
Bartholomew Kuma
Daughter-Protecting Hero
Former Warlord of the Sea. Though his consciousness should have been erased, he still single-mindedly heads toward his beloved daughter. He swings his fist to protect his daughter against the foe who started this entire tragedy.
Special
Deals 290x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), and reduces all enemies' [Damage Cut] duration by 7 turns. If crew has [ATK Up] and [Chain Upper Limit] status at the same time when Special is launched, boosts STR, Free Spirit, and Powerhouse characters' base ATK by +1750 for 2 turns. If crew has [ATK Up] status when Special is launched, sets the chain multiplier's minimum value at 3.25 and maximum value at 30.0 for 2 turns (boosts STR, Free Spirit, and Powerhouse characters' ATK by 3.25x for 2 turns otherwise). If "Jewelry Bonney" is in the crew or is set as Support for character, nullifies damage from INT characters for 2 turns, and boosts the ATK of the next final tap performed by crew by 50% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all. available characters regardless of the type/class requirement of the effect). If 3 or more Worst Generation Revolutionary Army Paramythia-type characters are on the crew, extends the duration of crew's [ATK Up][Base ATK Up][Chain Upper Limit] by 1 turn (this effect also applies to ATK boost, base ATK boost, and lock chain multiplier effect from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Launches the following effect at start of quest: "Reduces a portion of each enemy's dealt damage that exceeds 10,000 by 65% for 10 turns", boosts Fighter and Powerhouse characters' ATK by 5.25x, HP by 1.4x, makes their QCKRCV slots have matching slot effects, and cannot be KO'd if HP is 60% or above [Applies following effect based on number of applicable Character Tags on crew] Reduces Child Paramythia-type characters' Special charge time by 7 turns at start of quest, and boosts Child Paramythia-type characters' base HP by +1500
Crewmate Ability
Boosts Free Spirit and Powerhouse characters' base HP by 1.1x
Character cannot be blown away by attack, and tapping on this character with a RCV slot will further increase crew's type effect boosts by +0.2
Unlocks at Limit Break 25
Support Ability
Jewelry Bonney
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 2 turns, and further increases all enemies' increase damage taken effect by +0.25
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, further increases all enemies' increase damage taken effect by +0.1
- Level 2
Once per quest, if supported character uses a Special, further increases all enemies' increase damage taken effect by +0.15
- Level 3
Once per quest, if supported character uses a Special, further increases all enemies' increase damage taken effect by +0.25
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and further increases all enemies' increase damage taken effect by +0.25
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 2 turns, and further increases all enemies' increase damage taken effect by +0.25
Super Special

When any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Jewelry Bonney, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Sentomaru
Changes character's slot to RCV, further increases all enemies' increase damage taken effect by +0.5, applies increase damage taken status to all enemies by 1.5x for 1 turn (ignoring immunity to all status effects or immunity excluding certain status effect), and changes Free Spirit class to Super Free Spirit
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,032 | 878 | 144 |
| Lv 99 | 4,064 | 1,755 | 288 |
| Lv 150 | 6,096 | 2,632 | 432 |
| Limit Break | 4,564+500 | 1,955+200 | 388+100 |
| Limit Break+ | 5,064+1,000 | 2,155+400 | 438+150 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 20
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Add Crewmate Ability 2: Character cannot be blown away by attack, and tapping on this character with a RCV slot will further increase crew's type effect boosts by +0.2
Boosts base ATK by 40
Boosts base HP by 80
Boosts base RCV by 40
Boosts base HP by 80
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,303 | 1,858 | 304 |
| Lv 110 | 4,502 | 1,944 | 319 |
| Lv 120 | 4,900 | 2,116 | 347 |
| Lv 130 | 5,299 | 2,288 | 375 |
| Lv 150 | 6,096 | 2,632 | 432 |
Pirate Rumble
- Style
Attacker- DEF
- 166
- SPD
- 167
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets self for DEF Up Lv.5 (20 s); targets Revolutionary Army Vegapunk teammates for ATK Up Lv.5 (20 s); targets 3 enemies for ATK x 4 damage; if "Jewelry Bonney" is on the team, targets 1 World Government enemy ignoring DEF for ATK x 3 damage
Charge time: 32 s
Show all 10 levels
- Level 1
Targets self for DEF Up Lv.1 (11 s); targets Revolutionary Army Vegapunk teammates for ATK Up Lv.1 (11 s); targets 3 enemies for ATK x 3.1 damage; if "Jewelry Bonney" is on the team, targets 1 World Government enemy ignoring DEF for ATK x 1 damage
Charge time: 32 s
- Level 2
Targets self for DEF Up Lv.1 (12 s); targets Revolutionary Army Vegapunk teammates for ATK Up Lv.1 (12 s); targets 3 enemies for ATK x 3.2 damage; if "Jewelry Bonney" is on the team, targets 1 World Government enemy ignoring DEF for ATK x 1.2 damage
Charge time: 32 s
- Level 3
Targets self for DEF Up Lv.2 (13 s); targets Revolutionary Army Vegapunk teammates for ATK Up Lv.2 (13 s); targets 3 enemies for ATK x 3.3 damage; if "Jewelry Bonney" is on the team, targets 1 World Government enemy ignoring DEF for ATK x 1.4 damage
Charge time: 32 s
- Level 4
Targets self for DEF Up Lv.2 (14 s); targets Revolutionary Army Vegapunk teammates for ATK Up Lv.2 (14 s); targets 3 enemies for ATK x 3.4 damage; if "Jewelry Bonney" is on the team, targets 1 World Government enemy ignoring DEF for ATK x 1.6 damage
Charge time: 32 s
- Level 5
Targets self for DEF Up Lv.3 (15 s); targets Revolutionary Army Vegapunk teammates for ATK Up Lv.3 (15 s); targets 3 enemies for ATK x 3.5 damage; if "Jewelry Bonney" is on the team, targets 1 World Government enemy ignoring DEF for ATK x 1.8 damage
Charge time: 32 s
- Level 6
Targets self for DEF Up Lv.3 (16 s); targets Revolutionary Army Vegapunk teammates for ATK Up Lv.3 (16 s); targets 3 enemies for ATK x 3.6 damage; if "Jewelry Bonney" is on the team, targets 1 World Government enemy ignoring DEF for ATK x 2 damage
Charge time: 32 s
- Level 7
Targets self for DEF Up Lv.4 (17 s); targets Revolutionary Army Vegapunk teammates for ATK Up Lv.4 (17 s); targets 3 enemies for ATK x 3.7 damage; if "Jewelry Bonney" is on the team, targets 1 World Government enemy ignoring DEF for ATK x 2.2 damage
Charge time: 32 s
- Level 8
Targets self for DEF Up Lv.4 (18 s); targets Revolutionary Army Vegapunk teammates for ATK Up Lv.4 (18 s); targets 3 enemies for ATK x 3.8 damage; if "Jewelry Bonney" is on the team, targets 1 World Government enemy ignoring DEF for ATK x 2.4 damage
Charge time: 32 s
- Level 9
Targets self for DEF Up Lv.5 (19 s); targets Revolutionary Army Vegapunk teammates for ATK Up Lv.5 (19 s); targets 3 enemies for ATK x 3.9 damage; if "Jewelry Bonney" is on the team, targets 1 World Government enemy ignoring DEF for ATK x 2.6 damage
Charge time: 32 s
- Level 10
Targets self for DEF Up Lv.5 (20 s); targets Revolutionary Army Vegapunk teammates for ATK Up Lv.5 (20 s); targets 3 enemies for ATK x 4 damage; if "Jewelry Bonney" is on the team, targets 1 World Government enemy ignoring DEF for ATK x 3 damage
Charge time: 32 s
Revolutionary Army Vegapunk teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; "Jewelry Bonney" teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.6; if "Jewelry Bonney" is on the team, self ATK Up Lv.10, Special CT Speed Up Lv.3; if 3 or more Revolutionary Army Vegapunk characters are on the team, self HP Up Lv.6, DEF Up Lv.6
Show all 5 levels
- Level 1
Revolutionary Army Vegapunk teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.2; "Jewelry Bonney" teammates HP Up Lv.2, ATK Up Lv.2, DEF Up Lv.2; if "Jewelry Bonney" is on the team, self ATK Up Lv.6, Special CT Speed Up Lv.1; if 3 or more Revolutionary Army Vegapunk characters are on the team, self HP Up Lv.2, DEF Up Lv.2
- Level 2
Revolutionary Army Vegapunk teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.3; "Jewelry Bonney" teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.3; if "Jewelry Bonney" is on the team, self ATK Up Lv.7, Special CT Speed Up Lv.1; if 3 or more Revolutionary Army Vegapunk characters are on the team, self HP Up Lv.3, DEF Up Lv.3
- Level 3
Revolutionary Army Vegapunk teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.4; "Jewelry Bonney" teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.4; if "Jewelry Bonney" is on the team, self ATK Up Lv.8, Special CT Speed Up Lv.2; if 3 or more Revolutionary Army Vegapunk characters are on the team, self HP Up Lv.4, DEF Up Lv.4
- Level 4
Revolutionary Army Vegapunk teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5; "Jewelry Bonney" teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.5; if "Jewelry Bonney" is on the team, self ATK Up Lv.9, Special CT Speed Up Lv.2; if 3 or more Revolutionary Army Vegapunk characters are on the team, self HP Up Lv.5, DEF Up Lv.5
- Level 5
Revolutionary Army Vegapunk teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; "Jewelry Bonney" teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.6; if "Jewelry Bonney" is on the team, self ATK Up Lv.10, Special CT Speed Up Lv.3; if 3 or more Revolutionary Army Vegapunk characters are on the team, self HP Up Lv.6, DEF Up Lv.6
Completely evades Halve Stats, reduce damage taken from DEX by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Raises Boost Level of Worst Generation Revolutionary Army Paramythia-type characters by 5 for 1 turn
When a Worst Generation Revolutionary Army Paramythia-type character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Worst Generation Revolutionary Army Paramythia-type characters by 1 for 1 turn
ConditionWhen a Worst Generation Revolutionary Army Paramythia-type character performs Super Tandem
- Level 2
Raises Boost Level of Worst Generation Revolutionary Army Paramythia-type characters by 2 for 1 turn
ConditionWhen a Worst Generation Revolutionary Army Paramythia-type character performs Super Tandem
- Level 3
Raises Boost Level of Worst Generation Revolutionary Army Paramythia-type characters by 3 for 1 turn
ConditionWhen a Worst Generation Revolutionary Army Paramythia-type character performs Super Tandem
- Level 4
Raises Boost Level of Worst Generation Revolutionary Army Paramythia-type characters by 4 for 1 turn
ConditionWhen a Worst Generation Revolutionary Army Paramythia-type character performs Super Tandem
- Level 5
Raises Boost Level of Worst Generation Revolutionary Army Paramythia-type characters by 5 for 1 turn
ConditionWhen a Worst Generation Revolutionary Army Paramythia-type character performs Super Tandem
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