
Tony Tony Chopper
Kung Fu Style
Straw Hat Pirates doctor. In order to protect Sanji as he recovers, he fights using Kung Fu Point. Kung Fu Point is one of the fruits of his two years spent training and studying. This newly attained battle prowess is fearsome enough to make Sanji acknowledge his skill.
Special
Deals random non-type damage to random enemies 10 times, reduces crew's Paralysis/ATK Down duration by 3 turns, and makes Fighter and Free Spirit characters' TNDRCV slots have matching slot effects for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 9
Captain Ability
Boosts STR characters' ATK by 2.5x and HP by 1.2x
Crewmate Ability
Makes character's QCK slots have matching slot effects
Support Ability
Sanji
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 1 turn and heals crew by 3,000 HP at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 1 turn and heals crew by 500 HP at start of crew's next turn
- Level 2
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 1 turn and heals crew by 1,000 HP at start of crew's next turn
- Level 3
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 1 turn and heals crew by 1,500 HP at start of crew's next turn
- Level 4
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 1 turn and heals crew by 2,000 HP at start of crew's next turn
- Level 5
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 1 turn and heals crew by 3,000 HP at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 923 | 548 | 134 |
| Lv 99 | 2,580 | 1,320 | 330 |
| Lv 150 | 3,870 | 1,980 | 495 |
| Limit Break | 2,730+150 | 1,420+100 | 400+70 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 1: DEX Damage Reduction
Boosts base HP by 50
Show all 15
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base RCV by 10
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 50
Potential Ability 2: Pinch Healing
Potential Abilities
Reduces damage taken from DEX characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 4%
- Level 5
Reduces damage taken from DEX characters by 5%
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,731 | 1,397 | 349 |
| Lv 110 | 2,858 | 1,462 | 365 |
| Lv 120 | 3,111 | 1,591 | 397 |
| Lv 130 | 3,364 | 1,721 | 430 |
| Lv 150 | 3,870 | 1,980 | 495 |





































































