
Kid: Banquet of Fear
Happy Spooky Halloween!
Captain of the Kid Pirates. He smiles audaciously as he enjoys his meal. With a skull-shaped glass in hand, he exudes a threatening aura.
Special
Reduces all enemies' DEF Up and [Damage Cut] duration by 3 turns, reduces STR and INT characters' Special charge time by 1 turn, and if Captain is a STR or INT character, deals 200x character's ATK to all enemies in INT damage at end of turn for 4 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 26 turns | 25 turns |
| Level 2 | 25 turns | 24 turns |
| Level 3 | 24 turns | 23 turns |
| Level 4 | 23 turns | 22 turns |
| Level 5 | 22 turns | 21 turns |
| Level 6 | 21 turns | 20 turns |
| Level 7 | 20 turns | 19 turns |
| Level 8 | 19 turns | 18 turns |
| Level 9 | 18 turns | 17 turns |
| Level 10 | 17 turns | 16 turns |
| Level 11 | 16 turns | 15 turns |
| Level 12 | 15 turns | 14 turns |
| Level 13 | 14 turns | 13 turns |
| Level 14 | 13 turns | 12 turns |
| Level 15 | 12 turns | 11 turns |
| Max | 11 turns | 10 turns |
−1 turn at Limit Break 12
Captain Ability
Boosts STR and INT characters' ATK by 3.75x, heals crew by 3x character's RCV at end of turn, and makes crew's STRINT slots have matching slot effects
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Boosts INT characters' base stats by 75
Unlocks at Limit Break 8
Support Ability
INT characters
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 1% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 2% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,212 | 632 | 82 |
| Lv 99 | 2,879 | 1,489 | 310 |
| Lv 150 | 4,318 | 2,233 | 465 |
| Limit Break | 3,079+200 | 1,589+100 | 360+50 |
Limit Break
Boosts base HP by 50
Boosts base ATK by 25
Boosts base ATK by 25
Potential Ability 1: Own Special Charge Time Reduced
Boosts base RCV by 25
Show all 15
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Boosts INT characters' base stats by 75
Boosts base ATK by 25
Add 1 Power Slot
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base RCV by 25
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces character's Special charge time by 8 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 3 turns at start of quest
- Level 3
Reduces character's Special charge time by 5 turns at start of quest
- Level 4
Reduces character's Special charge time by 7 turns at start of quest
- Level 5
Reduces character's Special charge time by 8 turns at start of quest
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 140 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 170 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,048 | 1,576 | 328 |
| Lv 110 | 3,189 | 1,649 | 343 |
| Lv 120 | 3,471 | 1,795 | 373 |
| Lv 130 | 3,753 | 1,941 | 404 |
| Lv 150 | 4,318 | 2,233 | 465 |
Pirate Rumble
- Style
Supporter- DEF
- 214
- SPD
- 154
- Cost
- 35
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets enemies within medium range for ATK x 1.5 damage; targets INT-type teammates for DEF Up Lv.3 (15 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within medium range for ATK x 0.5 damage; targets INT-type teammates for DEF Up Lv.3 (6 s)
Charge time: 30 s
- Level 2
Targets enemies within medium range for ATK x 0.6 damage; targets INT-type teammates for DEF Up Lv.3 (7 s)
Charge time: 30 s
- Level 3
Targets enemies within medium range for ATK x 0.7 damage; targets INT-type teammates for DEF Up Lv.3 (8 s)
Charge time: 30 s
- Level 4
Targets enemies within medium range for ATK x 0.8 damage; targets INT-type teammates for DEF Up Lv.3 (9 s)
Charge time: 30 s
- Level 5
Targets enemies within medium range for ATK x 0.9 damage; targets INT-type teammates for DEF Up Lv.3 (10 s)
Charge time: 30 s
- Level 6
Targets enemies within medium range for ATK x 1 damage; targets INT-type teammates for DEF Up Lv.3 (11 s)
Charge time: 30 s
- Level 7
Targets enemies within medium range for ATK x 1.1 damage; targets INT-type teammates for DEF Up Lv.3 (12 s)
Charge time: 30 s
- Level 8
Targets enemies within medium range for ATK x 1.2 damage; targets INT-type teammates for DEF Up Lv.3 (13 s)
Charge time: 30 s
- Level 9
Targets enemies within medium range for ATK x 1.3 damage; targets INT-type teammates for DEF Up Lv.3 (14 s)
Charge time: 30 s
- Level 10
Targets enemies within medium range for ATK x 1.5 damage; targets INT-type teammates for DEF Up Lv.3 (15 s)
Charge time: 30 s
When remaining time is less than 50 s, INT-type teammates DEF Up Lv.2, HP Up Lv.3
Show all 5 levels
- Level 1
When remaining time is less than 40 s, INT-type teammates DEF Up Lv.1, HP Up Lv.1
- Level 2
When remaining time is less than 50 s, INT-type teammates DEF Up Lv.1, HP Up Lv.1
- Level 3
When remaining time is less than 50 s, INT-type teammates DEF Up Lv.1, HP Up Lv.2
- Level 4
When remaining time is less than 50 s, INT-type teammates DEF Up Lv.2, HP Up Lv.2
- Level 5
When remaining time is less than 50 s, INT-type teammates DEF Up Lv.2, HP Up Lv.3
60% chance to evade Damage Over Time
How to get
Kizuna Clash · 2021-02-09 – 2021-02-14Reward
Event · Kizuna Clash!!


























