
Bartholomew Kuma
Weak-Willed Pacifist
One of the Seven Warlords of the Sea. A man's life is shaped by various sufferings and partings, and by meetings and happiness. Creating trouble for many people along the way, a man's life continues until the promised final day.
Special
Reduces crew's Special charge time by 1 turn, reduces crew's Bind/Special Bind duration by 7 turns, applies "Territory: Cerebral class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns, and reduces crew's type effect boost effect by 0.5 but changes the type effect boost to a stackable boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as a type effect boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other type effect boost effect). If character has used "Memories of the Path Thus Far" 0 times, boosts the type effects of normal attacks for INT, Cerebral, and Free Spirit characters by 3.5x for 3 turns (cannot be removed by crew or enemies). If character has used "Memories of the Path Thus Far" 1 or more times and 4 or more Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc characters are on the crew, heals crew by 50x character's RCV (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), and applies Set Target status (Cerebral and Free Spirit characters will deal 2x damage, and their Special charge time will be reduced by 2 turns for every enemy with Set Target status defeated) to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects; Special charge time reduction effect is activated when defeating enemies with normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects))
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's VS Effect gauge and Switch Effect by 2 at start of quest, boosts INT, Cerebral, and Free Spirit characters' ATK by 6x, HP by 1.5x, makes crew's DEXRCV slots have matching slot effects, crew cannot be blown away by attack, and reduces character's Bind duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc characters are on the crew, boosts Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc characters' ATK by 1.25x. Reduces Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc characters's Special charge time by 3 turns at start of quest
Crewmate Ability
Reduces character's Special Reverse/Special Bind/Bind duration by 10 turns, and sets all slots to RAINBOW slots at start of quest (no stacking identical abilities)
If field has "Territory: Free Spirit class" or "Territory: Cerebral class", adds +0.2 to the minimum chain multiplier value (this effect can stack; boosts Free Spirit and Cerebral characters' base ATK by 60 otherwise)
Unlocks at Limit Break 25
Support Ability
Jewelry Bonney
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT, Cerebral, and Free Spirit characters by 2.25x for 2 turns, and boosts the ATK of the next final tap performed by crew by 10% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT, Cerebral, and Free Spirit characters by 1.5x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT, Cerebral, and Free Spirit characters by 1.75x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT, Cerebral, and Free Spirit characters by 2x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT, Cerebral, and Free Spirit characters by 2.25x for 2 turns
- Level 5
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT, Cerebral, and Free Spirit characters by 2.25x for 2 turns, and boosts the ATK of the next final tap performed by crew by 10% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
Super Special

When Jewelry Bonney and any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Borsalino (Kizaru), Sentomaru, Stussy, Monkey D. Luffy, Dr. Vegapunk (Stella), Ginny, Emporio Ivankov, Sabo, Monkey D. Dragon
Reduces Captain and character's Special charge time by 17 turns, allows crew to heal over the max HP limit for 1 turn (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), changes INT characters to Super INT, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,190 | 907 | 158 |
| Lv 99 | 4,380 | 1,813 | 316 |
| Lv 150 | 6,570 | 2,719 | 474 |
| Limit Break | 4,880+500 | 2,013+200 | 416+100 |
| Limit Break+ | 5,380+1,000 | 2,213+400 | 466+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 20
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 2: Super Tandem Boost
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 30
Boosts base ATK by 30
Add Crewmate Ability 2: If field has "Territory: Free Spirit class" or "Territory: Cerebral class", adds +0.2 to the minimum chain multiplier value (this effect can stack; boosts Free Spirit and Cerebral characters' base ATK by 60 otherwise)
Boosts base HP by 80
Boosts base ATK by 40
Boosts base RCV by 40
Boosts base HP by 80
Potential Ability 3: Damage Limit Break: Type
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 150
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,637 | 1,919 | 334 |
| Lv 110 | 4,852 | 2,008 | 350 |
| Lv 120 | 5,281 | 2,186 | 381 |
| Lv 130 | 5,711 | 2,363 | 412 |
| Lv 150 | 6,570 | 2,719 | 474 |
Pirate Rumble
- Style
Healer- DEF
- 174
- SPD
- 142
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets INT-type/Free Spirit class teammates for ATK Up Lv.6 (30 s), DEF Up Lv.6 (30 s); targets Driven class enemies for 100% chance of Halve Stats (20 s); targets enemies within large range for ATK x 3 damage; targets "Jewelry Bonney" teammates for Special CT 30% reduction, 100% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (30 s), ATK x 3 Counter stance (30 s)
Charge time: 40 s
Show all 10 levels
- Level 1
Targets INT-type/Free Spirit class teammates for ATK Up Lv.1 (21 s), DEF Up Lv.1 (21 s); targets Driven class enemies for 73% chance of Halve Stats (11 s); targets enemies within large range for ATK x 2.1 damage; targets "Jewelry Bonney" teammates for Special CT 21% reduction, 73% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (21 s), ATK x 2.1 Counter stance (21 s)
Charge time: 40 s
- Level 2
Targets INT-type/Free Spirit class teammates for ATK Up Lv.1 (22 s), DEF Up Lv.1 (22 s); targets Driven class enemies for 76% chance of Halve Stats (12 s); targets enemies within large range for ATK x 2.2 damage; targets "Jewelry Bonney" teammates for Special CT 22% reduction, 76% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (22 s), ATK x 2.2 Counter stance (22 s)
Charge time: 40 s
- Level 3
Targets INT-type/Free Spirit class teammates for ATK Up Lv.2 (23 s), DEF Up Lv.2 (23 s); targets Driven class enemies for 79% chance of Halve Stats (13 s); targets enemies within large range for ATK x 2.3 damage; targets "Jewelry Bonney" teammates for Special CT 23% reduction, 79% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (23 s), ATK x 2.3 Counter stance (23 s)
Charge time: 40 s
- Level 4
Targets INT-type/Free Spirit class teammates for ATK Up Lv.2 (24 s), DEF Up Lv.2 (24 s); targets Driven class enemies for 82% chance of Halve Stats (14 s); targets enemies within large range for ATK x 2.4 damage; targets "Jewelry Bonney" teammates for Special CT 24% reduction, 82% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (24 s), ATK x 2.4 Counter stance (24 s)
Charge time: 40 s
- Level 5
Targets INT-type/Free Spirit class teammates for ATK Up Lv.3 (25 s), DEF Up Lv.3 (25 s); targets Driven class enemies for 85% chance of Halve Stats (15 s); targets enemies within large range for ATK x 2.5 damage; targets "Jewelry Bonney" teammates for Special CT 25% reduction, 85% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (25 s), ATK x 2.5 Counter stance (25 s)
Charge time: 40 s
- Level 6
Targets INT-type/Free Spirit class teammates for ATK Up Lv.3 (26 s), DEF Up Lv.3 (26 s); targets Driven class enemies for 88% chance of Halve Stats (16 s); targets enemies within large range for ATK x 2.6 damage; targets "Jewelry Bonney" teammates for Special CT 26% reduction, 88% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (26 s), ATK x 2.6 Counter stance (26 s)
Charge time: 40 s
- Level 7
Targets INT-type/Free Spirit class teammates for ATK Up Lv.4 (27 s), DEF Up Lv.4 (27 s); targets Driven class enemies for 91% chance of Halve Stats (17 s); targets enemies within large range for ATK x 2.7 damage; targets "Jewelry Bonney" teammates for Special CT 27% reduction, 91% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (27 s), ATK x 2.7 Counter stance (27 s)
Charge time: 40 s
- Level 8
Targets INT-type/Free Spirit class teammates for ATK Up Lv.4 (28 s), DEF Up Lv.4 (28 s); targets Driven class enemies for 94% chance of Halve Stats (18 s); targets enemies within large range for ATK x 2.8 damage; targets "Jewelry Bonney" teammates for Special CT 28% reduction, 94% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (28 s), ATK x 2.8 Counter stance (28 s)
Charge time: 40 s
- Level 9
Targets INT-type/Free Spirit class teammates for ATK Up Lv.5 (29 s), DEF Up Lv.5 (29 s); targets Driven class enemies for 97% chance of Halve Stats (19 s); targets enemies within large range for ATK x 2.9 damage; targets "Jewelry Bonney" teammates for Special CT 29% reduction, 97% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (29 s), ATK x 2.9 Counter stance (29 s)
Charge time: 40 s
- Level 10
Targets INT-type/Free Spirit class teammates for ATK Up Lv.6 (30 s), DEF Up Lv.6 (30 s); targets Driven class enemies for 100% chance of Halve Stats (20 s); targets enemies within large range for ATK x 3 damage; targets "Jewelry Bonney" teammates for Special CT 30% reduction, 100% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (30 s), ATK x 3 Counter stance (30 s)
Charge time: 40 s
INT-type/Free Spirit class teammates ATK Up Lv.7, RCV Up Lv.7, DEF Up Lv.7; if "Jewelry Bonney" is on the team, when appearing on the field, self Special CT 50% reduction; when receiving damage, up to 12 times targets INT-type/Free Spirit class teammates for RCV x 1 healing
Show all 5 levels
- Level 1
INT-type/Free Spirit class teammates ATK Up Lv.3, RCV Up Lv.3, DEF Up Lv.3; if "Jewelry Bonney" is on the team, when appearing on the field, self Special CT 25% reduction; when receiving damage, up to 12 times targets INT-type/Free Spirit class teammates for RCV x 0.6 healing
- Level 2
INT-type/Free Spirit class teammates ATK Up Lv.4, RCV Up Lv.4, DEF Up Lv.4; if "Jewelry Bonney" is on the team, when appearing on the field, self Special CT 30% reduction; when receiving damage, up to 12 times targets INT-type/Free Spirit class teammates for RCV x 0.7 healing
- Level 3
INT-type/Free Spirit class teammates ATK Up Lv.5, RCV Up Lv.5, DEF Up Lv.5; if "Jewelry Bonney" is on the team, when appearing on the field, self Special CT 35% reduction; when receiving damage, up to 12 times targets INT-type/Free Spirit class teammates for RCV x 0.8 healing
- Level 4
INT-type/Free Spirit class teammates ATK Up Lv.6, RCV Up Lv.6, DEF Up Lv.6; if "Jewelry Bonney" is on the team, when appearing on the field, self Special CT 40% reduction; when receiving damage, up to 12 times targets INT-type/Free Spirit class teammates for RCV x 0.9 healing
- Level 5
INT-type/Free Spirit class teammates ATK Up Lv.7, RCV Up Lv.7, DEF Up Lv.7; if "Jewelry Bonney" is on the team, when appearing on the field, self Special CT 50% reduction; when receiving damage, up to 12 times targets INT-type/Free Spirit class teammates for RCV x 1 healing
Completely evades Action Bind/Confusion, reduce damage taken from PSY by 30%
Grand Party
STR/INT/PSY-type teammates HP, SPD Up Lv.6, DEF Up Lv.4; Free Spirit/Cerebral class teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; revives Free Spirit/Cerebral class teammates up to 1 time at 50% HP
Show all 5 levels
- Level 1
STR/INT/PSY-type teammates HP, SPD Up Lv.2, DEF Up Lv.1; Free Spirit/Cerebral class teammates ATK, RCV Up Lv.2, Special CT Speed Up Lv.1; revives Free Spirit/Cerebral class teammates up to 1 time at 30% HP
- Level 2
STR/INT/PSY-type teammates HP, SPD Up Lv.3, DEF Up Lv.2; Free Spirit/Cerebral class teammates ATK, RCV Up Lv.3, Special CT Speed Up Lv.1; revives Free Spirit/Cerebral class teammates up to 1 time at 35% HP
- Level 3
STR/INT/PSY-type teammates HP, SPD Up Lv.4, DEF Up Lv.3; Free Spirit/Cerebral class teammates ATK, RCV Up Lv.4, Special CT Speed Up Lv.2; revives Free Spirit/Cerebral class teammates up to 1 time at 40% HP
- Level 4
STR/INT/PSY-type teammates HP, SPD Up Lv.5, DEF Up Lv.3; Free Spirit/Cerebral class teammates ATK, RCV Up Lv.5, Special CT Speed Up Lv.2; revives Free Spirit/Cerebral class teammates up to 1 time at 45% HP
- Level 5
STR/INT/PSY-type teammates HP, SPD Up Lv.6, DEF Up Lv.4; Free Spirit/Cerebral class teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; revives Free Spirit/Cerebral class teammates up to 1 time at 50% HP
Targets STR/INT/PSY-type/Free Spirit/Cerebral class teammates for 100% chance to evade Forced Out (20 s); targets team for 800 HP per interval healing (30 s); targets all enemies for 6000 damage
After receiving 30,000 damage
Can be used 3 times
Show all 5 levels
- Level 1
Targets STR/INT/PSY-type/Free Spirit/Cerebral class teammates for 100% chance to evade Forced Out (16 s); targets team for 480 HP per interval healing (26 s); targets all enemies for 4000 damage
- Level 2
Targets STR/INT/PSY-type/Free Spirit/Cerebral class teammates for 100% chance to evade Forced Out (17 s); targets team for 560 HP per interval healing (27 s); targets all enemies for 4500 damage
- Level 3
Targets STR/INT/PSY-type/Free Spirit/Cerebral class teammates for 100% chance to evade Forced Out (18 s); targets team for 640 HP per interval healing (28 s); targets all enemies for 5000 damage
- Level 4
Targets STR/INT/PSY-type/Free Spirit/Cerebral class teammates for 100% chance to evade Forced Out (19 s); targets team for 720 HP per interval healing (29 s); targets all enemies for 5500 damage
- Level 5
Targets STR/INT/PSY-type/Free Spirit/Cerebral class teammates for 100% chance to evade Forced Out (20 s); targets team for 800 HP per interval healing (30 s); targets all enemies for 6000 damage
Super Tandem
Raises Boost Level of Scientist Egghead Arc characters by 5 and raises Boost Level of Bonney Pirates Revolutionary Army Straw Hat Pirates characters by 6 for 1 turn
When a Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Scientist Egghead Arc characters by 1 and raises Boost Level of Bonney Pirates Revolutionary Army Straw Hat Pirates characters by 2 for 1 turn
ConditionWhen a Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc character performs Super Tandem
- Level 2
Raises Boost Level of Scientist Egghead Arc characters by 2 and raises Boost Level of Bonney Pirates Revolutionary Army Straw Hat Pirates characters by 3 for 1 turn
ConditionWhen a Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc character performs Super Tandem
- Level 3
Raises Boost Level of Scientist Egghead Arc characters by 3 and raises Boost Level of Bonney Pirates Revolutionary Army Straw Hat Pirates characters by 4 for 1 turn
ConditionWhen a Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc character performs Super Tandem
- Level 4
Raises Boost Level of Scientist Egghead Arc characters by 4 and raises Boost Level of Bonney Pirates Revolutionary Army Straw Hat Pirates characters by 5 for 1 turn
ConditionWhen a Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc character performs Super Tandem
- Level 5
Raises Boost Level of Scientist Egghead Arc characters by 5 and raises Boost Level of Bonney Pirates Revolutionary Army Straw Hat Pirates characters by 6 for 1 turn
ConditionWhen a Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc character performs Super Tandem
How to get
Featured · Jun 13, 2026 – Jun 20, 2026
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