
Captain Kid
Captain of the Kid Pirates. One of the "Worst Generation." Fought alongside Trafalgar Law against a Pacifista at Sabaody Archipelago. Wielding the power of magnetism, he can assemble any nearby metal objects into a giant arm. A.K.A. "Captain Kid."
Special
Changes own slot to STR and deals 9x character's ATK in STR damage to all enemies
| Level 1 | 11 turns |
| Level 2 | 10 turns |
| Level 3 | 9 turns |
| Level 4 | 8 turns |
| Level 5 | 7 turns |
| Max | 6 turns |
Captain Ability
Boosts Striker characters' ATK by 2.5x
Boosts Striker characters' ATK by 2.5x and reduces damage taken by 7%
Unlocks at Limit Break 6
Crewmate Ability
Boosts Striker characters' base ATK by 75
Unlocks at Limit Break 9
Support Ability
STR characters
Boosts the type effects of normal attacks for STR characters by 1.3x for 1 turn at start of final battle
Show all 5 levels
- Level 1
Boosts the type effects of normal attacks for STR characters by 1.1x for 1 turn at start of final battle
- Level 2
Boosts the type effects of normal attacks for STR characters by 1.1x for 1 turn at start of final battle
- Level 3
Boosts the type effects of normal attacks for STR characters by 1.2x for 1 turn at start of final battle
- Level 4
Boosts the type effects of normal attacks for STR characters by 1.2x for 1 turn at start of final battle
- Level 5
Boosts the type effects of normal attacks for STR characters by 1.3x for 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,138 | 651 | 21 |
| Lv 99 | 3,515 | 1,298 | 69 |
| Lv 150 | 5,272 | 1,947 | 103 |
| Limit Break | 3,665+150 | 1,438+140 | 179+110 |
Limit Break
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 40
Potential Ability 1: DEX Damage Reduction
Boosts base HP by 40
Show all 15
Power Up Captain Ability
Boosts base HP by 50
Boosts base RCV by 20
Add Crewmate Ability 1: Boosts Striker characters' base ATK by 75
Boosts base RCV by 40
Boosts base RCV by 50
Boosts base HP by 60
Boosts base ATK by 50
Add 1 Power Slot
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces damage taken from DEX characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 4%
- Level 5
Reduces damage taken from DEX characters by 5%
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,721 | 1,374 | 73 |
| Lv 110 | 3,893 | 1,437 | 76 |
| Lv 120 | 4,238 | 1,565 | 83 |
| Lv 130 | 4,582 | 1,692 | 89 |
| Lv 150 | 5,272 | 1,947 | 103 |


























