
Tony Tony Chopper
Caring for the Crew
Straw Hat Pirates ship doctor. He checks up on Robin, concerned with the wounds she has taken. Thanks to the proper care she received, Robin seems to be fine.
Special
Delays all enemies by 2 turns, reduces crew's ATK Down duration by 6 turns, removes all Poison, and heals 30% of crew's maximum HP. If crew has slot effect boost when Special is launched, boosts the chain multiplier by 1.5x for 1 turn, then after that, boosts crew's slot effects by 2.75x for 1 turn. If 3 or more Straw Hat PiratesEgghead characters are on the crew, boosts the chain multiplier by +1.2 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 21 turns |
| Level 2 | 21 turns | 20 turns |
| Level 3 | 20 turns | 19 turns |
| Level 4 | 19 turns | 18 turns |
| Level 5 | 18 turns | 17 turns |
| Level 6 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts PSY characters' ATK by 4x, and makes their INTTND slots have matching slot effects
Crewmate Ability
Boosts crew's base ATK and RCV by 100, and makes their PSY slots have matching slot effects
Reduces crew's Paralysis duration by 1 turn
Unlocks at Limit Break 12
Support Ability
Cerebral characters
Adds 10% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 6% of character's base stats to supported character's base stats
- Level 2
Adds 7% of character's base stats to supported character's base stats
- Level 3
Adds 8% of character's base stats to supported character's base stats
- Level 4
Adds 9% of character's base stats to supported character's base stats
- Level 5
Adds 10% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,749 | 780 | 124 |
| Lv 99 | 3,497 | 1,559 | 248 |
| Lv 150 | 5,245 | 2,338 | 372 |
| Limit Break | 3,697+200 | 1,659+100 | 298+50 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 50
Potential Ability 1: Super Tandem
Boosts base ATK by 20
Show all 15
Boosts base RCV by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 50
Boosts base ATK by 30
Add Crewmate Ability 2: Reduces crew's Paralysis duration by 1 turn
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: RCV Bind Resistance
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,702 | 1,650 | 262 |
| Lv 110 | 3,874 | 1,727 | 274 |
| Lv 120 | 4,216 | 1,879 | 299 |
| Lv 130 | 4,559 | 2,032 | 323 |
| Lv 150 | 5,245 | 2,338 | 372 |
Pirate Rumble
- Style
Healer- DEF
- 137
- SPD
- 151
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets teammates within medium range for RCV x 2.8 healing, Paralysis reduction (20 s), Special Bind reduction (20 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (20 s), 70% chance to evade Special Bind (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets teammates within medium range for RCV x 1.8 healing, Paralysis reduction (11 s), Special Bind reduction (11 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (11 s), 70% chance to evade Special Bind (11 s)
Charge time: 25 s
- Level 2
Targets teammates within medium range for RCV x 1.9 healing, Paralysis reduction (12 s), Special Bind reduction (12 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (12 s), 70% chance to evade Special Bind (12 s)
Charge time: 25 s
- Level 3
Targets teammates within medium range for RCV x 2 healing, Paralysis reduction (13 s), Special Bind reduction (13 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (13 s), 70% chance to evade Special Bind (13 s)
Charge time: 25 s
- Level 4
Targets teammates within medium range for RCV x 2.1 healing, Paralysis reduction (14 s), Special Bind reduction (14 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (14 s), 70% chance to evade Special Bind (14 s)
Charge time: 25 s
- Level 5
Targets teammates within medium range for RCV x 2.2 healing, Paralysis reduction (15 s), Special Bind reduction (15 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (15 s), 70% chance to evade Special Bind (15 s)
Charge time: 25 s
- Level 6
Targets teammates within medium range for RCV x 2.3 healing, Paralysis reduction (16 s), Special Bind reduction (16 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (16 s), 70% chance to evade Special Bind (16 s)
Charge time: 25 s
- Level 7
Targets teammates within medium range for RCV x 2.4 healing, Paralysis reduction (17 s), Special Bind reduction (17 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (17 s), 70% chance to evade Special Bind (17 s)
Charge time: 25 s
- Level 8
Targets teammates within medium range for RCV x 2.5 healing, Paralysis reduction (18 s), Special Bind reduction (18 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (18 s), 70% chance to evade Special Bind (18 s)
Charge time: 25 s
- Level 9
Targets teammates within medium range for RCV x 2.6 healing, Paralysis reduction (19 s), Special Bind reduction (19 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (19 s), 70% chance to evade Special Bind (19 s)
Charge time: 25 s
- Level 10
Targets teammates within medium range for RCV x 2.8 healing, Paralysis reduction (20 s), Special Bind reduction (20 s); if 4 or more Straw Hat Pirates characters are on the team, 70% chance to evade Paralysis (20 s), 70% chance to evade Special Bind (20 s)
Charge time: 25 s
Team RCV Up Lv.5; if 4 or more Straw Hat Pirates characters are on the team, team Special CT Speed Up Lv.2, SPD Up Lv.6, Critical % Up Lv.5
Show all 5 levels
- Level 1
Team RCV Up Lv.1; if 4 or more Straw Hat Pirates characters are on the team, team Special CT Speed Up Lv.1, SPD Up Lv.2, Critical % Up Lv.1
- Level 2
Team RCV Up Lv.2; if 4 or more Straw Hat Pirates characters are on the team, team Special CT Speed Up Lv.1, SPD Up Lv.3, Critical % Up Lv.2
- Level 3
Team RCV Up Lv.3; if 4 or more Straw Hat Pirates characters are on the team, team Special CT Speed Up Lv.1, SPD Up Lv.4, Critical % Up Lv.3
- Level 4
Team RCV Up Lv.4; if 4 or more Straw Hat Pirates characters are on the team, team Special CT Speed Up Lv.2, SPD Up Lv.5, Critical % Up Lv.4
- Level 5
Team RCV Up Lv.5; if 4 or more Straw Hat Pirates characters are on the team, team Special CT Speed Up Lv.2, SPD Up Lv.6, Critical % Up Lv.5
Completely evades Special Bind, reduce damage taken from INT by 20%
Super Tandem
Applies ATK Boost (Tandem) of 1.75x to PSY characters for 1 turn
At final battle and 3 PSY characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.25x to PSY characters for 1 turn
ConditionAt final battle and 3 PSY characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)
- Level 2
Applies ATK Boost (Tandem) of 1.45x to PSY characters for 1 turn
ConditionAt final battle and 3 PSY characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)
- Level 3
Applies ATK Boost (Tandem) of 1.55x to PSY characters for 1 turn
ConditionAt final battle and 3 PSY characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)
- Level 4
Applies ATK Boost (Tandem) of 1.65x to PSY characters for 1 turn
ConditionAt final battle and 3 PSY characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)
- Level 5
Applies ATK Boost (Tandem) of 1.75x to PSY characters for 1 turn
ConditionAt final battle and 3 PSY characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)
How to get
Featured · May 13, 2025 – Jun 8, 2025
Featured · May 13, 2025 – Jun 8, 2025
Featured · May 13, 2025 – Jun 8, 2025
Featured · May 13, 2025 – Jun 8, 2025
Featured · May 13, 2025 – Jun 8, 2025
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