
Eustass Kid
Dragon-Challenging Magnetic Captain
Captain of the Kid Pirates. He challenges Kaido when the Emperor falls from the sky into the Kid Pirates' base. Unfazed by his descent from a Sky Island, Kaido takes him on.
Special
Removes STRDEXBOMBSUPERBOMB slots, deals non-type damage to all enemies based on the number of those slots removed (0-6; up to 3,000,000 damage), after dealing damage changes EMPTY slots to SUPERBOMB slots, and boosts DEX characters' ATK by 2.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 16
Captain Ability
Boosts DEX characters' ATK by 4x, boosts other characters' ATK by 3.75x, boosts DEX characters' ATK by 5x when they have BOMBSUPERBOMB slots, makes crew's TND slots into BOMB slots, slightly boosts crew's chance of landing on TND slots, makes BOMBSUPERBOMB slots have matching slot effects, and makes BOMBSUPERBOMB slots deal 0 damage to crew
Crewmate Ability
Boosts DEX characters' base stats by 75
Unlocks at Limit Break 10
Makes crew's BOMBSUPERBOMB slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
DEX characters
Once per quest, if enemy changes crew's slots, changes supported character's slot (including BLOCK slot) to BOMB and makes BOMB slots have matching slot effects for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if enemy changes crew's slots, changes supported character's slot to BOMB at start of crew's next turn
- Level 2
Once per quest, if enemy changes crew's slots, changes supported character's slot to BOMB at start of crew's next turn
- Level 3
Once per quest, if enemy changes crew's slots, changes supported character's slot to BOMB and makes BOMB slots have matching slot effects for 1 turn at start of crew's next turn
- Level 4
Once per quest, if enemy changes crew's slots, changes supported character's slot to BOMB and makes BOMB slots have matching slot effects for 1 turn at start of crew's next turn
- Level 5
Once per quest, if enemy changes crew's slots, changes supported character's slot (including BLOCK slot) to BOMB and makes BOMB slots have matching slot effects for 1 turn at start of crew's next turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Trafalgar Law, Killer, Basil Hawkins, Capone Bege, Jewelry Bonney, Scratchmen Apoo, X Drake, Urouge
Deals 100x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), changes all slots (including BLOCK slots) to BOMB, and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,711 | 988 | 111 |
| Lv 99 | 3,768 | 1,647 | 223 |
| Lv 150 | 5,652 | 2,470 | 334 |
| Limit Break | 4,278+510 | 1,857+210 | 313+90 |
| Limit Break+ | 4,628+860 | 2,057+410 | 388+165 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: QCK Damage Reduction
Boosts base HP by 30
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts DEX characters' base stats by 75
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 70
Boosts base HP by 70
Boosts base ATK by 20
Boosts base ATK by 20
Add Crewmate Ability 2: Makes crew's BOMBSUPERBOMB slots have matching slot effects
Boosts base HP by 100
Boosts base HP by 110
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 25
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base ATK by 25
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,989 | 1,743 | 236 |
| Lv 110 | 4,174 | 1,824 | 246 |
| Lv 120 | 4,543 | 1,985 | 268 |
| Lv 130 | 4,913 | 2,147 | 290 |
| Lv 150 | 5,652 | 2,470 | 334 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 277
- SPD
- 122
- Cost
- 55
Normal Attack → Normal Attack → Heal Self Lv.2
Targets enemies with high ATK
Targets team for DEF Up Lv.3 (25 s); targets enemies within large range (horizontal) for ATK x 2 damage
Charge time: 28 s
Show all 10 levels
- Level 1
Targets team for DEF Up Lv.1 (16 s); targets enemies within large range (horizontal) for ATK x 0.8 damage
Charge time: 28 s
- Level 2
Targets team for DEF Up Lv.1 (17 s); targets enemies within large range (horizontal) for ATK x 0.88 damage
Charge time: 28 s
- Level 3
Targets team for DEF Up Lv.1 (18 s); targets enemies within large range (horizontal) for ATK x 0.96 damage
Charge time: 28 s
- Level 4
Targets team for DEF Up Lv.1 (19 s); targets enemies within large range (horizontal) for ATK x 1.04 damage
Charge time: 28 s
- Level 5
Targets team for DEF Up Lv.1 (20 s); targets enemies within large range (horizontal) for ATK x 1.12 damage
Charge time: 28 s
- Level 6
Targets team for DEF Up Lv.2 (21 s); targets enemies within large range (horizontal) for ATK x 1.2 damage
Charge time: 28 s
- Level 7
Targets team for DEF Up Lv.2 (22 s); targets enemies within large range (horizontal) for ATK x 1.28 damage
Charge time: 28 s
- Level 8
Targets team for DEF Up Lv.2 (23 s); targets enemies within large range (horizontal) for ATK x 1.36 damage
Charge time: 28 s
- Level 9
Targets team for DEF Up Lv.2 (24 s); targets enemies within large range (horizontal) for ATK x 1.44 damage
Charge time: 28 s
- Level 10
Targets team for DEF Up Lv.3 (25 s); targets enemies within large range (horizontal) for ATK x 2 damage
Charge time: 28 s
DEX-type teammates DEF Up Lv.2, HP Up Lv.5
Show all 5 levels
- Level 1
DEX-type teammates DEF Up Lv.2, HP Up Lv.1
- Level 2
DEX-type teammates DEF Up Lv.2, HP Up Lv.2
- Level 3
DEX-type teammates DEF Up Lv.2, HP Up Lv.3
- Level 4
DEX-type teammates DEF Up Lv.2, HP Up Lv.4
- Level 5
DEX-type teammates DEF Up Lv.2, HP Up Lv.5
50% chance to evade Damage Over Time
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Nov 19, 2022 – Nov 27, 2022


























