
Tony Tony Chopper
Straw Hat Pirates: Mark of a Fierce Battle
Straw Hat Pirates doctor. He is a reindeer who uses the power of the Human-Human Fruit to strengthen his body and fight. After two years of training, he's enhanced his abilities and increased his fighting power, but when his crewmates get hurt he is always ready to take care of them.
Special
Halves damage taken for 1 turn
Halves damage taken for 3 turns and heals crew by 3,000 HP at end of turn for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 / 18 turns | 12 / 14 turns |
| Level 2 | 15 / 17 turns | 11 / 13 turns |
| Level 3 | 14 / 16 turns | 10 / 12 turns |
| Level 4 | 13 / 15 turns | 9 / 11 turns |
| Level 5 | 12 / 14 turns | 8 / 10 turns |
| Max | 11 / 13 turns | 7 / 9 turns |
−1 turn at Limit Break 14
−3 turns at Limit Break 24 (LB+)
Halves damage taken for 1 turn, heals crew by 5x character's RCV, heals crew by 3,000 HP at end of turn for 1 turn, and if "Monkey D. Luffy" is in the crew or is set as Support for character, applies -10% PSY Resistance to all enemies for 2 turns
Reduces damage taken by 60% for 3 turns, heals crew by 10x character's RCV (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), heals crew by 4,000 HP at end of turn for 3 turns, removes all Poison, reduces crew's Burn and decrease chain multiplier growth rate duration by 5 turns, and if "Monkey D. Luffy" is in the crew or is set as Support for character, applies -20% PSY Resistance to all enemies for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 / 18 turns | 12 / 14 turns |
| Level 2 | 15 / 17 turns | 11 / 13 turns |
| Level 3 | 14 / 16 turns | 10 / 12 turns |
| Level 4 | 13 / 15 turns | 9 / 11 turns |
| Level 5 | 12 / 14 turns | 8 / 10 turns |
| Max | 11 / 13 turns | 7 / 9 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 14
−3 turns at Limit Break 24 (LB+)
Captain Ability
Boosts PSY characters' ATK by 1.75x and HP by 1.2x
Crewmate Ability
Boosts crew's base RCV by 50
Adds an additional 150 HP when obtaining a RCV slot
Unlocks at Limit Break 8
Support Ability
All characters
Adds 13% of character's base RCV to supported character's base RCV AUTO+ At battle 3, activates supported character's Super Effect. At final battle, activates supported character's Special
Show all 5 levels
- Level 1
Adds 5% of character's base RCV to supported character's base RCV AUTO+ At battle 3, activates supported character's Super Effect. At final battle, activates supported character's Special
- Level 2
Adds 6% of character's base RCV to supported character's base RCV AUTO+ At battle 3, activates supported character's Super Effect. At final battle, activates supported character's Special
- Level 3
Adds 8% of character's base RCV to supported character's base RCV AUTO+ At battle 3, activates supported character's Super Effect. At final battle, activates supported character's Special
- Level 4
Adds 10% of character's base RCV to supported character's base RCV AUTO+ At battle 3, activates supported character's Super Effect. At final battle, activates supported character's Special
- Level 5
Adds 13% of character's base RCV to supported character's base RCV AUTO+ At battle 3, activates supported character's Super Effect. At final battle, activates supported character's Special
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 960 | 590 | 187 |
| Lv 99 | 2,102 | 1,289 | 420 |
| Lv 150 | 3,153 | 1,933 | 630 |
| Limit Break | 2,302+200 | 1,389+100 | 470+50 |
| Limit Break+ | 2,652+550 | 1,589+300 | 545+125 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 10
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base ATK by 20
Add Crewmate Ability 2: Adds an additional 150 HP when obtaining a RCV slot
Boosts base HP by 60
Boosts base ATK by 30
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 50
Boosts base HP by 150
Reduces Special charge time by 3 turns
Potential Ability 3: RCV Bind Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,225 | 1,364 | 444 |
| Lv 110 | 2,328 | 1,427 | 465 |
| New Pirate Rumble skills | |||
| Lv 120 | 2,534 | 1,554 | 506 |
| Lv 130 | 2,740 | 1,680 | 547 |
| New Pirate Rumble skills | |||
| Lv 150 | 3,153 | 1,933 | 630 |
| New Special | |||
Evolution
Pirate Rumble
- Style
Healer- DEF
- 108
- SPD
- 127
- Cost
- 20
Normal Attack → Heal Lv.1 (Medium Range) → Heal Lv.2 (Small Range) → Heal Lv.2 (Small Range)
Targets closest enemies
Targets teammates within medium range for RCV x 3 healing
Charge time: 32 s
Show all 10 levels
- Level 1
Targets teammates within medium range for RCV x 1.2 healing
Charge time: 32 s
- Level 2
Targets teammates within medium range for RCV x 1.4 healing
Charge time: 32 s
- Level 3
Targets teammates within medium range for RCV x 1.6 healing
Charge time: 32 s
- Level 4
Targets teammates within medium range for RCV x 1.8 healing
Charge time: 32 s
- Level 5
Targets teammates within medium range for RCV x 2 healing
Charge time: 32 s
- Level 6
Targets teammates within medium range for RCV x 2.2 healing
Charge time: 32 s
- Level 7
Targets teammates within medium range for RCV x 2.4 healing
Charge time: 32 s
- Level 8
Targets teammates within medium range for RCV x 2.6 healing
Charge time: 32 s
- Level 9
Targets teammates within medium range for RCV x 2.8 healing
Charge time: 32 s
- Level 10
Targets teammates within medium range for RCV x 3 healing
Charge time: 32 s
If current teammate is 5 or more, PSY-type teammates RCV Up Lv.5
Show all 5 levels
- Level 1
If current teammate is 5 or more, PSY-type teammates RCV Up Lv.1
- Level 2
If current teammate is 5 or more, PSY-type teammates RCV Up Lv.2
- Level 3
If current teammate is 5 or more, PSY-type teammates RCV Up Lv.3
- Level 4
If current teammate is 5 or more, PSY-type teammates RCV Up Lv.4
- Level 5
If current teammate is 5 or more, PSY-type teammates RCV Up Lv.5





































































