
Jack the Drought
Settling a Score
Animal Kingdom Pirates, Lead Performer. He confronts Dogstorm on the second floor of the Onigashima Treasury. Jack battles fiercely against Dogstorm with a flurry of attacks using both of his weapons and trunk.
Special
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns, reduces crew's Bind/ATK Down duration by 6 turns, and applies -30% Driven and Striker Resistance to all enemies for 1 turn. If crew has [ATK Up], slot boost, and chain multiplier lock status at the same time when Special is launched, boosts crew's base ATK by +500, extends the duration of lock chain multiplier by 1 turn and further increases the lock chain multiplier effect by +0.25 (sets the chain multiplier's minimum value at 2.75 and maximum value at 30.0 for 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts INT, Driven, and Striker characters' ATK by 5x, HP by 1.5x, makes their STRINTTND slots have matching slot effects, boosts damage dealt to damage taken increased enemies by approximately 1.1x, and boosts damage dealt to enemies affected by delay, Poison, Venom, progressive Poison, DEF Down, or Paralysis by 1.05x (damage boosts do not stack but if there are multiple status effects applied, the 1.1x boost for the damage taken increased status will take priority)
Crewmate Ability
Boosts top-row characters' base ATK by 250
Unlocks at Limit Break 10
Makes Driven characters' STR slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Kaido, King, Queen
Once per quest, if supported character uses a Special, boosts damage dealt to damage taken increased enemies by 1.3x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts damage dealt to damage taken increased enemies by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts damage dealt to damage taken increased enemies by 1.1x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts damage dealt to damage taken increased enemies by 1.2x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts damage dealt to damage taken increased enemies by 1.2x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts damage dealt to damage taken increased enemies by 1.3x for 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Kaido, King, Queen, Ulti, Page One, Black Maria, Who's-Who, Sasaki
Applies increase damage taken status to all enemies by 2x for 1 turn, sets all enemies DEF to 0 for 1 turn, changes character's slot to TND, and changes Driven characters to Super Driven
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,210 | 854 | 95 |
| Lv 99 | 4,419 | 1,708 | 189 |
| Lv 150 | 6,628 | 2,562 | 283 |
| Limit Break | 4,919+500 | 1,908+200 | 289+100 |
| Limit Break+ | 5,419+1,000 | 2,108+400 | 339+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 50
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 20
Add Crewmate Ability 1: Boosts top-row characters' base ATK by 250
Boosts base HP by 70
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 10
Potential Ability 2: Limit Special Uses Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Boosts base HP by 80
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base ATK by 40
Boosts base RCV by 10
Boosts base RCV by 20
Add Crewmate Ability 2: Makes Driven characters' STR slots have matching slot effects
Boosts base ATK by 50
Boosts base HP by 90
Boosts base RCV by 20
Boosts base HP by 100
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 110
Boosts base RCV by 50
Boosts base ATK by 70
Boosts base HP by 120
Boosts base HP by 130
Boosts base HP by 140
Boosts base ATK by 80
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,678 | 1,808 | 200 |
| Lv 110 | 4,895 | 1,892 | 209 |
| Lv 120 | 5,328 | 2,059 | 227 |
| Lv 130 | 5,761 | 2,227 | 246 |
| Lv 150 | 6,628 | 2,562 | 283 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 163
- SPD
- 169
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets highest current HP enemy for DEF Down Lv.6 (25 s); targets 3 high current HP enemies for ATK x 3.3 damage; targets Slasher class enemies for DEF, SPD, ATK Down Lv.6 (25 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets highest current HP enemy for DEF Down Lv.1 (16 s); targets 3 high current HP enemies for ATK x 2.4 damage; targets Slasher class enemies for DEF, SPD, ATK Down Lv.1 (16 s)
Charge time: 32 s
- Level 2
Targets highest current HP enemy for DEF Down Lv.1 (17 s); targets 3 high current HP enemies for ATK x 2.5 damage; targets Slasher class enemies for DEF, SPD, ATK Down Lv.1 (17 s)
Charge time: 32 s
- Level 3
Targets highest current HP enemy for DEF Down Lv.2 (18 s); targets 3 high current HP enemies for ATK x 2.6 damage; targets Slasher class enemies for DEF, SPD, ATK Down Lv.2 (18 s)
Charge time: 32 s
- Level 4
Targets highest current HP enemy for DEF Down Lv.2 (19 s); targets 3 high current HP enemies for ATK x 2.7 damage; targets Slasher class enemies for DEF, SPD, ATK Down Lv.2 (19 s)
Charge time: 32 s
- Level 5
Targets highest current HP enemy for DEF Down Lv.3 (20 s); targets 3 high current HP enemies for ATK x 2.8 damage; targets Slasher class enemies for DEF, SPD, ATK Down Lv.3 (20 s)
Charge time: 32 s
- Level 6
Targets highest current HP enemy for DEF Down Lv.3 (21 s); targets 3 high current HP enemies for ATK x 2.9 damage; targets Slasher class enemies for DEF, SPD, ATK Down Lv.3 (21 s)
Charge time: 32 s
- Level 7
Targets highest current HP enemy for DEF Down Lv.4 (22 s); targets 3 high current HP enemies for ATK x 3 damage; targets Slasher class enemies for DEF, SPD, ATK Down Lv.4 (22 s)
Charge time: 32 s
- Level 8
Targets highest current HP enemy for DEF Down Lv.4 (23 s); targets 3 high current HP enemies for ATK x 3.1 damage; targets Slasher class enemies for DEF, SPD, ATK Down Lv.4 (23 s)
Charge time: 32 s
- Level 9
Targets highest current HP enemy for DEF Down Lv.5 (24 s); targets 3 high current HP enemies for ATK x 3.2 damage; targets Slasher class enemies for DEF, SPD, ATK Down Lv.5 (24 s)
Charge time: 32 s
- Level 10
Targets highest current HP enemy for DEF Down Lv.6 (25 s); targets 3 high current HP enemies for ATK x 3.3 damage; targets Slasher class enemies for DEF, SPD, ATK Down Lv.6 (25 s)
Charge time: 32 s
Striker class teammates ATK Up Lv.6, HP Up Lv.6; Slasher class enemies ATK Down Lv.6
Show all 5 levels
- Level 1
Striker class teammates ATK Up Lv.2, HP Up Lv.2; Slasher class enemies ATK Down Lv.2
- Level 2
Striker class teammates ATK Up Lv.3, HP Up Lv.3; Slasher class enemies ATK Down Lv.3
- Level 3
Striker class teammates ATK Up Lv.4, HP Up Lv.4; Slasher class enemies ATK Down Lv.4
- Level 4
Striker class teammates ATK Up Lv.5, HP Up Lv.5; Slasher class enemies ATK Down Lv.5
- Level 5
Striker class teammates ATK Up Lv.6, HP Up Lv.6; Slasher class enemies ATK Down Lv.6
Completely evades Paralysis, reduce damage taken from PSY by 30%
Grand Party
Striker class teammates ATK, HP, SPD Up Lv.4; Driven class teammates DEF Up, Miss % Down, RCV Up Lv.3; INT-type teammates Special CT Speed Up Lv.2, Critical %, Blow Away % Up Lv.3; Slasher class enemies DEF, Special CT Speed Down Lv.3
Show all 5 levels
- Level 1
Striker class teammates ATK, HP, SPD Up Lv.1; Driven class teammates DEF Up, Miss % Down, RCV Up Lv.1; INT-type teammates Special CT Speed Up Lv.1, Critical %, Blow Away % Up Lv.1; Slasher class enemies DEF, Special CT Speed Down Lv.1
- Level 2
Striker class teammates ATK, HP, SPD Up Lv.2; Driven class teammates DEF Up, Miss % Down, RCV Up Lv.2; INT-type teammates Special CT Speed Up Lv.2, Critical %, Blow Away % Up Lv.2; Slasher class enemies DEF, Special CT Speed Down Lv.2
- Level 3
Striker class teammates ATK, HP, SPD Up Lv.2; Driven class teammates DEF Up, Miss % Down, RCV Up Lv.2; INT-type teammates Special CT Speed Up Lv.2, Critical %, Blow Away % Up Lv.2; Slasher class enemies DEF, Special CT Speed Down Lv.2
- Level 4
Striker class teammates ATK, HP, SPD Up Lv.3; Driven class teammates DEF Up, Miss % Down, RCV Up Lv.3; INT-type teammates Special CT Speed Up Lv.2, Critical %, Blow Away % Up Lv.3; Slasher class enemies DEF, Special CT Speed Down Lv.3
- Level 5
Striker class teammates ATK, HP, SPD Up Lv.4; Driven class teammates DEF Up, Miss % Down, RCV Up Lv.3; INT-type teammates Special CT Speed Up Lv.2, Critical %, Blow Away % Up Lv.3; Slasher class enemies DEF, Special CT Speed Down Lv.3
Targets all enemies for 4000 damage; targets Slasher/Powerhouse class enemies for Special CT 30% delay
After 5 power attacks
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 1000 damage; targets Slasher/Powerhouse class enemies for Special CT 22% delay
- Level 2
Targets all enemies for 1750 damage; targets Slasher/Powerhouse class enemies for Special CT 24% delay
- Level 3
Targets all enemies for 2500 damage; targets Slasher/Powerhouse class enemies for Special CT 26% delay
- Level 4
Targets all enemies for 3250 damage; targets Slasher/Powerhouse class enemies for Special CT 28% delay
- Level 5
Targets all enemies for 4000 damage; targets Slasher/Powerhouse class enemies for Special CT 30% delay
Super Tandem
Reduces all enemies' DEF by 90% (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effects), and applies ATK Boost (Tandem) of 2x to Driven characters for 1 turn
When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King, Queen, Ulti, Page One, Black Maria, Who's-Who, Sasaki
Show all 5 levels
- Level 1
Reduces all enemies' DEF by 50% and applies ATK Boost (Tandem) of 1.25x to Driven characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King, Queen, Ulti, Page One, Black Maria, Who's-Who, Sasaki (Crew must include 1 of the following characters: Kaido, King, Queen)
- Level 2
Reduces all enemies' DEF by 70% and applies ATK Boost (Tandem) of 1.5x to Driven characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King, Queen, Ulti, Page One, Black Maria, Who's-Who, Sasaki (Crew must include 1 of the following characters: Kaido, King, Queen)
- Level 3
Reduces all enemies' DEF by 80% and applies ATK Boost (Tandem) of 1.75x to Driven characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King, Queen, Ulti, Page One, Black Maria, Who's-Who, Sasaki (Crew must include 1 of the following characters: Kaido, King, Queen)
- Level 4
Reduces all enemies' DEF by 80% (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effects), and applies ATK Boost (Tandem) of 1.75x to Driven characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King, Queen, Ulti, Page One, Black Maria, Who's-Who, Sasaki (Crew must include 1 of the following characters: Kaido, King, Queen)
- Level 5
Reduces all enemies' DEF by 90% (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effects), and applies ATK Boost (Tandem) of 2x to Driven characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King, Queen, Ulti, Page One, Black Maria, Who's-Who, Sasaki
How to get
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