Bartholomew Kuma

Weak-Willed Pacifist

One of the Seven Warlords of the Sea. A man's life is shaped by various sufferings and partings, and by meetings and happiness. Creating trouble for many people along the way, a man's life continues until the promised final day.

Special

Memories of the Path Thus Far

Reduces crew's Special charge time by 1 turn, reduces crew's Bind/Special Bind duration by 7 turns, applies "Territory: Cerebral class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns, and reduces crew's type effect boost effect by 0.5 but changes the type effect boost to a stackable boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as a type effect boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other type effect boost effect). If character has used "Memories of the Path Thus Far" 0 times, boosts the type effects of normal attacks for INT, Cerebral, and Free Spirit characters by 3.5x for 3 turns (cannot be removed by crew or enemies). If character has used "Memories of the Path Thus Far" 1 or more times and 4 or more Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc characters are on the crew, heals crew by 50x character's RCV (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), and applies Set Target status (Cerebral and Free Spirit characters will deal 2x damage, and their Special charge time will be reduced by 2 turns for every enemy with Set Target status defeated) to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects; Special charge time reduction effect is activated when defeating enemies with normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects))

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Kuma's Life

Reduces crew's VS Effect gauge and Switch Effect by 2 at start of quest, boosts INT, Cerebral, and Free Spirit characters' ATK by 6x, HP by 1.5x, makes crew's DEXRCV slots have matching slot effects, crew cannot be blown away by attack, and reduces character's Bind duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc characters are on the crew, boosts Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc characters' ATK by 1.25x. Reduces Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc characters's Special charge time by 3 turns at start of quest

Crewmate Ability

UNIQ

Reduces character's Special Reverse/Special Bind/Bind duration by 10 turns, and sets all slots to RAINBOW slots at start of quest (no stacking identical abilities)

UNIQ

If field has "Territory: Free Spirit class" or "Territory: Cerebral class", adds +0.2 to the minimum chain multiplier value (this effect can stack; boosts Free Spirit and Cerebral characters' base ATK by 60 otherwise)

Unlocks at Limit Break 25

Support Ability

Supported Characters

Jewelry Bonney

Level 5 (Max)

Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT, Cerebral, and Free Spirit characters by 2.25x for 2 turns, and boosts the ATK of the next final tap performed by crew by 10% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT, Cerebral, and Free Spirit characters by 1.5x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT, Cerebral, and Free Spirit characters by 1.75x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT, Cerebral, and Free Spirit characters by 2x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT, Cerebral, and Free Spirit characters by 2.25x for 2 turns

  5. Level 5

    Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for INT, Cerebral, and Free Spirit characters by 2.25x for 2 turns, and boosts the ATK of the next final tap performed by crew by 10% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

Super Special

EX Super
Condition

When Jewelry Bonney and any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Borsalino (Kizaru), Sentomaru, Stussy, Monkey D. Luffy, Dr. Vegapunk (Stella), Ginny, Emporio Ivankov, Sabo, Monkey D. Dragon

Reduces Captain and character's Special charge time by 17 turns, allows crew to heal over the max HP limit for 1 turn (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), changes INT characters to Super INT, and changes Cerebral characters to Super Cerebral

Stats

HPATKRCV
Lv 12,190907158
Lv 994,3801,813316
Lv 1506,5702,719474
Limit Break4,880+5002,013+200416+100
Limit Break+5,380+1,0002,213+400466+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base ATK by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 20

07

Boosts base RCV by 10

08

Boosts base ATK by 10

09

Boosts base HP by 20

10

Boosts base HP by 30

11

Boosts base ATK by 10

12

Boosts base HP by 30

13

Boosts base RCV by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Super Tandem Boost

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base ATK by 30

19

Boosts base HP by 50

20

Boosts base RCV by 30

21

Boosts base HP by 60

22

Boosts base HP by 60

23

Boosts base ATK by 30

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: If field has "Territory: Free Spirit class" or "Territory: Cerebral class", adds +0.2 to the minimum chain multiplier value (this effect can stack; boosts Free Spirit and Cerebral characters' base ATK by 60 otherwise)

26

Boosts base HP by 80

27

Boosts base ATK by 40

28

Boosts base RCV by 40

29

Boosts base HP by 80

30

Potential Ability 3: Damage Limit Break: Type

31

Expand Limit Break (LB+)

32

Boosts base HP by 150

33

Boosts base ATK by 50

34

Boosts base HP by 150

35

Boosts base RCV by 20

36

Boosts base ATK by 50

37

Boosts base RCV by 30

38

Boosts base ATK by 100

39

Boosts base HP by 200

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Damage Limit Break: Type
Level 5 (Max)

Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Level Limit Break

HPATKRCV
Lv 1054,6371,919334
Lv 1104,8522,008350
Lv 1205,2812,186381
Lv 1305,7112,363412
Lv 1506,5702,719474

Pirate Rumble

Style
Healer
DEF
174
SPD
142
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Memories of the Path Thus Far
Level 10 (Max)

Targets INT-type/Free Spirit class teammates for ATK Up Lv.6 (30 s), DEF Up Lv.6 (30 s); targets Driven class enemies for 100% chance of Halve Stats (20 s); targets enemies within large range for ATK x 3 damage; targets "Jewelry Bonney" teammates for Special CT 30% reduction, 100% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (30 s), ATK x 3 Counter stance (30 s)

Charge time: 40 s

Show all 10 levels
  1. Level 1

    Targets INT-type/Free Spirit class teammates for ATK Up Lv.1 (21 s), DEF Up Lv.1 (21 s); targets Driven class enemies for 73% chance of Halve Stats (11 s); targets enemies within large range for ATK x 2.1 damage; targets "Jewelry Bonney" teammates for Special CT 21% reduction, 73% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (21 s), ATK x 2.1 Counter stance (21 s)

    Charge time: 40 s

  2. Level 2

    Targets INT-type/Free Spirit class teammates for ATK Up Lv.1 (22 s), DEF Up Lv.1 (22 s); targets Driven class enemies for 76% chance of Halve Stats (12 s); targets enemies within large range for ATK x 2.2 damage; targets "Jewelry Bonney" teammates for Special CT 22% reduction, 76% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (22 s), ATK x 2.2 Counter stance (22 s)

    Charge time: 40 s

  3. Level 3

    Targets INT-type/Free Spirit class teammates for ATK Up Lv.2 (23 s), DEF Up Lv.2 (23 s); targets Driven class enemies for 79% chance of Halve Stats (13 s); targets enemies within large range for ATK x 2.3 damage; targets "Jewelry Bonney" teammates for Special CT 23% reduction, 79% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (23 s), ATK x 2.3 Counter stance (23 s)

    Charge time: 40 s

  4. Level 4

    Targets INT-type/Free Spirit class teammates for ATK Up Lv.2 (24 s), DEF Up Lv.2 (24 s); targets Driven class enemies for 82% chance of Halve Stats (14 s); targets enemies within large range for ATK x 2.4 damage; targets "Jewelry Bonney" teammates for Special CT 24% reduction, 82% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (24 s), ATK x 2.4 Counter stance (24 s)

    Charge time: 40 s

  5. Level 5

    Targets INT-type/Free Spirit class teammates for ATK Up Lv.3 (25 s), DEF Up Lv.3 (25 s); targets Driven class enemies for 85% chance of Halve Stats (15 s); targets enemies within large range for ATK x 2.5 damage; targets "Jewelry Bonney" teammates for Special CT 25% reduction, 85% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (25 s), ATK x 2.5 Counter stance (25 s)

    Charge time: 40 s

  6. Level 6

    Targets INT-type/Free Spirit class teammates for ATK Up Lv.3 (26 s), DEF Up Lv.3 (26 s); targets Driven class enemies for 88% chance of Halve Stats (16 s); targets enemies within large range for ATK x 2.6 damage; targets "Jewelry Bonney" teammates for Special CT 26% reduction, 88% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (26 s), ATK x 2.6 Counter stance (26 s)

    Charge time: 40 s

  7. Level 7

    Targets INT-type/Free Spirit class teammates for ATK Up Lv.4 (27 s), DEF Up Lv.4 (27 s); targets Driven class enemies for 91% chance of Halve Stats (17 s); targets enemies within large range for ATK x 2.7 damage; targets "Jewelry Bonney" teammates for Special CT 27% reduction, 91% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (27 s), ATK x 2.7 Counter stance (27 s)

    Charge time: 40 s

  8. Level 8

    Targets INT-type/Free Spirit class teammates for ATK Up Lv.4 (28 s), DEF Up Lv.4 (28 s); targets Driven class enemies for 94% chance of Halve Stats (18 s); targets enemies within large range for ATK x 2.8 damage; targets "Jewelry Bonney" teammates for Special CT 28% reduction, 94% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (28 s), ATK x 2.8 Counter stance (28 s)

    Charge time: 40 s

  9. Level 9

    Targets INT-type/Free Spirit class teammates for ATK Up Lv.5 (29 s), DEF Up Lv.5 (29 s); targets Driven class enemies for 97% chance of Halve Stats (19 s); targets enemies within large range for ATK x 2.9 damage; targets "Jewelry Bonney" teammates for Special CT 29% reduction, 97% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (29 s), ATK x 2.9 Counter stance (29 s)

    Charge time: 40 s

  10. Level 10

    Targets INT-type/Free Spirit class teammates for ATK Up Lv.6 (30 s), DEF Up Lv.6 (30 s); targets Driven class enemies for 100% chance of Halve Stats (20 s); targets enemies within large range for ATK x 3 damage; targets "Jewelry Bonney" teammates for Special CT 30% reduction, 100% chance of Haste; if "Jewelry Bonney" is on the team, activates Provoke on self (30 s), ATK x 3 Counter stance (30 s)

    Charge time: 40 s

Ability
Level 5 (Max)

INT-type/Free Spirit class teammates ATK Up Lv.7, RCV Up Lv.7, DEF Up Lv.7; if "Jewelry Bonney" is on the team, when appearing on the field, self Special CT 50% reduction; when receiving damage, up to 12 times targets INT-type/Free Spirit class teammates for RCV x 1 healing

Show all 5 levels
  1. Level 1

    INT-type/Free Spirit class teammates ATK Up Lv.3, RCV Up Lv.3, DEF Up Lv.3; if "Jewelry Bonney" is on the team, when appearing on the field, self Special CT 25% reduction; when receiving damage, up to 12 times targets INT-type/Free Spirit class teammates for RCV x 0.6 healing

  2. Level 2

    INT-type/Free Spirit class teammates ATK Up Lv.4, RCV Up Lv.4, DEF Up Lv.4; if "Jewelry Bonney" is on the team, when appearing on the field, self Special CT 30% reduction; when receiving damage, up to 12 times targets INT-type/Free Spirit class teammates for RCV x 0.7 healing

  3. Level 3

    INT-type/Free Spirit class teammates ATK Up Lv.5, RCV Up Lv.5, DEF Up Lv.5; if "Jewelry Bonney" is on the team, when appearing on the field, self Special CT 35% reduction; when receiving damage, up to 12 times targets INT-type/Free Spirit class teammates for RCV x 0.8 healing

  4. Level 4

    INT-type/Free Spirit class teammates ATK Up Lv.6, RCV Up Lv.6, DEF Up Lv.6; if "Jewelry Bonney" is on the team, when appearing on the field, self Special CT 40% reduction; when receiving damage, up to 12 times targets INT-type/Free Spirit class teammates for RCV x 0.9 healing

  5. Level 5

    INT-type/Free Spirit class teammates ATK Up Lv.7, RCV Up Lv.7, DEF Up Lv.7; if "Jewelry Bonney" is on the team, when appearing on the field, self Special CT 50% reduction; when receiving damage, up to 12 times targets INT-type/Free Spirit class teammates for RCV x 1 healing

Resilience

Completely evades Action Bind/Confusion, reduce damage taken from PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

STR/INT/PSY-type teammates HP, SPD Up Lv.6, DEF Up Lv.4; Free Spirit/Cerebral class teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; revives Free Spirit/Cerebral class teammates up to 1 time at 50% HP

Show all 5 levels
  1. Level 1

    STR/INT/PSY-type teammates HP, SPD Up Lv.2, DEF Up Lv.1; Free Spirit/Cerebral class teammates ATK, RCV Up Lv.2, Special CT Speed Up Lv.1; revives Free Spirit/Cerebral class teammates up to 1 time at 30% HP

  2. Level 2

    STR/INT/PSY-type teammates HP, SPD Up Lv.3, DEF Up Lv.2; Free Spirit/Cerebral class teammates ATK, RCV Up Lv.3, Special CT Speed Up Lv.1; revives Free Spirit/Cerebral class teammates up to 1 time at 35% HP

  3. Level 3

    STR/INT/PSY-type teammates HP, SPD Up Lv.4, DEF Up Lv.3; Free Spirit/Cerebral class teammates ATK, RCV Up Lv.4, Special CT Speed Up Lv.2; revives Free Spirit/Cerebral class teammates up to 1 time at 40% HP

  4. Level 4

    STR/INT/PSY-type teammates HP, SPD Up Lv.5, DEF Up Lv.3; Free Spirit/Cerebral class teammates ATK, RCV Up Lv.5, Special CT Speed Up Lv.2; revives Free Spirit/Cerebral class teammates up to 1 time at 45% HP

  5. Level 5

    STR/INT/PSY-type teammates HP, SPD Up Lv.6, DEF Up Lv.4; Free Spirit/Cerebral class teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; revives Free Spirit/Cerebral class teammates up to 1 time at 50% HP

Memories of the Path Thus Far
Level 5 (Max)

Targets STR/INT/PSY-type/Free Spirit/Cerebral class teammates for 100% chance to evade Forced Out (20 s); targets team for 800 HP per interval healing (30 s); targets all enemies for 6000 damage

Condition

After receiving 30,000 damage

Can be used 3 times

Show all 5 levels
  1. Level 1

    Targets STR/INT/PSY-type/Free Spirit/Cerebral class teammates for 100% chance to evade Forced Out (16 s); targets team for 480 HP per interval healing (26 s); targets all enemies for 4000 damage

  2. Level 2

    Targets STR/INT/PSY-type/Free Spirit/Cerebral class teammates for 100% chance to evade Forced Out (17 s); targets team for 560 HP per interval healing (27 s); targets all enemies for 4500 damage

  3. Level 3

    Targets STR/INT/PSY-type/Free Spirit/Cerebral class teammates for 100% chance to evade Forced Out (18 s); targets team for 640 HP per interval healing (28 s); targets all enemies for 5000 damage

  4. Level 4

    Targets STR/INT/PSY-type/Free Spirit/Cerebral class teammates for 100% chance to evade Forced Out (19 s); targets team for 720 HP per interval healing (29 s); targets all enemies for 5500 damage

  5. Level 5

    Targets STR/INT/PSY-type/Free Spirit/Cerebral class teammates for 100% chance to evade Forced Out (20 s); targets team for 800 HP per interval healing (30 s); targets all enemies for 6000 damage

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Scientist Egghead Arc characters by 5 and raises Boost Level of Bonney Pirates Revolutionary Army Straw Hat Pirates characters by 6 for 1 turn

Condition

When a Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Scientist Egghead Arc characters by 1 and raises Boost Level of Bonney Pirates Revolutionary Army Straw Hat Pirates characters by 2 for 1 turn

    Condition

    When a Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc character performs Super Tandem

  2. Level 2

    Raises Boost Level of Scientist Egghead Arc characters by 2 and raises Boost Level of Bonney Pirates Revolutionary Army Straw Hat Pirates characters by 3 for 1 turn

    Condition

    When a Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc character performs Super Tandem

  3. Level 3

    Raises Boost Level of Scientist Egghead Arc characters by 3 and raises Boost Level of Bonney Pirates Revolutionary Army Straw Hat Pirates characters by 4 for 1 turn

    Condition

    When a Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc character performs Super Tandem

  4. Level 4

    Raises Boost Level of Scientist Egghead Arc characters by 4 and raises Boost Level of Bonney Pirates Revolutionary Army Straw Hat Pirates characters by 5 for 1 turn

    Condition

    When a Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc character performs Super Tandem

  5. Level 5

    Raises Boost Level of Scientist Egghead Arc characters by 5 and raises Boost Level of Bonney Pirates Revolutionary Army Straw Hat Pirates characters by 6 for 1 turn

    Condition

    When a Bonney Pirates Revolutionary Army Straw Hat Pirates Scientist Egghead Arc character performs Super Tandem

How to get

Sugo-Fest

Featured · Jun 13, 2026 – Jun 20, 2026

Sugo-Fest

Featured · May 10, 2026 – Jul 5, 2026

Sugo-Fest

Featured · Dec 30, 2025 – Feb 22, 2026

2026 Celebration Super Sugo-Fest!

Featured · Dec 27, 2025 – Feb 22, 2026

Sugo-Fest

Featured · Dec 27, 2025 – Feb 22, 2026

Family

Bartholomew Kuma
Bartholomew KumaBartholomew KumaBartholomew KumaBartholomew KumaBartholomew KumaBartholomew KumaBartholomew KumaBartholomew KumaBartholomew KumaBartholomew KumaBartholomew KumaBartholomew KumaBartholomew KumaTyrant Bartholomew Kuma: NeoTyrant Bartholomew Kuma: NeoBartholomew KumaBartholomew KumaTyrant Bartholomew KumaTyrant Bartholomew KumaBartholomew KumaBartholomew Kuma
Linked families
Dragon & Ivankov & KumaIvankov & KumaKuma & Ginny