
Eustass "Captain" Kid
Demonic Figure
Captain of the Kid Pirates. He confronts Kaido and Big Mom on the roof of Onigashima and unleashes Punk Rotten in order to pulverize Kaido with sheer mass.
Special
Reduces all enemies' HP by 20% (ignoring all defensive effects), boosts Driven and Striker characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 1 turn, boosts their ATK by 2.75x for 1 turn, changes their type slots and BLOCK slots to TND slots, and prevents their slot from being changed until Driven or Striker character lands a PERFECT strike. If crew has [ATK Up] status when Special is launched, boosts Driven and Striker characters' slot effects by 2.5x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces Driven and Striker characters' Special charge time by 3 turns, boosts their ATK by 5.25x and HP by 1.65x, makes their INTQCKTND slots have matching slot effects, but cuts crew's HP by 10% at end of turn
Crewmate Ability
Makes Driven and Striker characters' TND slots have matching slot effects
Unlocks at Limit Break 10
Boosts Driven and Striker characters' base stats by 100
Unlocks at Limit Break 25
Support Ability
Killer, Heat, Wire
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.5x until the next battle
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.2x until the next battle
- Level 2
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.25x until the next battle
- Level 3
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.3x until the next battle
- Level 4
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.35x until the next battle
- Level 5
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.5x until the next battle
Super Special

When any of the following characters are on the crew (except as Support Characters): Killer, Heat, Wire; or when crew HP is at 50% or below
Deals 100x character's ATK in non-type damage (ignoring all defensive effects and DEF) to all enemies, reduces Driven and Striker characters' Special charge time by 1 turn, adds +0.25x to the effect of ATK boosts that are launched after this Special by Driven or Striker characters for 1 turn (applies to boosts applied by Support Effect if supported character is a Driven or Striker class), and changes Driven characters to Super Driven
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,923 | 882 | 111 |
| Lv 99 | 3,847 | 1,765 | 223 |
| Lv 150 | 5,770 | 2,647 | 334 |
| Limit Break | 4,347+500 | 1,965+200 | 323+100 |
| Limit Break+ | 4,847+1,000 | 2,165+400 | 373+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 40
Show all 40
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 50
Boosts base RCV by 10
Add Crewmate Ability 1: Makes Driven and Striker characters' TND slots have matching slot effects
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 60
Boosts base HP by 70
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 80
Boosts base ATK by 30
Boosts base HP by 100
Boosts base RCV by 20
Add Crewmate Ability 2: Boosts Driven and Striker characters' base stats by 100
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 50
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,073 | 1,868 | 236 |
| Lv 110 | 4,261 | 1,955 | 246 |
| Lv 120 | 4,638 | 2,128 | 268 |
| Lv 130 | 5,015 | 2,301 | 290 |
| Lv 150 | 5,770 | 2,647 | 334 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 188
- SPD
- 169
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets teammates within medium range for ATK Up Lv.5 (20 s); targets enemies within large range (horizontal) for ATK x 3.2 damage; targets PSY-type enemies within large range (horizontal) for 100% chance of Special Bind (10 s), ATK Down Lv.8 (15 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets teammates within medium range for ATK Up Lv.1 (11 s); targets enemies within large range (horizontal) for ATK x 2.2 damage; targets PSY-type enemies within large range (horizontal) for 70% chance of Special Bind (10 s), ATK Down Lv.3 (11 s)
Charge time: 33 s
- Level 2
Targets teammates within medium range for ATK Up Lv.1 (12 s); targets enemies within large range (horizontal) for ATK x 2.3 damage; targets PSY-type enemies within large range (horizontal) for 73% chance of Special Bind (10 s), ATK Down Lv.3 (11 s)
Charge time: 33 s
- Level 3
Targets teammates within medium range for ATK Up Lv.1 (13 s); targets enemies within large range (horizontal) for ATK x 2.4 damage; targets PSY-type enemies within large range (horizontal) for 76% chance of Special Bind (10 s), ATK Down Lv.4 (12 s)
Charge time: 33 s
- Level 4
Targets teammates within medium range for ATK Up Lv.2 (14 s); targets enemies within large range (horizontal) for ATK x 2.5 damage; targets PSY-type enemies within large range (horizontal) for 79% chance of Special Bind (10 s), ATK Down Lv.4 (12 s)
Charge time: 33 s
- Level 5
Targets teammates within medium range for ATK Up Lv.2 (15 s); targets enemies within large range (horizontal) for ATK x 2.6 damage; targets PSY-type enemies within large range (horizontal) for 82% chance of Special Bind (10 s), ATK Down Lv.5 (13 s)
Charge time: 33 s
- Level 6
Targets teammates within medium range for ATK Up Lv.3 (16 s); targets enemies within large range (horizontal) for ATK x 2.7 damage; targets PSY-type enemies within large range (horizontal) for 85% chance of Special Bind (10 s), ATK Down Lv.5 (13 s)
Charge time: 33 s
- Level 7
Targets teammates within medium range for ATK Up Lv.3 (17 s); targets enemies within large range (horizontal) for ATK x 2.8 damage; targets PSY-type enemies within large range (horizontal) for 88% chance of Special Bind (10 s), ATK Down Lv.6 (14 s)
Charge time: 33 s
- Level 8
Targets teammates within medium range for ATK Up Lv.3 (18 s); targets enemies within large range (horizontal) for ATK x 2.9 damage; targets PSY-type enemies within large range (horizontal) for 91% chance of Special Bind (10 s), ATK Down Lv.6 (14 s)
Charge time: 33 s
- Level 9
Targets teammates within medium range for ATK Up Lv.4 (19 s); targets enemies within large range (horizontal) for ATK x 3 damage; targets PSY-type enemies within large range (horizontal) for 94% chance of Special Bind (10 s), ATK Down Lv.7 (15 s)
Charge time: 33 s
- Level 10
Targets teammates within medium range for ATK Up Lv.5 (20 s); targets enemies within large range (horizontal) for ATK x 3.2 damage; targets PSY-type enemies within large range (horizontal) for 100% chance of Special Bind (10 s), ATK Down Lv.8 (15 s)
Charge time: 33 s
INT-type teammates HP Up Lv.5, DEF Up Lv.5; when dealing damage, up to 3 times Driven class teammates ATK Up Lv.2
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.1, DEF Up Lv.1; when dealing damage, up to 3 times Driven class teammates ATK Up Lv.1
- Level 2
INT-type teammates HP Up Lv.2, DEF Up Lv.2; when dealing damage, up to 3 times Driven class teammates ATK Up Lv.1
- Level 3
INT-type teammates HP Up Lv.3, DEF Up Lv.3; when dealing damage, up to 3 times Driven class teammates ATK Up Lv.1
- Level 4
INT-type teammates HP Up Lv.4, DEF Up Lv.4; when dealing damage, up to 3 times Driven class teammates ATK Up Lv.1
- Level 5
INT-type teammates HP Up Lv.5, DEF Up Lv.5; when dealing damage, up to 3 times Driven class teammates ATK Up Lv.2
Completely evades Paralysis, reduce damage taken from PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Applies ATK Boost (Tandem) of 2x to Driven and Striker characters for 1 turn, and sets all enemies' DEF to 0 for 1 turn
When 1 Driven or Striker characters (not including self), and any 1 of the following characters are on the crew (total of 2 characters; except as Support Characters; Double Characters counts as 1): Killer, Heat, Wire, Monkey D. Luffy
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.25x to Driven and Striker characters for 1 turn, and halves all enemies' DEF for 1 turn
ConditionWhen 2 Driven characters (not including self), and any 1 of the following characters are on the crew (total of 3 characters; except as Support Characters; Double Characters counts as 1): Killer, Heat, Wire, Monkey D. Luffy
- Level 2
Applies ATK Boost (Tandem) of 1.5x to Driven and Striker characters for 1 turn, and halves all enemies' DEF for 1 turn
ConditionWhen 2 Driven characters (not including self), and any 1 of the following characters are on the crew (total of 3 characters; except as Support Characters; Double Characters counts as 1): Killer, Heat, Wire, Monkey D. Luffy
- Level 3
Applies ATK Boost (Tandem) of 1.5x to Driven and Striker characters for 1 turn, and drastically reduces all enemies' DEF for 1 turn
ConditionWhen 2 Driven characters (not including self), and any 1 of the following characters are on the crew (total of 3 characters; except as Support Characters; Double Characters counts as 1): Killer, Heat, Wire, Monkey D. Luffy
- Level 4
Applies ATK Boost (Tandem) of 1.75x to Driven and Striker characters for 1 turn, and drastically reduces all enemies' DEF for 1 turn
ConditionWhen 2 Driven or Striker characters (not including self), and any 1 of the following characters are on the crew (total of 3 characters; except as Support Characters; Double Characters counts as 1): Killer, Heat, Wire, Monkey D. Luffy
- Level 5
Applies ATK Boost (Tandem) of 2x to Driven and Striker characters for 1 turn, and sets all enemies' DEF to 0 for 1 turn
ConditionWhen 1 Driven or Striker characters (not including self), and any 1 of the following characters are on the crew (total of 2 characters; except as Support Characters; Double Characters counts as 1): Killer, Heat, Wire, Monkey D. Luffy
How to get
Featured · Apr 24, 2023 – May 12, 2023
Featured · Nov 27, 2022 – Dec 27, 2022
Featured · Nov 5, 2022 – Dec 3, 2022
Featured · Aug 6, 2022 – Sep 3, 2022
Featured · May 29, 2022 – Jun 27, 2022
Show more (1)
Featured · May 27, 2022 – Jun 27, 2022


























