Tony Tony Chopper

Caring for the Crew

Straw Hat Pirates ship doctor. He checks up on Robin, concerned with the wounds she has taken. Thanks to the proper care she received, Robin seems to be fine.

Special

Blushing Reindeer Ship Doctor

Delays all enemies by 2 turns, reduces crew's ATK Down duration by 6 turns, removes all Poison, and heals 30% of crew's maximum HP. If crew has slot effect boost when Special is launched, boosts the chain multiplier by 1.5x for 1 turn, then after that, boosts crew's slot effects by 2.75x for 1 turn. If 3 or more Straw Hat PiratesEgghead characters are on the crew, boosts the chain multiplier by +1.2 for 1 turn

BaseLimit Break
Level 122 turns21 turns
Level 221 turns20 turns
Level 320 turns19 turns
Level 419 turns18 turns
Level 518 turns17 turns
Level 617 turns16 turns
Max16 turns15 turns

−1 turn at Limit Break 14

Captain Ability

Precise Medical Aid

Reduces crew's Special charge time by 1 turn at start of quest, boosts PSY characters' ATK by 4x, and makes their INTTND slots have matching slot effects

Crewmate Ability

UNIQ

Boosts crew's base ATK and RCV by 100, and makes their PSY slots have matching slot effects

RES

Reduces crew's Paralysis duration by 1 turn

Unlocks at Limit Break 12

Support Ability

Supported Characters

Cerebral characters

Level 5 (Max)

Adds 10% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 6% of character's base stats to supported character's base stats

  2. Level 2

    Adds 7% of character's base stats to supported character's base stats

  3. Level 3

    Adds 8% of character's base stats to supported character's base stats

  4. Level 4

    Adds 9% of character's base stats to supported character's base stats

  5. Level 5

    Adds 10% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,749780124
Lv 993,4971,559248
Lv 1505,2452,338372
Limit Break3,697+2001,659+100298+50

Limit Break

01

Boosts base HP by 40

02

Boosts base ATK by 20

03

Boosts base HP by 50

04

Potential Ability 1: Super Tandem

05

Boosts base ATK by 20

Show all 15
06

Boosts base RCV by 20

07

Boosts base ATK by 30

08

Add 1 Power Slot

09

Boosts base RCV by 30

10

Boosts base HP by 50

11

Boosts base ATK by 30

12

Add Crewmate Ability 2: Reduces crew's Paralysis duration by 1 turn

13

Boosts base HP by 60

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: RCV Bind Resistance

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,7021,650262
Lv 1103,8741,727274
Lv 1204,2161,879299
Lv 1304,5592,032323
Lv 1505,2452,338372

Pirate Rumble

Style
Healer
DEF
137
SPD
151
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Blushing Reindeer Ship Doctor
Level 10 (Max)

Targets teammates within medium range for RCV x 2.8 healing, Paralysis reduction (20 s), Special Bind reduction (20 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (20 s), 70% chance to evade Special Bind (20 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets teammates within medium range for RCV x 1.8 healing, Paralysis reduction (11 s), Special Bind reduction (11 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (11 s), 70% chance to evade Special Bind (11 s)

    Charge time: 25 s

  2. Level 2

    Targets teammates within medium range for RCV x 1.9 healing, Paralysis reduction (12 s), Special Bind reduction (12 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (12 s), 70% chance to evade Special Bind (12 s)

    Charge time: 25 s

  3. Level 3

    Targets teammates within medium range for RCV x 2 healing, Paralysis reduction (13 s), Special Bind reduction (13 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (13 s), 70% chance to evade Special Bind (13 s)

    Charge time: 25 s

  4. Level 4

    Targets teammates within medium range for RCV x 2.1 healing, Paralysis reduction (14 s), Special Bind reduction (14 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (14 s), 70% chance to evade Special Bind (14 s)

    Charge time: 25 s

  5. Level 5

    Targets teammates within medium range for RCV x 2.2 healing, Paralysis reduction (15 s), Special Bind reduction (15 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (15 s), 70% chance to evade Special Bind (15 s)

    Charge time: 25 s

  6. Level 6

    Targets teammates within medium range for RCV x 2.3 healing, Paralysis reduction (16 s), Special Bind reduction (16 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (16 s), 70% chance to evade Special Bind (16 s)

    Charge time: 25 s

  7. Level 7

    Targets teammates within medium range for RCV x 2.4 healing, Paralysis reduction (17 s), Special Bind reduction (17 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (17 s), 70% chance to evade Special Bind (17 s)

    Charge time: 25 s

  8. Level 8

    Targets teammates within medium range for RCV x 2.5 healing, Paralysis reduction (18 s), Special Bind reduction (18 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (18 s), 70% chance to evade Special Bind (18 s)

    Charge time: 25 s

  9. Level 9

    Targets teammates within medium range for RCV x 2.6 healing, Paralysis reduction (19 s), Special Bind reduction (19 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (19 s), 70% chance to evade Special Bind (19 s)

    Charge time: 25 s

  10. Level 10

    Targets teammates within medium range for RCV x 2.8 healing, Paralysis reduction (20 s), Special Bind reduction (20 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (20 s), 70% chance to evade Special Bind (20 s)

    Charge time: 25 s

Ability
Level 5 (Max)

Team RCV Up Lv.5; if 4 or more Straw Hat Pirates characters are on the team, team Special CT Speed Up Lv.2, SPD Up Lv.6, Critical % Up Lv.5

Show all 5 levels
  1. Level 1

    Team RCV Up Lv.1; if 4 or more Straw Hat Pirates characters are on the team, team Special CT Speed Up Lv.1, SPD Up Lv.2, Critical % Up Lv.1

  2. Level 2

    Team RCV Up Lv.2; if 4 or more Straw Hat Pirates characters are on the team, team Special CT Speed Up Lv.1, SPD Up Lv.3, Critical % Up Lv.2

  3. Level 3

    Team RCV Up Lv.3; if 4 or more Straw Hat Pirates characters are on the team, team Special CT Speed Up Lv.1, SPD Up Lv.4, Critical % Up Lv.3

  4. Level 4

    Team RCV Up Lv.4; if 4 or more Straw Hat Pirates characters are on the team, team Special CT Speed Up Lv.2, SPD Up Lv.5, Critical % Up Lv.4

  5. Level 5

    Team RCV Up Lv.5; if 4 or more Straw Hat Pirates characters are on the team, team Special CT Speed Up Lv.2, SPD Up Lv.6, Critical % Up Lv.5

Resilience

Completely evades Special Bind, reduce damage taken from INT by 20%

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 1.75x to PSY characters for 1 turn

Condition

At final battle and 3 PSY characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.25x to PSY characters for 1 turn

    Condition

    At final battle and 3 PSY characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)

  2. Level 2

    Applies ATK Boost (Tandem) of 1.45x to PSY characters for 1 turn

    Condition

    At final battle and 3 PSY characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)

  3. Level 3

    Applies ATK Boost (Tandem) of 1.55x to PSY characters for 1 turn

    Condition

    At final battle and 3 PSY characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)

  4. Level 4

    Applies ATK Boost (Tandem) of 1.65x to PSY characters for 1 turn

    Condition

    At final battle and 3 PSY characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)

  5. Level 5

    Applies ATK Boost (Tandem) of 1.75x to PSY characters for 1 turn

    Condition

    At final battle and 3 PSY characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)

How to get

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Family

Tony Tony Chopper
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Linked families
Big EmperorChoBro & CarrotChopper & BonneyChopper & FrankyChopper & RobinChopper & TristanLaw & ChopperLuffy & ChopperLuffy & Straw Hat PiratesStraw Hat PiratesUsopp & ChopperZoro & Chopper