
Captain Kid
Kid Pirates Captain
Captain of the Kid Pirates. Capable of manipulating magnetic fields, he can attract anything made of metal to him, allowing him to deflect things like incoming cannonballs.
Special
Consumes all the crew's slots and deals STR damage to all enemies (more if more STR slots were present)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 20 turns |
| Level 2 | 27 turns | 19 turns |
| Level 3 | 26 turns | 18 turns |
| Level 4 | 25 turns | 17 turns |
| Level 5 | 24 turns | 16 turns |
| Level 6 | 23 turns | 15 turns |
| Level 7 | 22 turns | 14 turns |
| Level 8 | 21 turns | 13 turns |
| Level 9 | 20 turns | 12 turns |
| Level 10 | 19 turns | 11 turns |
| Level 11 | 18 turns | 10 turns |
| Level 12 | 17 turns | 9 turns |
| Max | 16 turns | 8 turns |
−2 turns at Limit Break 8
−3 turns at Limit Break 11
−3 turns at Limit Break 13
Captain Ability
Doubles Driven characters' ATK (or boosts it by 2.75x when HP is low)
Crewmate Ability
Sets all slots to STR slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 10
Boosts character's base ATK by 100 when attacking last
Unlocks at Limit Break 14
Support Ability
Driven characters
Adds 5% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 1% of character's base ATK to supported character's base ATK
- Level 2
Adds 2% of character's base ATK to supported character's base ATK
- Level 3
Adds 3% of character's base ATK to supported character's base ATK
- Level 4
Adds 4% of character's base ATK to supported character's base ATK
- Level 5
Adds 5% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,549 | 640 | 112 |
| Lv 99 | 2,727 | 1,319 | 224 |
| Lv 150 | 4,090 | 1,978 | 336 |
| Limit Break | 2,847+120 | 1,429+110 | 274+50 |
Limit Break
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base ATK by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Add 1 Power Slot
Show all 15
Boosts base HP by 50
Boosts base HP by 70
Reduces Special charge time by 2 turns
Add 1 Power Slot
Add Crewmate Ability 1: Sets all slots to STR slots at start of quest (no stacking identical abilities)
Reduces Special charge time by 3 turns
Boosts base ATK by 80
Reduces Special charge time by 3 turns
Add Crewmate Ability 2: Boosts character's base ATK by 100 when attacking last
Potential Ability 2: Own Special Charge Time Reduced
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Special charge time by 7 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 5 turns at start of quest
- Level 5
Reduces character's Special charge time by 7 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,887 | 1,396 | 237 |
| Lv 110 | 3,020 | 1,461 | 248 |
| Lv 120 | 3,288 | 1,590 | 270 |
| Lv 130 | 3,555 | 1,719 | 292 |
| Lv 150 | 4,090 | 1,978 | 336 |
Evolution
How to get
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