
Sir Crocodile
Ruler of the Kingdom of Sand
President of Baroque Works and one of the Seven Warlords of the Sea. He is a known hero in Alabasta, but that was a cover-up for his real scheme to take over the kingdom. He acknowledges Luffy, who claim to take back the kingdom, as a formidable foe.
Special
Reduces Cerebral characters' Special charge time by 1 turn, and boosts Cerebral characters' ATK by 2.5x for 1 turn. If crew's HP is 50% or below when Special is launched, or when the Special launch status is at (1), sets the chain multiplier's minimum value at 3.0 and maximum value at 40.0 for 3 turns (minimum value at 2.5 and maximum value at 35.0 for 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts Cerebral characters' ATK by approximately 5x, boosts other characters' ATK by 3.75x, and boosts crew's HP by 1.3x. At start of each battle, if crew's HP is 70% or above, reduces all enemies' HP by 10%. If crew's HP is 70% or above at start of attack and if a Cerebral character's normal attack is effective against the enemy's type, changes that character's slot to character's own type the next turn. If crew's HP is 50% or below at start of attack, heals crew by 2,000 at end of turn. If crew's HP is 50% or below, reduces damage taken by 20%
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 10
Makes Cerebral characters' DEX slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Nico Robin, Daz Bonez (Mr. 1)
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 3 turns at start of crew's next turn, and sets the chain multiplier's minimum value at 2.0 and maximum value at 10.0 for 1 turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 2 turns at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 3 turns at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status or lock chain multiplier status from the enemy, reduces crew's decrease chain muliplier growth rate status and lock chain multiplier status duration by 3 turns at start of crew's next turn, and sets the chain multiplier's minimum value at 2.0 and maximum value at 10.0 for 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Nefeltari Vivi, Nico Robin, Daz Bones (Mr. 1), Miss Doublefinger, Mr. 2 Bon Clay, Galdino (Mr. 3), Miss Goldenweek, Mr. 4, Miss Merry Christmas, Mr. 5, Miss Valentine; or when crew's HP is at 50% or below
Reduces all enemies' HP by 10%, changes crew's EMPTYBLOCKBOMBRCVG slots to character's own type, removes character's HP restriction from Captain Ability, sets charcter's Special launch status to (1), and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,702 | 844 | 135 |
| Lv 99 | 3,404 | 1,688 | 270 |
| Lv 150 | 5,106 | 2,532 | 405 |
| Limit Break | 3,904+500 | 1,888+200 | 370+100 |
| Limit Break+ | 4,404+1,000 | 2,088+400 | 420+150 |
Limit Break
Boosts base HP by 10
Boosts base ATK by 15
Boosts base HP by 10
Potential Ability 1: QCK Damage Reduction
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base HP by 20
Boosts base RCV by 10
Boosts base ATK by 20
Add Crewmate Ability 1: Reduces character's Special Reverse by 2 turns
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 30
Boosts base HP by 30
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 60
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Makes Cerebral characters' DEX slots have matching slot effects
Boosts base HP by 90
Boosts base ATK by 40
Boosts base HP by 90
Boosts base ATK by 50
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 100
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces damage taken from QCK characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 5%
- Level 5
Reduces damage taken from QCK characters by 7%
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,604 | 1,787 | 285 |
| Lv 110 | 3,771 | 1,870 | 299 |
| Lv 120 | 4,104 | 2,035 | 325 |
| Lv 130 | 4,438 | 2,201 | 352 |
| Lv 150 | 5,106 | 2,532 | 405 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 124
- SPD
- 189
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy for 5000 damage; targets self for HP 2500 healing
Charge time: 25 s
Show all 10 levels
- Level 1
Targets 1 enemy for 2500 damage; targets self for HP 1600 healing
Charge time: 25 s
- Level 2
Targets 1 enemy for 2750 damage; targets self for HP 1700 healing
Charge time: 25 s
- Level 3
Targets 1 enemy for 3000 damage; targets self for HP 1800 healing
Charge time: 25 s
- Level 4
Targets 1 enemy for 3250 damage; targets self for HP 1900 healing
Charge time: 25 s
- Level 5
Targets 1 enemy for 3500 damage; targets self for HP 2000 healing
Charge time: 25 s
- Level 6
Targets 1 enemy for 3750 damage; targets self for HP 2100 healing
Charge time: 25 s
- Level 7
Targets 1 enemy for 4000 damage; targets self for HP 2200 healing
Charge time: 25 s
- Level 8
Targets 1 enemy for 4250 damage; targets self for HP 2300 healing
Charge time: 25 s
- Level 9
Targets 1 enemy for 4500 damage; targets self for HP 2400 healing
Charge time: 25 s
- Level 10
Targets 1 enemy for 5000 damage; targets self for HP 2500 healing
Charge time: 25 s
DEX-type teammates ATK Up Lv.5, HP Up Lv.3; when healing, up to 5 times self ATK Up Lv.2
Show all 5 levels
- Level 1
DEX-type teammates ATK Up Lv.1, HP Up Lv.1; when healing, up to 5 times self ATK Up Lv.1
- Level 2
DEX-type teammates ATK Up Lv.2, HP Up Lv.1; when healing, up to 5 times self ATK Up Lv.1
- Level 3
DEX-type teammates ATK Up Lv.3, HP Up Lv.2; when healing, up to 5 times self ATK Up Lv.1
- Level 4
DEX-type teammates ATK Up Lv.4, HP Up Lv.2; when healing, up to 5 times self ATK Up Lv.1
- Level 5
DEX-type teammates ATK Up Lv.5, HP Up Lv.3; when healing, up to 5 times self ATK Up Lv.2
Completely evades Paralysis, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 14, 2023 – Oct 29, 2023
Featured · Jul 10, 2023 – Jul 29, 2023
Featured · Feb 13, 2023 – Feb 19, 2023
Featured · Dec 12, 2022 – Dec 27, 2022
Featured · Oct 9, 2022 – Oct 23, 2022
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Featured · Jun 13, 2022 – Jun 26, 2022
Featured · Feb 12, 2022 – Feb 20, 2022
Featured · Jan 16, 2022 – Jan 23, 2022
Featured · Jan 15, 2022 – Jan 23, 2022



























