
Bartholomew Kuma
Justice-Defying Human Weapon
One of the Seven Warlords of the Sea. On Sabaody Archipelago, he whispers something to Rayleigh, who is fighting with Kizaru. When Kizaru asks "What's the meaning of this, Kuma?", he refuses to answer, replying that "In matters that don't involve the government, I'm not required to cooperate with the Navy."
Special
Reduces all enemies' [Damage Cut] and damage reduction duration by 3 turns and changes adjacent slots to RCV. When 2 or more enemies are present, defeats targeted enemy if its current HP is 350x character's ATK or less; if enemy cannot be defeated, reduces enemy's HP by 20% (ignoring all defensive effects)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 27 turns |
| Level 2 | 27 turns | 26 turns |
| Level 3 | 26 turns | 25 turns |
| Level 4 | 25 turns | 24 turns |
| Level 5 | 24 turns | 23 turns |
| Level 6 | 23 turns | 22 turns |
| Level 7 | 22 turns | 21 turns |
| Level 8 | 21 turns | 20 turns |
| Level 9 | 20 turns | 19 turns |
| Level 10 | 19 turns | 18 turns |
| Level 11 | 18 turns | 17 turns |
| Level 12 | 17 turns | 16 turns |
| Level 13 | 16 turns | 15 turns |
| Level 14 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 6
Captain Ability
Boosts Shooter characters' ATK by 2.5x and heals crew by 2x character's RCV at end of turn
Crewmate Ability
Boosts Shooter characters' base HP by 75
Makes Shooter characters' PSY slots have matching slot effects
Unlocks at Limit Break 13
Support Ability
Shooter characters
Adds 11% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 4% of character's base HP to supported character's base HP
- Level 2
Adds 5% of character's base HP to supported character's base HP
- Level 3
Adds 7% of character's base HP to supported character's base HP
- Level 4
Adds 9% of character's base HP to supported character's base HP
- Level 5
Adds 11% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,672 | 712 | 112 |
| Lv 99 | 3,129 | 1,382 | 192 |
| Lv 150 | 4,693 | 2,073 | 288 |
| Limit Break | 3,309+180 | 1,502+120 | 232+40 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 40
Show all 15
Reduces Special charge time by 1 turn
Boosts base HP by 60
Boosts base HP by 80
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 20
Boosts base ATK by 40
Add Crewmate Ability 2: Makes Shooter characters' PSY slots have matching slot effects
Boosts base ATK by 50
Potential Ability 2: Barrier Pierce
Potential Abilities
Reduces RCV Bind duration by 3 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 1 turn
- Level 3
Reduces RCV Bind duration by 1 turn
- Level 4
Reduces RCV Bind duration by 2 turns
- Level 5
Reduces RCV Bind duration by 3 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,313 | 1,463 | 203 |
| Lv 110 | 3,466 | 1,531 | 212 |
| Lv 120 | 3,773 | 1,666 | 231 |
| Lv 130 | 4,079 | 1,802 | 250 |
| Lv 150 | 4,693 | 2,073 | 288 |




















