
Sir Crocodile
Sand of Dehydration
One of the Seven Warlords of the Sea and user of the Sand-Sand Fruit. His right hand dries up everything, turning anything into sand. He corners Luffy with his overwhelming power.
Special
Reduces all enemies' HP by 10%, reduces crew's decrease chain multiplier growth rate and Remove SFX by 7 turns, Poisons all enemies, applies Venom (300x character's ATK) to one enemy, and doubles the type effects of normal attacks for INT characters for 1 turn. If Captain is an INT type, makes INT characters' STRDEXQCKPSY slots have matching slot effects
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 26 turns |
| Level 2 | 28 turns | 25 turns |
| Level 3 | 27 turns | 24 turns |
| Level 4 | 26 turns | 23 turns |
| Level 5 | 25 turns | 22 turns |
| Level 6 | 24 turns | 21 turns |
| Level 7 | 23 turns | 20 turns |
| Level 8 | 22 turns | 19 turns |
| Level 9 | 21 turns | 18 turns |
| Level 10 | 20 turns | 17 turns |
| Level 11 | 19 turns | 16 turns |
| Level 12 | 18 turns | 15 turns |
| Level 13 | 17 turns | 14 turns |
| Level 14 | 16 turns | 13 turns |
| Level 15 | 15 turns | 12 turns |
| Max | 14 turns | 11 turns |
−1 turn at Limit Break 4
−1 turn at Limit Break 10
−1 turn at Limit Break 18
Captain Ability
Boosts INT characters' ATK by 3.25x and boosts Driven and Striker characters' HP by 1.5x
Crewmate Ability
Boosts crew's base stats by 40
Character's INT slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 19
Support Ability
INT characters
Adds 6% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 6% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,483 | 748 | 104 |
| Lv 99 | 2,965 | 1,496 | 207 |
| Lv 150 | 4,447 | 2,244 | 310 |
| Limit Break | 3,225+260 | 1,676+180 | 352+145 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 40
Reduces Special charge time by 1 turn
Add 1 Power Slot
Show all 20
Boosts base ATK by 30
Boosts base ATK by 40
Potential Ability 1: Critical ATK
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base RCV by 70
Boosts base HP by 80
Boosts base HP by 80
Add 1 Power Slot
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 75
Boosts base ATK by 60
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Character's INT slot is carried over to the next turn if character lands a PERFECT strike
Potential Ability 3: Slot Bind Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,139 | 1,584 | 219 |
| Lv 110 | 3,284 | 1,657 | 229 |
| Lv 120 | 3,575 | 1,804 | 249 |
| Lv 130 | 3,865 | 1,950 | 269 |
| Lv 150 | 4,447 | 2,244 | 310 |
How to get
Event



























