 20 turns | 16 turns |
| Level 3 | 19 turns | 15 turns |
| Level 4 | 18 turns | 14 turns |
| Level 5 | 17 turns | 13 turns |
| Level 6 | 16 turns | 12 turns |
| Level 7 | 15 turns | 11 turns |
| Max | 14 turns | 10 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 23
−3 turns at Limit Break 39 (LB+)
Captain Ability
Boosts Cerebral characters' ATK between 2x and 3.5x (more when HP is low)
Boosts Cerebral characters' ATK by 4x and reduces damage taken by 15%
Unlocks at Limit Break 38
Reduces Cerebral characters' Special charge time by 1 turn at start of quest, and boosts Cerebral character's ATK larger the lower the crew's HP is before attacking (minimum 4x, maximum 5x)
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Cerebral characters' Special charge time by 2 turns at start of quest, boosts Cerebral character's ATK larger the lower the crew's HP is before attacking (minimum 4x, maximum 5.5x), and reduces damage taken by 15%
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Cerebral characters' base ATK by 50
Unlocks at Limit Break 8
Makes Cerebral characters' DEX slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Cerebral characters
Adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 6% of character's base stats to supported character's base stats
- Level 3
Adds 7% of character's base stats to supported character's base stats
- Level 4
Adds 8% of character's base stats to supported character's base stats
- Level 5
Adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,802 | 782 | 180 |
| Lv 99 | 3,701 | 1,502 | 330 |
| Lv 150 | 5,551 | 2,253 | 495 |
| Limit Break | 4,201+500 | 1,702+200 | 430+100 |
| Limit Break+ | 4,701+1,000 | 1,902+400 | 480+150 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base ATK by 15
Potential Ability 1: QCK Damage Reduction
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts Cerebral characters' base ATK by 50
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 15
Boosts base RCV by 20
Boosts base HP by 50
Potential Ability 2: Critical ATK
Boosts base HP by 60
Boosts base HP by 70
Boosts base ATK by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 75
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 75
Add Crewmate Ability 2: Makes Cerebral characters' DEX slots have matching slot effects
Boosts base HP by 80
Boosts base ATK by 55
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Boosts base HP by 200
Power Up Captain Ability
Reduces Special charge time by 3 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,918 | 1,590 | 349 |
| Lv 110 | 4,100 | 1,663 | 365 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,462 | 1,811 | 397 |
| New Captain Ability | |||
| Lv 130 | 4,825 | 1,958 | 430 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,551 | 2,253 | 495 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 126
- SPD
- 174
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for HP 24% reduction; targets team for Critical % Up Lv.4 (15 s)
Charge time: 19 s
Show all 10 levels
- Level 1
Targets enemies within large range for HP 12% reduction; targets team for Critical % Up Lv.2 (15 s)
Charge time: 19 s
- Level 2
Targets enemies within large range for HP 13% reduction; targets team for Critical % Up Lv.2 (15 s)
Charge time: 19 s
- Level 3
Targets enemies within large range for HP 14% reduction; targets team for Critical % Up Lv.2 (15 s)
Charge time: 19 s
- Level 4
Targets enemies within large range for HP 15% reduction; targets team for Critical % Up Lv.2 (15 s)
Charge time: 19 s
- Level 5
Targets enemies within large range for HP 16% reduction; targets team for Critical % Up Lv.2 (15 s)
Charge time: 19 s
- Level 6
Targets enemies within large range for HP 17% reduction; targets team for Critical % Up Lv.2 (15 s)
Charge time: 19 s
- Level 7
Targets enemies within large range for HP 18% reduction; targets team for Critical % Up Lv.3 (15 s)
Charge time: 19 s
- Level 8
Targets enemies within large range for HP 19% reduction; targets team for Critical % Up Lv.3 (15 s)
Charge time: 19 s
- Level 9
Targets enemies within large range for HP 20% reduction; targets team for Critical % Up Lv.3 (15 s)
Charge time: 19 s
- Level 10
Targets enemies within large range for HP 24% reduction; targets team for Critical % Up Lv.4 (15 s)
Charge time: 19 s
Cerebral class teammates ATK Up Lv.6; if current HP is below 60%, self ATK Up Lv.8
Show all 5 levels
- Level 1
Cerebral class teammates ATK Up Lv.2; if current HP is below 60%, self ATK Up Lv.8
- Level 2
Cerebral class teammates ATK Up Lv.3; if current HP is below 60%, self ATK Up Lv.8
- Level 3
Cerebral class teammates ATK Up Lv.4; if current HP is below 60%, self ATK Up Lv.8
- Level 4
Cerebral class teammates ATK Up Lv.5; if current HP is below 60%, self ATK Up Lv.8
- Level 5
Cerebral class teammates ATK Up Lv.6; if current HP is below 60%, self ATK Up Lv.8
Heal 150 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



























