
Sir Crocodile
Behind the Unlikely Alliance
One of the former Seven Warlords of the Sea. Acts behind the scenes during the Pirate Expo, in order to take the King of Pirate's treasure for himself. Knowing Bullet's capabilities from fighting against him in the past, he called upon Law in order to counter Bullet's abilities.
Special
Reduces all enemies' damage reduction (except [Damage Cut]) and Resilience duration by 5 turns, locks crew's slots for 1 turn, and if 3 or more STR, QCK or PSY characters are on the crew, doubles STR, QCK and PSY characters' slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Level 6 | 15 turns | 12 turns |
| Max | 14 turns | 11 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 20 (LB+)
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Driven and Cerebral characters' ATK more the lower HP is before attacking (minimum 2.25x, up to 3x)
Crewmate Ability
Boosts Driven characters' base stats by 50
Makes Driven characters' STR slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
STR characters
Adds 7% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 2% of character's base ATK to supported character's base ATK
- Level 2
Adds 3% of character's base ATK to supported character's base ATK
- Level 3
Adds 4% of character's base ATK to supported character's base ATK
- Level 4
Adds 5% of character's base ATK to supported character's base ATK
- Level 5
Adds 7% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,184 | 711 | 111 |
| Lv 99 | 2,806 | 1,444 | 251 |
| Lv 150 | 4,209 | 2,166 | 376 |
| Limit Break | 3,006+200 | 1,544+100 | 301+50 |
| Limit Break+ | 3,506+700 | 1,744+300 | 351+100 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 25
Boosts base HP by 30
Boosts base HP by 50
Add Crewmate Ability 2: Makes Driven characters' STR slots have matching slot effects
Boosts base HP by 100
Boosts base ATK by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,971 | 1,528 | 265 |
| Lv 110 | 3,108 | 1,599 | 277 |
| Lv 120 | 3,383 | 1,741 | 302 |
| Lv 130 | 3,658 | 1,882 | 326 |
| Lv 150 | 4,209 | 2,166 | 376 |
Pirate Rumble
- Style
Obstructer- DEF
- 125
- SPD
- 149
- Cost
- 30
Normal Attack → Power Attack → Power Attack → Normal Attack
Targets closest enemies
Targets all enemies for Guard % Down Lv.3 (19 s); targets high DEF enemy for HP 22% reduction; DEF Down Lv.3 (19 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets all enemies for Guard % Down Lv.1 (10 s); targets high DEF enemy for HP 16% reduction; DEF Down Lv.1 (10 s)
Charge time: 25 s
- Level 2
Targets all enemies for Guard % Down Lv.1 (11 s); targets high DEF enemy for HP 16% reduction; DEF Down Lv.1 (11 s)
Charge time: 25 s
- Level 3
Targets all enemies for Guard % Down Lv.1 (12 s); targets high DEF enemy for HP 17% reduction; DEF Down Lv.1 (12 s)
Charge time: 25 s
- Level 4
Targets all enemies for Guard % Down Lv.1 (13 s); targets high DEF enemy for HP 17% reduction; DEF Down Lv.1 (13 s)
Charge time: 25 s
- Level 5
Targets all enemies for Guard % Down Lv.1 (14 s); targets high DEF enemy for HP 18% reduction; DEF Down Lv.1 (14 s)
Charge time: 25 s
- Level 6
Targets all enemies for Guard % Down Lv.1 (15 s); targets high DEF enemy for HP 19% reduction; DEF Down Lv.1 (15 s)
Charge time: 25 s
- Level 7
Targets all enemies for Guard % Down Lv.2 (16 s); targets high DEF enemy for HP 19% reduction; DEF Down Lv.2 (16 s)
Charge time: 25 s
- Level 8
Targets all enemies for Guard % Down Lv.2 (17 s); targets high DEF enemy for HP 20% reduction; DEF Down Lv.2 (17 s)
Charge time: 25 s
- Level 9
Targets all enemies for Guard % Down Lv.2 (18 s); targets high DEF enemy for HP 21% reduction; DEF Down Lv.2 (18 s)
Charge time: 25 s
- Level 10
Targets all enemies for Guard % Down Lv.3 (19 s); targets high DEF enemy for HP 22% reduction; DEF Down Lv.3 (19 s)
Charge time: 25 s
STR/QCK/PSY-type teammates Critical % Up Lv.5; if current HP is below 50%, self ATK Up Lv.2; if current HP is below 25%, self ATK Up Lv.2
Show all 5 levels
- Level 1
STR/QCK/PSY-type teammates Critical % Up Lv.1; if current HP is below 50%, self ATK Up Lv.2; if current HP is below 25%, self ATK Up Lv.2
- Level 2
STR/QCK/PSY-type teammates Critical % Up Lv.2; if current HP is below 50%, self ATK Up Lv.2; if current HP is below 25%, self ATK Up Lv.2
- Level 3
STR/QCK/PSY-type teammates Critical % Up Lv.3; if current HP is below 50%, self ATK Up Lv.2; if current HP is below 25%, self ATK Up Lv.2
- Level 4
STR/QCK/PSY-type teammates Critical % Up Lv.4; if current HP is below 50%, self ATK Up Lv.2; if current HP is below 25%, self ATK Up Lv.2
- Level 5
STR/QCK/PSY-type teammates Critical % Up Lv.5; if current HP is below 50%, self ATK Up Lv.2; if current HP is below 25%, self ATK Up Lv.2



























