
Bartholomew Kuma
Rampaging Incident at the Sacred Land
One of the former Warlords of the Sea. He climbs the Red Line and arrives at Marijoa. There, he is attacked by Navy Fleet Admiral Sakazuki, but Kuma ignores the onslaught and continues his relentless march.
Special
Reduces Cerebral and Powerhouse characters' Special charge time by 1 turn and Switch Effect by 3, reduces crew's Blown Away duration by 4 turns, and boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.8x) for 3 turns. If crew has 4 or more Paramythia-type Egghead Revolutionary Army characters on the crew, further increases crew's additive chain multiplier boost (except multiplicative boosts) by +1.0, and boosts the chain multiplier by +1.6 for 3 turns (by +1.4 for 1 turn otherwise; allows this boost effect to be further increased up to 2 times)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Cerebral and Powerhouse characters' ATK by 5.25x, HP by 1.4x, and makes their PSYRCVTND slots have matching slot effects, and reduces crew's Paralysis duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Egghead characters are on the crew, boosts Cerebral and Powerhouse characters' ATK by a further 1.1x. If 5 or more Egghead characters are on the crew, reduces crew's Despair duration by 2 turns. Boosts Paramythia-type Revolutionary Army characters' base HP by +1500
Crewmate Ability
Reduces character's Special Reverse by 3 turns
Character cannot be blown away by attack
Unlocks at Limit Break 25
Support Ability
Jewelry Bonney
Once per quest, if supported character uses a Special, further increases crew's additive chain multiplier boosts (except multiplicative boosts) by +0.7 and reduces crew's Despair duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, further increases crew's additive chain multiplier boosts (except multiplicative boosts) by +0.3
- Level 2
Once per quest, if supported character uses a Special, further increases crew's additive chain multiplier boosts (except multiplicative boosts) by +0.4
- Level 3
Once per quest, if supported character uses a Special, further increases crew's additive chain multiplier boosts (except multiplicative boosts) by +0.5
- Level 4
Once per quest, if supported character uses a Special, further increases crew's additive chain multiplier boosts (except multiplicative boosts) by +0.7
- Level 5
Once per quest, if supported character uses a Special, further increases crew's additive chain multiplier boosts (except multiplicative boosts) by +0.7 and reduces crew's Despair duration by 2 turns
Super Special

When any of the following characters are on the crew (except as Support Characters): Jewelry Bonney, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", Sabo, Emporio Ivankov, Belo Betty, Morley, Karasu, Lindbergh, Koala, Hack, Inazuma, Nico Robin
Reduces Cerebral and Powerhouse characters' Special charge time by 1 turn, boosts their slot effects by 2.25x for 3 turns, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,438 | 879 | 76 |
| Lv 99 | 4,875 | 1,757 | 152 |
| Lv 150 | 7,312 | 2,635 | 228 |
| Limit Break | 5,375+500 | 1,957+200 | 252+100 |
| Limit Break+ | 5,875+1,000 | 2,157+400 | 302+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base HP by 40
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base HP by 40
Boosts base RCV by 40
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 40
Potential Ability 3: Bind Ship Ability Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,161 | 1,860 | 160 |
| Lv 110 | 5,400 | 1,946 | 168 |
| Lv 120 | 5,878 | 2,118 | 183 |
| Lv 130 | 6,356 | 2,290 | 198 |
| Lv 150 | 7,312 | 2,635 | 228 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Defender- DEF
- 332
- SPD
- 106
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within large range for ATK x 3 damage; targets Cerebral class/PSY-type teammates for DEF Up Lv.6 (20 s); activates Provoke on self (20 s); targets self for ATK x 3 Counter stance (20 s); if 8 or more Cerebral/Powerhouse class characters are on the team, targets 2 high ATK enemies for 100% chance of Forced Out (8 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 1.5 damage; targets Cerebral class/PSY-type teammates for DEF Up Lv.2 (20 s); activates Provoke on self (11 s); targets self for ATK x 2.1 Counter stance (11 s); if 8 or more Cerebral/Powerhouse class characters are on the team, targets 2 high ATK enemies for 71% chance of Forced Out (8 s)
Charge time: 32 s
- Level 2
Targets enemies within large range for ATK x 1.65 damage; targets Cerebral class/PSY-type teammates for DEF Up Lv.2 (20 s); activates Provoke on self (12 s); targets self for ATK x 2.2 Counter stance (12 s); if 8 or more Cerebral/Powerhouse class characters are on the team, targets 2 high ATK enemies for 74% chance of Forced Out (8 s)
Charge time: 32 s
- Level 3
Targets enemies within large range for ATK x 1.8 damage; targets Cerebral class/PSY-type teammates for DEF Up Lv.3 (20 s); activates Provoke on self (13 s); targets self for ATK x 2.3 Counter stance (13 s); if 8 or more Cerebral/Powerhouse class characters are on the team, targets 2 high ATK enemies for 77% chance of Forced Out (8 s)
Charge time: 32 s
- Level 4
Targets enemies within large range for ATK x 1.95 damage; targets Cerebral class/PSY-type teammates for DEF Up Lv.3 (20 s); activates Provoke on self (14 s); targets self for ATK x 2.4 Counter stance (14 s); if 8 or more Cerebral/Powerhouse class characters are on the team, targets 2 high ATK enemies for 80% chance of Forced Out (8 s)
Charge time: 32 s
- Level 5
Targets enemies within large range for ATK x 2.1 damage; targets Cerebral class/PSY-type teammates for DEF Up Lv.4 (20 s); activates Provoke on self (15 s); targets self for ATK x 2.5 Counter stance (15 s); if 8 or more Cerebral/Powerhouse class characters are on the team, targets 2 high ATK enemies for 83% chance of Forced Out (8 s)
Charge time: 32 s
- Level 6
Targets enemies within large range for ATK x 2.25 damage; targets Cerebral class/PSY-type teammates for DEF Up Lv.4 (20 s); activates Provoke on self (16 s); targets self for ATK x 2.6 Counter stance (16 s); if 8 or more Cerebral/Powerhouse class characters are on the team, targets 2 high ATK enemies for 86% chance of Forced Out (8 s)
Charge time: 32 s
- Level 7
Targets enemies within large range for ATK x 2.4 damage; targets Cerebral class/PSY-type teammates for DEF Up Lv.5 (20 s); activates Provoke on self (17 s); targets self for ATK x 2.7 Counter stance (17 s); if 8 or more Cerebral/Powerhouse class characters are on the team, targets 2 high ATK enemies for 89% chance of Forced Out (8 s)
Charge time: 32 s
- Level 8
Targets enemies within large range for ATK x 2.55 damage; targets Cerebral class/PSY-type teammates for DEF Up Lv.5 (20 s); activates Provoke on self (18 s); targets self for ATK x 2.8 Counter stance (18 s); if 8 or more Cerebral/Powerhouse class characters are on the team, targets 2 high ATK enemies for 92% chance of Forced Out (8 s)
Charge time: 32 s
- Level 9
Targets enemies within large range for ATK x 2.7 damage; targets Cerebral class/PSY-type teammates for DEF Up Lv.6 (20 s); activates Provoke on self (19 s); targets self for ATK x 2.9 Counter stance (19 s); if 8 or more Cerebral/Powerhouse class characters are on the team, targets 2 high ATK enemies for 95% chance of Forced Out (8 s)
Charge time: 32 s
- Level 10
Targets enemies within large range for ATK x 3 damage; targets Cerebral class/PSY-type teammates for DEF Up Lv.6 (20 s); activates Provoke on self (20 s); targets self for ATK x 3 Counter stance (20 s); if 8 or more Cerebral/Powerhouse class characters are on the team, targets 2 high ATK enemies for 100% chance of Forced Out (8 s)
Charge time: 32 s
PSY-type/Cerebral class teammates HP Up Lv.7, DEF Up Lv.7; self Guard % Up Lv.10; revives self up to 1 time at 50% HP
Show all 5 levels
- Level 1
PSY-type/Cerebral class teammates HP Up Lv.3, DEF Up Lv.3; self Guard % Up Lv.6; revives self up to 1 time at 50% HP
- Level 2
PSY-type/Cerebral class teammates HP Up Lv.4, DEF Up Lv.4; self Guard % Up Lv.7; revives self up to 1 time at 50% HP
- Level 3
PSY-type/Cerebral class teammates HP Up Lv.5, DEF Up Lv.5; self Guard % Up Lv.8; revives self up to 1 time at 50% HP
- Level 4
PSY-type/Cerebral class teammates HP Up Lv.6, DEF Up Lv.6; self Guard % Up Lv.9; revives self up to 1 time at 50% HP
- Level 5
PSY-type/Cerebral class teammates HP Up Lv.7, DEF Up Lv.7; self Guard % Up Lv.10; revives self up to 1 time at 50% HP
Completely evades Forced Out, reduce damage taken from INT by 30%
Targets enemies within large range for ATK x 3.5 damage; targets Cerebral class/PSY-type teammates for DEF Up Lv.7 (30 s); activates Provoke on self (30 s), targets self for ATK x 4 Counter stance (30 s); if 8 or more Cerebral/Powerhouse characters are on the team, targets 2 high ATK enemies for 100% chance of Forced Out (10 s)
After character receives enemy's Rumble Special 3 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
600 medals · Ongoing
Featured · Nov 16, 2025 – Nov 23, 2025
Featured · Nov 7, 2025 – Nov 8, 2025
Featured · Nov 6, 2025 – Nov 8, 2025
Featured · Nov 5, 2025 – Nov 8, 2025
Show more (2)
Featured · Apr 30, 2025 – Jun 1, 2025
Featured · Apr 29, 2025 – Jun 1, 2025




















