
Tony Tony Chopper
Glittering Gift for the Holy Night
Straw Hat Pirates' ship doctor clad in a Christmas themed outfit. On a snowy holy night, Chopper turns around to see that a special gift had been delivered just for him. "This is mine? A gift for me?!"
Special
Reduces crew's Special charge time by1 turn, reduces crew's Bind/Despair duration by 6 turns, reduces crew's Paralysis/Burn/Special Bind/ATK Down/RCV Down/Remove SFX and [Damage Increase] duration by 5 turns, completely removes all Poison, and heals crew by 12,024 HP at end of turn for 4 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 18 turns |
| Level 2 | 20 turns | 17 turns |
| Level 3 | 19 turns | 16 turns |
| Level 4 | 18 turns | 15 turns |
| Level 5 | 17 turns | 14 turns |
| Max | 16 turns | 13 turns |
−1 turn at Limit Break 11
−1 turn at Limit Break 21
−1 turn at Limit Break 39 (LB+)
Reduces crew's Special charge time by1 turn, reduces crew's Bind/Despair duration by 6 turns, reduces crew's Paralysis/Burn/Special Bind/ATK Down/RCV Down/Remove SFX/healing effect converted to damage effect/healing from slots converted to damage effect, and [Damage Increase] duration by 5 turns, completely removes all Poison, and heals crew by 12,024 HP at end of turn for 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 18 turns |
| Level 2 | 20 turns | 17 turns |
| Level 3 | 19 turns | 16 turns |
| Level 4 | 18 turns | 15 turns |
| Level 5 | 17 turns | 14 turns |
| Max | 16 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 11
−1 turn at Limit Break 21
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Shooter and Cerebral characters' ATK by 4.25x, boosts other characters' ATK by 4x, boosts crew's HP by 1.3x, reduces damage taken by 10%, makes crew's INT slots have matching slot effects, and duplicates amount of Cotton Candy earned from the quest (unless character became Captain in the middle of the quest)
Boosts Shooter and Cerebral characters' ATK by 4.5x, boosts other characters' ATK by 4x, boosts crew's HP by 1.3x, reduces damage taken by 10%, makes crew's INTRCVTND slots have matching slot effects, duplicates amount of Cotton Candy earned from the quest (unless character became Captain in the middle of the quest), and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Unlocks at Limit Break 38
Boosts Shooter and Cerebral characters' ATK by 4.75x, boosts other characters' ATK by 4.25x, boosts crew's HP by 1.3x, reduces damage taken by 10%, makes crew's INT slots have matching slot effects, and duplicates amount of Cotton Candy earned from the quest (unless character became Captain in the middle of the quest)
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Shooter and Cerebral characters' ATK by 5x, boosts other characters' ATK by 4.25x, boosts crew's HP by 1.3x, reduces damage taken by 10%, makes crew's INTRCVTND slots have matching slot effects, duplicates amount of Cotton Candy earned from the quest (unless character became Captain in the middle of the quest), and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Adds an additional 150 HP when obtaining a RCV slot
Reduces character's Special Bind duration by 5 turns
Unlocks at Limit Break 26
Support Ability
Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Nico Robin, Franky, Brook
Reduces damage taken from INT characters by 6% and adds 13% of character's base HP and RCV to supported character's base HP and RCV
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 2% and adds 6% of character's base HP and RCV to supported character's base HP and RCV
- Level 2
Reduces damage taken from INT characters by 3% and adds 7% of character's base HP and RCV to supported character's base HP and RCV
- Level 3
Reduces damage taken from INT characters by 4% and adds 9% of character's base HP and RCV to supported character's base HP and RCV
- Level 4
Reduces damage taken from INT characters by 5% and adds 11% of character's base HP and RCV to supported character's base HP and RCV
- Level 5
Reduces damage taken from INT characters by 6% and adds 13% of character's base HP and RCV to supported character's base HP and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,731 | 1,006 | 261 |
| Lv 99 | 3,462 | 1,509 | 470 |
| Lv 150 | 5,193 | 2,263 | 705 |
| Limit Break | 4,012+550 | 1,729+220 | 545+75 |
| Limit Break+ | 4,362+900 | 1,929+420 | 620+150 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: INT Damage Reduction
Boosts base HP by 50
Show all 40
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 2: RCV Bind Resistance
Boosts base HP by 70
Boosts base HP by 70
Boosts base HP by 70
Boosts base ATK by 25
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base HP by 90
Boosts base HP by 100
Add Crewmate Ability 2: Reduces character's Special Bind duration by 5 turns
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base ATK by 100
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,665 | 1,597 | 497 |
| Lv 110 | 3,835 | 1,671 | 520 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,174 | 1,819 | 566 |
| New Captain Ability | |||
| Lv 130 | 4,514 | 1,967 | 612 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,193 | 2,263 | 705 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Healer- DEF
- 148
- SPD
- 132
- Cost
- 55
Normal Attack → Heal Lv.2 (Small Range) → Normal Attack → Heal Lv.3 (Small Range)
Targets closest enemies
Targets teammates within medium range for RCV x 2.5 healing; targets team for Paralysis reduction (10 s), Special Bind reduction (10 s), Action Bind reduction (10 s)
Charge time: 36 s
Show all 10 levels
- Level 1
Targets teammates within medium range for RCV x 1.5 healing; targets team for Paralysis reduction (5 s), Special Bind reduction (5 s), Action Bind reduction (5 s)
Charge time: 36 s
- Level 2
Targets teammates within medium range for RCV x 1.6 healing; targets team for Paralysis reduction (5 s), Special Bind reduction (5 s), Action Bind reduction (5 s)
Charge time: 36 s
- Level 3
Targets teammates within medium range for RCV x 1.7 healing; targets team for Paralysis reduction (6 s), Special Bind reduction (6 s), Action Bind reduction (6 s)
Charge time: 36 s
- Level 4
Targets teammates within medium range for RCV x 1.8 healing; targets team for Paralysis reduction (6 s), Special Bind reduction (6 s), Action Bind reduction (6 s)
Charge time: 36 s
- Level 5
Targets teammates within medium range for RCV x 1.9 healing; targets team for Paralysis reduction (7 s), Special Bind reduction (7 s), Action Bind reduction (7 s)
Charge time: 36 s
- Level 6
Targets teammates within medium range for RCV x 2 healing; targets team for Paralysis reduction (8 s), Special Bind reduction (8 s), Action Bind reduction (8 s)
Charge time: 36 s
- Level 7
Targets teammates within medium range for RCV x 2.1 healing; targets team for Paralysis reduction (8 s), Special Bind reduction (8 s), Action Bind reduction (8 s)
Charge time: 36 s
- Level 8
Targets teammates within medium range for RCV x 2.2 healing; targets team for Paralysis reduction (9 s), Special Bind reduction (9 s), Action Bind reduction (9 s)
Charge time: 36 s
- Level 9
Targets teammates within medium range for RCV x 2.3 healing; targets team for Paralysis reduction (9 s), Special Bind reduction (9 s), Action Bind reduction (9 s)
Charge time: 36 s
- Level 10
Targets teammates within medium range for RCV x 2.5 healing; targets team for Paralysis reduction (10 s), Special Bind reduction (10 s), Action Bind reduction (10 s)
Charge time: 36 s
Team HP Up Lv.6; Shooter class teammates DEF Up Lv.6, ATK Up Lv.3
Show all 5 levels
- Level 1
Team HP Up Lv.2; Shooter class teammates DEF Up Lv.2, ATK Up Lv.1
- Level 2
Team HP Up Lv.3; Shooter class teammates DEF Up Lv.3, ATK Up Lv.1
- Level 3
Team HP Up Lv.4; Shooter class teammates DEF Up Lv.4, ATK Up Lv.2
- Level 4
Team HP Up Lv.5; Shooter class teammates DEF Up Lv.5, ATK Up Lv.2
- Level 5
Team HP Up Lv.6; Shooter class teammates DEF Up Lv.6, ATK Up Lv.3
Completely evades Special Bind, reduce damage taken from INT by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





































































