
Jack
Eleph-Eleph Fruit: Ancient Model User
Animal Kingdom Pirates, Lead Performer, Captain of the Mammoth. He is able to change into a gigantic mammoth that towers above the average man. A single strike from his trunk in his mammoth form is destructive enough to level a building in the Mokomo Dukedom.
Special
Reduces all enemies' HP by 20% (ignoring all defensive effects), and extends duration of crew's damage reduction, Cut Damage Over a Certain Amount, additional damage at end of turn, and healing at end of turn effects by 1 turn when Special is launched
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 17 turns |
| Level 2 | 20 turns | 16 turns |
| Level 3 | 19 turns | 15 turns |
| Level 4 | 18 turns | 14 turns |
| Level 5 | 17 turns | 13 turns |
| Level 6 | 16 turns | 12 turns |
| Max | 15 turns | 11 turns |
−1 turn at Limit Break 26
−3 turns at Limit Break 39 (LB+)
Captain Ability
Boosts crew's ATK by 3x, HP by 1.25x, and doubles Pirate EXP earned (unless character became Captain in the middle of the quest)
Boosts crew's ATK by 3.5x, HP by 1.5x, and doubles Pirate EXP earned (unless character became Captain in the middle of the quest)
Unlocks at Limit Break 38
Crewmate Ability
Boosts crew's base stats by 60
Unlocks at Limit Break 8
Makes character's QCKRCVTND slots have matching slot effects
Unlocks at Limit Break 19
Support Ability
Kaido
Adds 13% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 6% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 11% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 13% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,622 | 580 | 80 |
| Lv 99 | 3,612 | 1,631 | 181 |
| Lv 150 | 5,418 | 2,446 | 271 |
| Limit Break | 4,127+515 | 1,836+205 | 271+90 |
| Limit Break+ | 4,627+1,015 | 2,036+405 | 321+140 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: DEX Damage Reduction
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base ATK by 15
Add Crewmate Ability 1: Boosts crew's base stats by 60
Boosts base HP by 30
Boosts base HP by 50
Boosts base HP by 75
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 2: Slot Bind Resistance
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 25
Add Crewmate Ability 2: Makes character's QCKRCVTND slots have matching slot effects
Boosts base HP by 90
Boosts base HP by 120
Boosts base HP by 150
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base RCV by 15
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base ATK by 35
Boosts base ATK by 40
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base HP by 150
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 100
Power Up Captain Ability
Reduces Special charge time by 3 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from DEX characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 2%
- Level 2
Reduces damage taken from DEX characters by 3%
- Level 3
Reduces damage taken from DEX characters by 4%
- Level 4
Reduces damage taken from DEX characters by 5%
- Level 5
Reduces damage taken from DEX characters by 7%
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 2 turns
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 4 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,824 | 1,726 | 191 |
| Lv 110 | 4,001 | 1,806 | 200 |
| Lv 120 | 4,355 | 1,966 | 218 |
| Lv 130 | 4,709 | 2,126 | 235 |
| Lv 150 | 5,418 | 2,446 | 271 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 276
- SPD
- 133
- Cost
- 55
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets teammates within large range for DEF Up Lv.3 (20 s); targets enemies within large range for HP 14% reduction; when remaining time is more than 70 s, HP 23% reduction
Charge time: 22 s
Show all 10 levels
- Level 1
Targets teammates within large range for DEF Up Lv.1 (10 s); targets enemies within large range for HP 7% reduction; when remaining time is more than 70 s, HP 23% reduction
Charge time: 22 s
- Level 2
Targets teammates within large range for DEF Up Lv.1 (11 s); targets enemies within large range for HP 7% reduction; when remaining time is more than 70 s, HP 23% reduction
Charge time: 22 s
- Level 3
Targets teammates within large range for DEF Up Lv.1 (12 s); targets enemies within large range for HP 8% reduction; when remaining time is more than 70 s, HP 23% reduction
Charge time: 22 s
- Level 4
Targets teammates within large range for DEF Up Lv.1 (13 s); targets enemies within large range for HP 9% reduction; when remaining time is more than 70 s, HP 23% reduction
Charge time: 22 s
- Level 5
Targets teammates within large range for DEF Up Lv.1 (14 s); targets enemies within large range for HP 9% reduction; when remaining time is more than 70 s, HP 23% reduction
Charge time: 22 s
- Level 6
Targets teammates within large range for DEF Up Lv.1 (15 s); targets enemies within large range for HP 10% reduction; when remaining time is more than 70 s, HP 23% reduction
Charge time: 22 s
- Level 7
Targets teammates within large range for DEF Up Lv.2 (16 s); targets enemies within large range for HP 11% reduction; when remaining time is more than 70 s, HP 23% reduction
Charge time: 22 s
- Level 8
Targets teammates within large range for DEF Up Lv.2 (17 s); targets enemies within large range for HP 12% reduction; when remaining time is more than 70 s, HP 23% reduction
Charge time: 22 s
- Level 9
Targets teammates within large range for DEF Up Lv.2 (18 s); targets enemies within large range for HP 12% reduction; when remaining time is more than 70 s, HP 23% reduction
Charge time: 22 s
- Level 10
Targets teammates within large range for DEF Up Lv.3 (20 s); targets enemies within large range for HP 14% reduction; when remaining time is more than 70 s, HP 23% reduction
Charge time: 22 s
Team HP Up Lv.5; first 30 s of battle, team DEF Up Lv.1
Show all 5 levels
- Level 1
Team HP Up Lv.1; first 30 s of battle, team DEF Up Lv.1
- Level 2
Team HP Up Lv.2; first 30 s of battle, team DEF Up Lv.1
- Level 3
Team HP Up Lv.3; first 30 s of battle, team DEF Up Lv.1
- Level 4
Team HP Up Lv.4; first 30 s of battle, team DEF Up Lv.1
- Level 5
Team HP Up Lv.5; first 30 s of battle, team DEF Up Lv.1
When current HP is below 50%, heal 100 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage















