
Tony Tony Chopper
Ship Doctor Entering Battle
Straw Hat Pirates' ship doctor. He confronts the enemies within Uta World. He defeats his enemies with his Kung-Fu Point form.
Special
Deals 30x character's ATK in PSY damage to one enemy, reduces crew's Burn/Special Bind duration by 4 turns, and applies -15% PSY Resistance to all enemies for 1 turn. If HP is 50% or below, heals up to 51% of crew's maximum HP
Deals 50x character's ATK in PSY damage to one enemy, reduces crew's Burn/Special Bind duration by 5 turns, and applies -20% PSY Resistance to all enemies for 1 turn. If HP is 50% or below, heals up to 75% of crew's maximum HP
Deals 80x character's ATK in PSY damage to one enemy, reduces crew's Burn/Special Bind duration by 7 turns, applies -30% PSY Resistance to all enemies for 1 turn, and completely heals crew's HP
| Base | Limit Break | |
|---|---|---|
| Max | 31 / 35 / 42 turns | 9 / 13 / 20 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−7 turns at Limit Break 38
Captain Ability
Boosts crew'S ATK by 2x and HP by 1.1x
Boosts crew'S ATK by 3.5x and HP by 1.2x, and reduces crew's Burn (applied by enemy) duration by 2 turns
Unlocks at Limit Break 39
Crewmate Ability
Reduces character's Special Bind duration by 10 turns
Unlocks at Limit Break 7
Boosts crew's base RCV and HP by 80
Unlocks at Limit Break 30
Support Ability
PSY Fighter characters
Adds 9% of character's base RCV to supported character's base RCV
Show all 5 levels
- Level 1
Adds 3% of character's base RCV to supported character's base RCV
- Level 2
Adds 4% of character's base RCV to supported character's base RCV
- Level 3
Adds 5% of character's base RCV to supported character's base RCV
- Level 4
Adds 7% of character's base RCV to supported character's base RCV
- Level 5
Adds 9% of character's base RCV to supported character's base RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,665 | 739 | 127 |
| Lv 99 | 3,024 | 1,468 | 254 |
| Lv 150 | 4,536 | 2,202 | 381 |
| Limit Break | 3,424+400 | 1,668+200 | 374+120 |
| Limit Break+ | 3,774+750 | 1,868+400 | 474+220 |
Limit Break
Add 1 Power Slot
Boosts base RCV by 5
Boosts base ATK by 25
Boosts base RCV by 10
Potential Ability 1: Critical ATK
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Reduces character's Special Bind duration by 10 turns
Boosts base ATK by 25
Boosts base RCV by 15
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 25
Boosts base HP by 20
Boosts base RCV by 25
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 40
Boosts base RCV by 40
Boosts base HP by 40
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 50
Boosts base ATK by 30
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts crew's base RCV and HP by 80
Boosts base ATK by 40
Boosts base HP by 70
Boosts base HP by 100
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base ATK by 50
Reduces Special charge time by 7 turns
Power Up Captain Ability
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Potential Ability 3: RCV Bind Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,201 | 1,554 | 268 |
| Lv 110 | 3,350 | 1,626 | 281 |
| Lv 120 | 3,646 | 1,770 | 306 |
| Lv 130 | 3,943 | 1,914 | 331 |
| Lv 150 | 4,536 | 2,202 | 381 |
Pirate Rumble
- Style
Healer- DEF
- 127
- SPD
- 144
- Cost
- 35
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets PSY-type teammates for RCV Up Lv.5 (20 s); targets teammates within medium range for RCV x 2.4 healing
Charge time: 35 s
Show all 10 levels
- Level 1
Targets PSY-type teammates for RCV Up Lv.1 (11 s); targets teammates within medium range for RCV x 1.5 healing
Charge time: 35 s
- Level 2
Targets PSY-type teammates for RCV Up Lv.1 (12 s); targets teammates within medium range for RCV x 1.6 healing
Charge time: 35 s
- Level 3
Targets PSY-type teammates for RCV Up Lv.2 (13 s); targets teammates within medium range for RCV x 1.7 healing
Charge time: 35 s
- Level 4
Targets PSY-type teammates for RCV Up Lv.2 (14 s); targets teammates within medium range for RCV x 1.8 healing
Charge time: 35 s
- Level 5
Targets PSY-type teammates for RCV Up Lv.3 (15 s); targets teammates within medium range for RCV x 1.9 healing
Charge time: 35 s
- Level 6
Targets PSY-type teammates for RCV Up Lv.3 (16 s); targets teammates within medium range for RCV x 2 healing
Charge time: 35 s
- Level 7
Targets PSY-type teammates for RCV Up Lv.4 (17 s); targets teammates within medium range for RCV x 2.1 healing
Charge time: 35 s
- Level 8
Targets PSY-type teammates for RCV Up Lv.4 (18 s); targets teammates within medium range for RCV x 2.2 healing
Charge time: 35 s
- Level 9
Targets PSY-type teammates for RCV Up Lv.5 (19 s); targets teammates within medium range for RCV x 2.3 healing
Charge time: 35 s
- Level 10
Targets PSY-type teammates for RCV Up Lv.5 (20 s); targets teammates within medium range for RCV x 2.4 healing
Charge time: 35 s
PSY-type teammates RCV Up Lv.5, SPD Up Lv.5
Show all 5 levels
- Level 1
PSY-type teammates RCV Up Lv.1, SPD Up Lv.1
- Level 2
PSY-type teammates RCV Up Lv.2, SPD Up Lv.2
- Level 3
PSY-type teammates RCV Up Lv.3, SPD Up Lv.3
- Level 4
PSY-type teammates RCV Up Lv.4, SPD Up Lv.4
- Level 5
PSY-type teammates RCV Up Lv.5, SPD Up Lv.5
80% chance to evade Special Bind





































































