
Tony Tony Chopper
Inspirational Live Performance
Straw Hat Pirates ship doctor. Chopper joined the audience with all the light sticks he could carry. As the crowd goes wild from Uta's performance, Chopper vigorously waves his light sticks.
Special
Heals crew by 50x character's RCV (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), reduces crew's Bind/Despair duration by 6 turns, applies -50% Cerebral Resistance to all enemies for 1 turn, boosts the type effects of normal attacks for INT and Cerebral characters by 2.25x for 1 turn, and if crew lands 3 PERFECT strikes in this turn, boosts the type effects of normal attacks for INT and Cerebral characters by 2.5x the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts INT and Cerebral characters' ATK by 5x, HP by 1.35x, makes INT and Cerebral characters' RCVTND slots have matching slot effects, heals crew by 4,000 HP at end of turn, boosts Berries and Pirate EXP earned by 1.25x, and duplicates amount of Cotton Candy earned from the quest (unless character became Captain in the middle of the quest)
Crewmate Ability
Makes INT characters' RCVTND slots have matching slot effects
Unlocks at Limit Break 10
Heals crew by 800 HP at end of turn
Unlocks at Limit Break 25
Support Ability
Nami, Nico Robin, Brook
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for Cerebral characters by 1.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for Cerebral characters by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for Cerebral characters by 1.2x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for Cerebral characters by 1.3x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for Cerebral characters by 1.4x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for Cerebral characters by 1.5x for 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Nico Robin, Franky, Brook, Jinbe, Bepo, Bartolomeo
Reduces crew's Special charge time by 1 turn, boosts crew's maximum HP by 20%, heals crew by 30% of maximum HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,690 | 712 | 206 |
| Lv 99 | 3,380 | 1,424 | 412 |
| Lv 150 | 5,070 | 2,136 | 618 |
| Limit Break | 3,880+500 | 1,624+200 | 512+100 |
| Limit Break+ | 4,380+1,000 | 1,824+400 | 562+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 10
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 15
Boosts base RCV by 10
Boosts base HP by 20
Boosts base RCV by 10
Add Crewmate Ability 1: Makes INT characters' RCVTND slots have matching slot effects
Boosts base ATK by 15
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 30
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 40
Boosts base ATK by 30
Boosts base HP by 70
Boosts base HP by 80
Add Crewmate Ability 2: Heals crew by 800 HP at end of turn
Boosts base HP by 80
Boosts base HP by 100
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 200
Boosts base HP by 200
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,578 | 1,507 | 436 |
| Lv 110 | 3,744 | 1,577 | 456 |
| Lv 120 | 4,075 | 1,717 | 496 |
| Lv 130 | 4,407 | 1,856 | 537 |
| Lv 150 | 5,070 | 2,136 | 618 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 169
- SPD
- 146
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets teammates within medium range for RCV Up Lv.8 (15 s), Guard % Up Lv.8 (15 s), Critical % Up Lv.8 (15 s); targets teammates within large range for RCV x 4 healing
Charge time: 29 s
Show all 10 levels
- Level 1
Targets teammates within medium range for RCV Up Lv.3 (15 s), Guard % Up Lv.3 (15 s), Critical % Up Lv.3 (15 s); targets teammates within large range for RCV x 3 healing
Charge time: 29 s
- Level 2
Targets teammates within medium range for RCV Up Lv.3 (15 s), Guard % Up Lv.3 (15 s), Critical % Up Lv.3 (15 s); targets teammates within large range for RCV x 3.1 healing
Charge time: 29 s
- Level 3
Targets teammates within medium range for RCV Up Lv.4 (15 s), Guard % Up Lv.4 (15 s), Critical % Up Lv.4 (15 s); targets teammates within large range for RCV x 3.2 healing
Charge time: 29 s
- Level 4
Targets teammates within medium range for RCV Up Lv.4 (15 s), Guard % Up Lv.4 (15 s), Critical % Up Lv.4 (15 s); targets teammates within large range for RCV x 3.3 healing
Charge time: 29 s
- Level 5
Targets teammates within medium range for RCV Up Lv.5 (15 s), Guard % Up Lv.5 (15 s), Critical % Up Lv.5 (15 s); targets teammates within large range for RCV x 3.4 healing
Charge time: 29 s
- Level 6
Targets teammates within medium range for RCV Up Lv.5 (15 s), Guard % Up Lv.5 (15 s), Critical % Up Lv.5 (15 s); targets teammates within large range for RCV x 3.5 healing
Charge time: 29 s
- Level 7
Targets teammates within medium range for RCV Up Lv.6 (15 s), Guard % Up Lv.6 (15 s), Critical % Up Lv.6 (15 s); targets teammates within large range for RCV x 3.6 healing
Charge time: 29 s
- Level 8
Targets teammates within medium range for RCV Up Lv.6 (15 s), Guard % Up Lv.6 (15 s), Critical % Up Lv.6 (15 s); targets teammates within large range for RCV x 3.7 healing
Charge time: 29 s
- Level 9
Targets teammates within medium range for RCV Up Lv.7 (15 s), Guard % Up Lv.7 (15 s), Critical % Up Lv.7 (15 s); targets teammates within large range for RCV x 3.8 healing
Charge time: 29 s
- Level 10
Targets teammates within medium range for RCV Up Lv.8 (15 s), Guard % Up Lv.8 (15 s), Critical % Up Lv.8 (15 s); targets teammates within large range for RCV x 4 healing
Charge time: 29 s
Cerebral class teammates HP Up Lv.5, RCV Up Lv.5, DEF Up Lv.5; when healing, up to 4 times team ATK Up Lv.2
Show all 5 levels
- Level 1
Cerebral class teammates HP Up Lv.1, RCV Up Lv.1, DEF Up Lv.1; when healing, up to 4 times team ATK Up Lv.1
- Level 2
Cerebral class teammates HP Up Lv.2, RCV Up Lv.2, DEF Up Lv.2; when healing, up to 4 times team ATK Up Lv.1
- Level 3
Cerebral class teammates HP Up Lv.3, RCV Up Lv.3, DEF Up Lv.3; when healing, up to 4 times team ATK Up Lv.1
- Level 4
Cerebral class teammates HP Up Lv.4, RCV Up Lv.4, DEF Up Lv.4; when healing, up to 4 times team ATK Up Lv.1
- Level 5
Cerebral class teammates HP Up Lv.5, RCV Up Lv.5, DEF Up Lv.5; when healing, up to 4 times team ATK Up Lv.2
Completely evades Special Bind, reduce damage taken from PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 31, 2023 – Nov 1, 2023
Featured · Oct 30, 2023 – Oct 31, 2023
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Featured · Oct 7, 2023 – Nov 4, 2023
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