
Bartholomew Kuma
Protecting the Ship on Sabaody Archipelago
One of the Seven Warlords of the Sea. The reason he unleashed his power on the Straw Hat crew was to let them escape. When Franky arrived on Sabaody Archipelago two years later, he found Kuma protecting the Sunny to the point where he was battered and ragged.
Special
Boosts the chain multiplier by +0.6 for 3 turns, heals crew by 5,000 HP at end of turn for 3 turns, and changes Cerebral and Powerhouse characters' slots to character's own type after 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 16 turns |
| Level 2 | 19 turns | 15 turns |
| Level 3 | 18 turns | 14 turns |
| Level 4 | 17 turns | 13 turns |
| Level 5 | 16 turns | 12 turns |
| Level 6 | 15 turns | 11 turns |
| Max | 14 turns | 10 turns |
−4 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Cerebral characters' ATK by 2.75x and HP by 1.25x
Crewmate Ability
Boosts Cerebral characters' base HP by 50
Character cannot be blown away by attack
Unlocks at Limit Break 8
Support Ability
Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook
Reduces damage taken from INT characters by 5% and adds 13% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 4% of character's base HP to supported character's base HP
- Level 2
Reduces damage taken from INT characters by 2% and adds 5% of character's base HP to supported character's base HP
- Level 3
Reduces damage taken from INT characters by 3% and adds 7% of character's base HP to supported character's base HP
- Level 4
Reduces damage taken from INT characters by 4% and adds 10% of character's base HP to supported character's base HP
- Level 5
Reduces damage taken from INT characters by 5% and adds 13% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,321 | 762 | 101 |
| Lv 99 | 3,020 | 1,355 | 245 |
| Lv 150 | 4,530 | 2,032 | 367 |
| Limit Break | 3,220+200 | 1,455+100 | 295+50 |
| Limit Break+ | 3,420+400 | 1,655+300 | 395+150 |
Limit Break
Boosts base HP by 30
Boosts base ATK by 10
Boosts base RCV by 10
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base HP by 50
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base HP by 50
Boosts base ATK by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base ATK by 40
Boosts base HP by 70
Potential Ability 2: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base HP by 100
Reduces Special charge time by 4 turns
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 2 turns
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 4 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,197 | 1,434 | 259 |
| Lv 110 | 3,345 | 1,501 | 271 |
| Lv 120 | 3,641 | 1,633 | 295 |
| Lv 130 | 3,937 | 1,766 | 319 |
| Lv 150 | 4,530 | 2,032 | 367 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 294
- SPD
- 73
- Cost
- 30
Normal Attack → Normal Attack → Heal Self Lv.3
Targets closest enemies
Targets teammates within medium range for DEF Up Lv.6 (20 s); HP 800 healing
Charge time: 24 s
Show all 10 levels
- Level 1
Targets teammates within medium range for DEF Up Lv.2 (10 s); HP 350 healing
Charge time: 24 s
- Level 2
Targets teammates within medium range for DEF Up Lv.2 (11 s); HP 375 healing
Charge time: 24 s
- Level 3
Targets teammates within medium range for DEF Up Lv.2 (12 s); HP 400 healing
Charge time: 24 s
- Level 4
Targets teammates within medium range for DEF Up Lv.3 (13 s); HP 425 healing
Charge time: 24 s
- Level 5
Targets teammates within medium range for DEF Up Lv.3 (14 s); HP 450 healing
Charge time: 24 s
- Level 6
Targets teammates within medium range for DEF Up Lv.4 (15 s); HP 475 healing
Charge time: 24 s
- Level 7
Targets teammates within medium range for DEF Up Lv.4 (16 s); HP 500 healing
Charge time: 24 s
- Level 8
Targets teammates within medium range for DEF Up Lv.4 (17 s); HP 525 healing
Charge time: 24 s
- Level 9
Targets teammates within medium range for DEF Up Lv.5 (18 s); HP 550 healing
Charge time: 24 s
- Level 10
Targets teammates within medium range for DEF Up Lv.6 (20 s); HP 800 healing
Charge time: 24 s
Cerebral class teammates RCV Up Lv.5; first 30 s of battle, Cerebral class teammates DEF Up Lv.1
Show all 5 levels
- Level 1
Cerebral class teammates RCV Up Lv.1; first 30 s of battle, Cerebral class teammates DEF Up Lv.1
- Level 2
Cerebral class teammates RCV Up Lv.2; first 30 s of battle, Cerebral class teammates DEF Up Lv.1
- Level 3
Cerebral class teammates RCV Up Lv.3; first 30 s of battle, Cerebral class teammates DEF Up Lv.1
- Level 4
Cerebral class teammates RCV Up Lv.4; first 30 s of battle, Cerebral class teammates DEF Up Lv.1
- Level 5
Cerebral class teammates RCV Up Lv.5; first 30 s of battle, Cerebral class teammates DEF Up Lv.1




















