
Bartholomew Kuma
Selfless Impulse
One of the former Warlords of the Sea. He was being repaired by the Revolutionary Army at Kamabakka Queendom, but suddenly broke loose and rushed off somewhere. Nobody knows what lies ahead of the man who completely lost his will.
Special
Deals 100x the amount of accumulated damage received before Special is launched in non-type damage to all enemies (maximum 20,000,000 damage). If crew's maximum HP is 60,000 or more, boosts the type effects of normal attacks for STR and DEX characters by 2.75x for 1 turn. If crew's maximum HP is 100,000 or more, further increases crew's type effect boost by +0.25 (this effect also applies to type effect boost from this Special). If crew's maximum HP is below 60,000, boosts the type effects of normal attacks for STR and DEX characters by 2.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Deals 100x the amount of accumulated damage received before Special is launched in non-type damage to all enemies (maximum 20,000,000 damage). If crew's maximum HP is 60,000 or more, boosts the type effects of normal attacks for STR and DEX characters by 2.75x for 1 turn. If crew's maximum HP is 100,000 or more, allows crew's type effect boost to be further increased up to 2 times, and further increases crew's type effect boost by +0.25 (this effect also applies to type effect boost from this Special). If crew's maximum HP is 150,000 or more, extends the duraton of crew's type effect boosts by 2 turns, and further increases crew's type effect boost by +0.5 (this effect also applies to type effect boost from this Special). If crew's maximum HP is below 60,000, boosts the type effects of normal attacks for STR and DEX characters by 2.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts STR and DEX characters' ATK by approximately 5x until a character lands a non-PERFECT strike (4.5x otherwise), doubles their HP, damages all enemies for 100x of damage received from the enemy at end of turn, and crew cannot be blown away by attack
Reduces Special charge time by 1 turn at start of quest, boosts STR and DEX characters' ATK by approximately 5.25x until a character lands a non-PERFECT strike (4.5x otherwise), boosts their HP by 2.25x, damages all enemies for 100x of damage received from the enemy at end of turn, and crew cannot be blown away by attack
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes crew immune to Remove SFX
Unlocks at Limit Break 10
Character cannot be blown away by attack
Unlocks at Limit Break 25
Support Ability
STR Powerhouse characters
Boosts the type effects of normal attacks for STR characters by 1.5x for 1 turn at start of final battle
Show all 5 levels
- Level 1
Boosts the type effects of normal attacks for STR characters by 1.1x for 1 turn at start of final battle
- Level 2
Boosts the type effects of normal attacks for STR characters by 1.2x for 1 turn at start of final battle
- Level 3
Boosts the type effects of normal attacks for STR characters by 1.3x for 1 turn at start of final battle
- Level 4
Boosts the type effects of normal attacks for STR characters by 1.4x for 1 turn at start of final battle
- Level 5
Boosts the type effects of normal attacks for STR characters by 1.5x for 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,248 | 913 | 146 |
| Lv 99 | 4,496 | 1,826 | 292 |
| Lv 150 | 6,744 | 2,739 | 438 |
| Limit Break | 4,896+400 | 2,076+250 | 392+100 |
| Limit Break+ | 5,396+900 | 2,276+450 | 442+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 10
Boosts base HP by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 40
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base RCV by 30
Add Crewmate Ability 1: Makes crew immune to Remove SFX
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 30
Boosts base ATK by 30
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 40
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base ATK by 50
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 70
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base ATK by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,760 | 1,933 | 309 |
| Lv 110 | 4,980 | 2,022 | 323 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,421 | 2,201 | 352 |
| New Captain Ability | |||
| Lv 130 | 5,862 | 2,380 | 380 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,744 | 2,739 | 438 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 213
- SPD
- 183
- Cost
- 20
Normal Attack → Power Attack → Normal Attack → Full Attack
Targets closest enemies
Targets enemies within large range for ATK x 2.5 damage; targets 3 enemies ignoring DEF for ATK x 2 damage; if team has 6 or more STR-type teammates, targets 1 DBF Style enemy for 100% chance of Forced Out (10 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 1.5 damage; targets 3 enemies ignoring DEF for ATK x 1.1 damage; if team has 6 or more STR-type teammates, targets 1 DBF Style enemy for 50% chance of Forced Out (10 s)
Charge time: 28 s
- Level 2
Targets enemies within large range for ATK x 1.6 damage; targets 3 enemies ignoring DEF for ATK x 1.2 damage; if team has 6 or more STR-type teammates, targets 1 DBF Style enemy for 55% chance of Forced Out (10 s)
Charge time: 28 s
- Level 3
Targets enemies within large range for ATK x 1.7 damage; targets 3 enemies ignoring DEF for ATK x 1.3 damage; if team has 6 or more STR-type teammates, targets 1 DBF Style enemy for 60% chance of Forced Out (10 s)
Charge time: 28 s
- Level 4
Targets enemies within large range for ATK x 1.8 damage; targets 3 enemies ignoring DEF for ATK x 1.4 damage; if team has 6 or more STR-type teammates, targets 1 DBF Style enemy for 65% chance of Forced Out (10 s)
Charge time: 28 s
- Level 5
Targets enemies within large range for ATK x 1.9 damage; targets 3 enemies ignoring DEF for ATK x 1.5 damage; if team has 6 or more STR-type teammates, targets 1 DBF Style enemy for 70% chance of Forced Out (10 s)
Charge time: 28 s
- Level 6
Targets enemies within large range for ATK x 2 damage; targets 3 enemies ignoring DEF for ATK x 1.6 damage; if team has 6 or more STR-type teammates, targets 1 DBF Style enemy for 75% chance of Forced Out (10 s)
Charge time: 28 s
- Level 7
Targets enemies within large range for ATK x 2.1 damage; targets 3 enemies ignoring DEF for ATK x 1.7 damage; if team has 6 or more STR-type teammates, targets 1 DBF Style enemy for 80% chance of Forced Out (10 s)
Charge time: 28 s
- Level 8
Targets enemies within large range for ATK x 2.2 damage; targets 3 enemies ignoring DEF for ATK x 1.8 damage; if team has 6 or more STR-type teammates, targets 1 DBF Style enemy for 85% chance of Forced Out (10 s)
Charge time: 28 s
- Level 9
Targets enemies within large range for ATK x 2.3 damage; targets 3 enemies ignoring DEF for ATK x 1.9 damage; if team has 6 or more STR-type teammates, targets 1 DBF Style enemy for 90% chance of Forced Out (10 s)
Charge time: 28 s
- Level 10
Targets enemies within large range for ATK x 2.5 damage; targets 3 enemies ignoring DEF for ATK x 2 damage; if team has 6 or more STR-type teammates, targets 1 DBF Style enemy for 100% chance of Forced Out (10 s)
Charge time: 28 s
STR-type teammates ATK Up Lv.5; self Blow Away % Up Lv.10; when Blowing Away enemy, up to 3 times STR-type teammates ATK Up Lv.3; If team has 6 or more STR-type teammates, DBF Style enemies Special CT Speed Down Lv.3
Show all 5 levels
- Level 1
STR-type teammates ATK Up Lv.1; self Blow Away % Up Lv.6; when Blowing Away enemy, up to 3 times STR-type teammates ATK Up Lv.1; If team has 6 or more STR-type teammates, DBF Style enemies Special CT Speed Down Lv.1
- Level 2
STR-type teammates ATK Up Lv.2; self Blow Away % Up Lv.7; when Blowing Away enemy, up to 3 times STR-type teammates ATK Up Lv.1; If team has 6 or more STR-type teammates, DBF Style enemies Special CT Speed Down Lv.1
- Level 3
STR-type teammates ATK Up Lv.3; self Blow Away % Up Lv.8; when Blowing Away enemy, up to 3 times STR-type teammates ATK Up Lv.2; If team has 6 or more STR-type teammates, DBF Style enemies Special CT Speed Down Lv.2
- Level 4
STR-type teammates ATK Up Lv.4; self Blow Away % Up Lv.9; when Blowing Away enemy, up to 3 times STR-type teammates ATK Up Lv.2; If team has 6 or more STR-type teammates, DBF Style enemies Special CT Speed Down Lv.2
- Level 5
STR-type teammates ATK Up Lv.5; self Blow Away % Up Lv.10; when Blowing Away enemy, up to 3 times STR-type teammates ATK Up Lv.3; If team has 6 or more STR-type teammates, DBF Style enemies Special CT Speed Down Lv.3
Completely evades Special Bind, reduce damage taken from DEX by 30%, increase damage dealt to DEX by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 1, 2026 – Nov 1, 2026
Featured · Feb 1, 2026 – Mar 1, 2026




















