Sir Crocodile

Behind the Unlikely Alliance

One of the former Seven Warlords of the Sea. Acts behind the scenes during the Pirate Expo, in order to take the King of Pirate's treasure for himself. Knowing Bullet's capabilities from fighting against him in the past, he called upon Law in order to counter Bullet's abilities.

Special

Hype-Engulfing Sandstorm

Reduces all enemies' damage reduction (except [Damage Cut]) and Resilience duration by 5 turns, locks crew's slots for 1 turn, and if 3 or more STR, QCK or PSY characters are on the crew, doubles STR, QCK and PSY characters' slot effects for 1 turn

BaseLimit Break
Level 120 turns17 turns
Level 219 turns16 turns
Level 318 turns15 turns
Level 417 turns14 turns
Level 516 turns13 turns
Level 615 turns12 turns
Max14 turns11 turns

−1 turn at Limit Break 14

−1 turn at Limit Break 20 (LB+)

−1 turn at Limit Break 24 (LB+)

Captain Ability

Plan to Overthrow the Strongest

Boosts Driven and Cerebral characters' ATK more the lower HP is before attacking (minimum 2.25x, up to 3x)

Crewmate Ability

+STATS

Boosts Driven characters' base stats by 50

UNIQ

Makes Driven characters' STR slots have matching slot effects

Unlocks at Limit Break 8

Support Ability

Supported Characters

STR characters

Level 5 (Max)

Adds 7% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 2% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 3% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 4% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 5% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 7% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,184711111
Lv 992,8061,444251
Lv 1504,2092,166376
Limit Break3,006+2001,544+100301+50
Limit Break+3,506+7001,744+300351+100

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base RCV by 30

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 25
06

Boosts base HP by 30

07

Boosts base HP by 50

08

Add Crewmate Ability 2: Makes Driven characters' STR slots have matching slot effects

09

Boosts base HP by 100

10

Boosts base ATK by 20

11

Boosts base ATK by 30

12

Add 1 Power Slot

13

Boosts base ATK by 50

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base HP by 150

19

Boosts base HP by 150

20

Reduces Special charge time by 1 turn

21

Boosts base ATK by 100

22

Boosts base ATK by 100

23

Boosts base HP by 200

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,9711,528265
Lv 1103,1081,599277
Lv 1203,3831,741302
Lv 1303,6581,882326
Lv 1504,2092,166376

Pirate Rumble

Style
Obstructer
DEF
125
SPD
149
Cost
30
Action

Normal Attack → Power Attack → Power Attack → Normal Attack

Targets closest enemies

Hype-Engulfing Sandstorm
Level 10 (Max)

Targets all enemies for Guard % Down Lv.3 (19 s); targets high DEF enemy for HP 22% reduction; DEF Down Lv.3 (19 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets all enemies for Guard % Down Lv.1 (10 s); targets high DEF enemy for HP 16% reduction; DEF Down Lv.1 (10 s)

    Charge time: 25 s

  2. Level 2

    Targets all enemies for Guard % Down Lv.1 (11 s); targets high DEF enemy for HP 16% reduction; DEF Down Lv.1 (11 s)

    Charge time: 25 s

  3. Level 3

    Targets all enemies for Guard % Down Lv.1 (12 s); targets high DEF enemy for HP 17% reduction; DEF Down Lv.1 (12 s)

    Charge time: 25 s

  4. Level 4

    Targets all enemies for Guard % Down Lv.1 (13 s); targets high DEF enemy for HP 17% reduction; DEF Down Lv.1 (13 s)

    Charge time: 25 s

  5. Level 5

    Targets all enemies for Guard % Down Lv.1 (14 s); targets high DEF enemy for HP 18% reduction; DEF Down Lv.1 (14 s)

    Charge time: 25 s

  6. Level 6

    Targets all enemies for Guard % Down Lv.1 (15 s); targets high DEF enemy for HP 19% reduction; DEF Down Lv.1 (15 s)

    Charge time: 25 s

  7. Level 7

    Targets all enemies for Guard % Down Lv.2 (16 s); targets high DEF enemy for HP 19% reduction; DEF Down Lv.2 (16 s)

    Charge time: 25 s

  8. Level 8

    Targets all enemies for Guard % Down Lv.2 (17 s); targets high DEF enemy for HP 20% reduction; DEF Down Lv.2 (17 s)

    Charge time: 25 s

  9. Level 9

    Targets all enemies for Guard % Down Lv.2 (18 s); targets high DEF enemy for HP 21% reduction; DEF Down Lv.2 (18 s)

    Charge time: 25 s

  10. Level 10

    Targets all enemies for Guard % Down Lv.3 (19 s); targets high DEF enemy for HP 22% reduction; DEF Down Lv.3 (19 s)

    Charge time: 25 s

Ability
Level 5 (Max)

STR/QCK/PSY-type teammates Critical % Up Lv.5; if current HP is below 50%, self ATK Up Lv.2; if current HP is below 25%, self ATK Up Lv.2

Show all 5 levels
  1. Level 1

    STR/QCK/PSY-type teammates Critical % Up Lv.1; if current HP is below 50%, self ATK Up Lv.2; if current HP is below 25%, self ATK Up Lv.2

  2. Level 2

    STR/QCK/PSY-type teammates Critical % Up Lv.2; if current HP is below 50%, self ATK Up Lv.2; if current HP is below 25%, self ATK Up Lv.2

  3. Level 3

    STR/QCK/PSY-type teammates Critical % Up Lv.3; if current HP is below 50%, self ATK Up Lv.2; if current HP is below 25%, self ATK Up Lv.2

  4. Level 4

    STR/QCK/PSY-type teammates Critical % Up Lv.4; if current HP is below 50%, self ATK Up Lv.2; if current HP is below 25%, self ATK Up Lv.2

  5. Level 5

    STR/QCK/PSY-type teammates Critical % Up Lv.5; if current HP is below 50%, self ATK Up Lv.2; if current HP is below 25%, self ATK Up Lv.2

Family

Sir Crocodile (Mr. 0)
Sir Crocodile: Ruler's DelectationSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileCrocodileCrocodile: Ruler of the NightMr. 0Mr. 0Sir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileSir CrocodileMr. 0Mr. 0Sir CrocodileSir Crocodile: LogiaSir Crocodile: LogiaSir Crocodile, the Strongest PrisonerSir Crocodile, the Strongest PrisonerSir CrocodileSir CrocodileMr. 0
Linked families
Buggy & Crocodile & MihawkCrocodile & DazCrocodile (Mr.0) & MihawkDoflamingo & Crocodile (Mr. 0)Mr. 0 & Miss All Sunday