
Bartholomew Kuma
Warlord of the Sea
One of the Seven Warlords of the Sea, endowed with powers from the Paw-Paw Fruit. Using the paws on his hands, he is able to repel nearly anything, including intangible things like pain and fatigue. He also has the ability to move nigh instantaneously, and normally wears gloves in order to hide his powers.
Special
Changes neighboring slots to STR and deals 1,000 damage to all enemies
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 13 turns |
| Level 2 | 19 turns | 12 turns |
| Level 3 | 18 turns | 11 turns |
| Level 4 | 17 turns | 10 turns |
| Level 5 | 16 turns | 9 turns |
| Level 6 | 15 turns | 8 turns |
| Max | 14 turns | 7 turns |
−3 turns at Limit Break 8
−4 turns at Limit Break 11
Captain Ability
Doubles STR characters' ATK and HP
Crewmate Ability
Boosts Shooter characters' base stats by 50
Unlocks at Limit Break 7
Makes Shooter characters' STR slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Sentomaru, Borsalino (Kizaru)
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot and adjacent slots to character's own type
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot and adjacent slots to character's own type
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,445 | 644 | 82 |
| Lv 99 | 2,734 | 1,205 | 262 |
| Lv 150 | 4,101 | 1,807 | 393 |
| Limit Break | 2,934+200 | 1,305+100 | 312+50 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 20
Potential Ability 1: DEX Damage Reduction
Boosts base ATK by 20
Show all 15
Boosts base ATK by 30
Add Crewmate Ability 1: Boosts Shooter characters' base stats by 50
Reduces Special charge time by 3 turns
Boosts base RCV by 30
Add 1 Power Slot
Reduces Special charge time by 4 turns
Add Crewmate Ability 2: Makes Shooter characters' STR slots have matching slot effects
Boosts base ATK by 50
Boosts base HP by 140
Potential Ability 2: Barrier Pierce
Potential Abilities
Reduces damage taken from DEX characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 4%
- Level 5
Reduces damage taken from DEX characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,894 | 1,275 | 277 |
| Lv 110 | 3,028 | 1,334 | 290 |
| Lv 120 | 3,296 | 1,452 | 315 |
| Lv 130 | 3,564 | 1,570 | 341 |
| Lv 150 | 4,101 | 1,807 | 393 |




















