Jack the Drought

Animal Kingdom Pirates, Lead Performer. He is one of Kaido's group of right-hand men known as the Disasters. Known throughout the New World, he carries a bounty of one billion berries. He was strong enough to fight the warriors of the Mokomo Dukedom for five days without rest.

Special

Genocidal Shotel

Reduces all enemies' DEF Up, damage reduction (except [Damage Cut]) and nullify damage duration by 2 turns, and deals heavy non-type damage to one enemy (ignoring all defensive effects and DEF) the more enemies are present when Special is launched (minimum 300,000 damage; maximum 2,000,000 damage)

BaseLimit Break
Level 136 turns18 turns
Level 235 turns17 turns
Level 334 turns16 turns
Level 433 turns15 turns
Level 532 turns14 turns
Level 631 turns13 turns
Level 730 turns12 turns
Max29 turns11 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

−3 turns at Limit Break 49 (LB+)

Genocidal ShotelLLB

Reduces all enemies' DEF Up, damage reduction (except [Damage Cut]) and nullify damage duration by 2 turns, deals heavy non-type damage to one enemy (ignoring all defensive effects and DEF) the more enemies are present when Special is launched (minimum 500,000 damage; maximum 5,000,000 damage), and boosts Powerhouse and Striker characters' base ATK based on the number of enemies present when Special is launched (+800 for 1-2 enemies; +1000 for 3-5 enemies, +1250 for 6 enemies; this effect cannot be removed by crew or enemies)

BaseLimit Break
Level 136 turns18 turns
Level 235 turns17 turns
Level 334 turns16 turns
Level 433 turns15 turns
Level 532 turns14 turns
Level 631 turns13 turns
Level 730 turns12 turns
Max29 turns11 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

−3 turns at Limit Break 49 (LB+)

Captain Ability

Country-Destroying Tyranny

Doubles Powerhouse characters' ATK and reduces damage taken by 5%

LB

Boosts Powerhouse characters' ATK by 2.75x and reduces damage taken by 20%

Unlocks at Limit Break 39

LLB

Boosts Powerhouse characters' ATK by 2.75x and reduces damage taken by 20%

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Boosts Powerhouse characters' ATK by 4.5x, HP by 1.35x, crew cannot be blown away by attack, and reduces damage taken by 20%

Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts crew's base HP by 75

Unlocks at Limit Break 7

RES

Lets character completely evade Paralysis

Unlocks at Limit Break 30

Support Ability

Supported Characters

Powerhouse characters

Level 5 (Max)

Adds 15% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 3% of character's base HP to supported character's base HP

  2. Level 2

    Adds 6% of character's base HP to supported character's base HP

  3. Level 3

    Adds 9% of character's base HP to supported character's base HP

  4. Level 4

    Adds 12% of character's base HP to supported character's base HP

  5. Level 5

    Adds 15% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,11040433
Lv 993,2101,550109
Lv 1504,8152,325163
Limit Break3,600+3901,760+210219+110
Limit Break+3,950+7401,960+410294+185

Limit Break

01

Add 1 Power Slot

02

Boosts base RCV by 10

03

Boosts base RCV by 20

04

Boosts base RCV by 20

05

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Boosts crew's base HP by 75

08

Boosts base RCV by 20

09

Boosts base RCV by 20

10

Boosts base RCV by 20

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base HP by 20

15

Boosts base HP by 30

16

Boosts base HP by 30

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base HP by 30

20

Boosts base HP by 30

21

Boosts base HP by 30

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base HP by 40

25

Boosts base HP by 50

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base HP by 60

29

Boosts base HP by 70

30

Add Crewmate Ability 2: Lets character completely evade Paralysis

31

Boosts base ATK by 40

32

Boosts base ATK by 40

33

Boosts base ATK by 40

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base ATK by 40

38

Boosts base ATK by 50

39

Power Up Captain Ability

40

Potential Ability 2: RCV Bind Resistance

41

Expand Limit Break (LB+)

42

Boosts base HP by 100

43

Boosts base RCV by 25

44

Boosts base HP by 100

45

Boosts base ATK by 50

46

Boosts base RCV by 50

47

Boosts base HP by 150

48

Boosts base ATK by 50

49

Reduces Special charge time by 3 turns

50

Boosts base ATK by 100

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 7 turns

Level Limit Break

HPATKRCV
Lv 1053,3981,641115
Lv 1103,5561,717120
Lv 1203,8701,869131
New Captain Ability
Lv 1304,1852,021141
Lv 1504,8152,325163
New Special

Evolution

Jack
Sea PonySea ColtSea HorseSea StallionBlue Striped Dragon
50,000 Beli
Jack the Drought

Family

Jack
Jack the DroughtJackJack the DroughtJackJackJackJack the DroughtJackJack the DroughtJackJackJackJackJackJackJack
Linked families
Kaido & Lead PerformersLead Performers