
Bartholomew Kuma
Showing the Swordsman a Glimpse of Hell
One of the Seven Warlords of the Sea. At Thriller Bark, he made an agreement with Zoro, who offered his life in place of Luffy's. After Kuma extracted the damage accumulated inside of Luffy and handed it over to Zoro, the swordsman then took on the burden of suffering this hellish pain in his stead.
Special
Deals 100x the amount of accumulated damage received before Special is launched in non-type damage to all enemies (maximum 1,000,000 damage), heals 30% of crew's maximum HP, reduces crew's Paralysis/Pain duration by 3 turns, and boosts crew's slot effects by 1.75x for 1 turn. If 1 Fighter character is on the crew, sets the chain multiplier's minimum value at 2.75 and maximum value at 15.0 for 2 turns. If 2 or more Fighter characters are on the crew, sets the chain multiplier to 3.25x for 3 turns. If 1 Powerhouse character is on the crew, extends the duration of crew's lock chain multiplier effect by 1 turn and further increases its effect by +0.5 (effect applies to lock chain multiplier effect from this Special). If 2 or more Powerhouse characters are on the crew, further increases crew's lock chain multiplier effect by +0.25 (effect applies to lock chain multiplier effect from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Level 6 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts crew's HP by 1.75x and ATK by 3.5x
Crewmate Ability
Boosts crew's base HP by 200
Character cannot be blown away by attack
Unlocks at Limit Break 12
Support Ability
Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook
Adds 10% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 6% of character's base HP to supported character's base HP
- Level 2
Adds 7% of character's base HP to supported character's base HP
- Level 3
Adds 8% of character's base HP to supported character's base HP
- Level 4
Adds 9% of character's base HP to supported character's base HP
- Level 5
Adds 10% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,758 | 765 | 115 |
| Lv 99 | 3,516 | 1,530 | 229 |
| Lv 150 | 5,274 | 2,295 | 343 |
| Limit Break | 3,716+200 | 1,630+100 | 279+50 |
Limit Break
Boosts base ATK by 30
Boosts base HP by 30
Boosts base RCV by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 30
Show all 15
Boosts base HP by 30
Boosts base RCV by 30
Add 1 Power Slot
Boosts base HP by 40
Boosts base ATK by 40
Boosts base HP by 50
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base HP by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,722 | 1,620 | 242 |
| Lv 110 | 3,895 | 1,695 | 253 |
| Lv 120 | 4,239 | 1,845 | 275 |
| Lv 130 | 4,584 | 1,995 | 298 |
| Lv 150 | 5,274 | 2,295 | 343 |
How to get
Featured · Apr 1, 2025 – Apr 29, 2025
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