Jack

Town-Menacing Duel

Animal Kingdom Pirates, Lead Performer. He encounters Shutenmaru in Okobore Town during his search for Luffy, leading to a duel. Even after receiving a powerful slash across his chest, he presses on and counterattacks, leading to an even-matched crossing of swords.

Special

Disastrous Shotel

Reduces one enemy's HP by 20%, reduces crew's Special charge time by 1 turn, and if enemy is immune to Delay or status effects, boosts Powerhouse and Striker characters' slot effects by 2x for 1 turn. After that, boosts Powerhouse and Striker characters' slot effects by 1.75x for 1 turn

BaseLimit Break
Level 119 turns16 turns
Level 218 turns15 turns
Level 317 turns14 turns
Level 416 turns13 turns
Level 515 turns12 turns
Level 614 turns11 turns
Max13 turns10 turns

−1 turn at Limit Break 6

−2 turns at Limit Break 24 (LB+)

Captain Ability

Crossing Swords with a Samurai

Reduces Special charge time by 2 turns at start of quest and boosts Powerhouse characters' ATK by 2.25x

Crewmate Ability

RES

Reduces character's Special Reverse by 1 turn

UNIQ

Makes Powerhouse characters' DEX slots have matching slot effects

Unlocks at Limit Break 8

Support Ability

Supported Characters

Kaido

Level 5 (Max)

Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 2 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Special Reverse from the enemy, reduces supported character's Special charge time by 2 turns at start of crew's next turn

Stats

HPATKRCV
Lv 191292175
Lv 992,9401,470220
Lv 1504,4102,205330
Limit Break3,180+2401,590+120250+30
Limit Break+3,380+4401,790+320350+130

Limit Break

01

Boosts base HP by 40

02

Boosts base ATK by 30

03

Boosts base RCV by 10

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base RCV by 10

Show all 25
06

Reduces Special charge time by 1 turn

07

Boosts base RCV by 10

08

Add Crewmate Ability 2: Makes Powerhouse characters' DEX slots have matching slot effects

09

Boosts base HP by 50

10

Boosts base HP by 70

11

Boosts base HP by 80

12

Add 1 Power Slot

13

Boosts base ATK by 40

14

Boosts base ATK by 50

15

Potential Ability 2: Slot Bind Resistance

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base RCV by 50

19

Boosts base RCV by 50

20

Boosts base ATK by 50

21

Boosts base ATK by 50

22

Boosts base HP by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 2 turns

25

Potential Ability 3: Fear Resistance

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,1121,556232
Lv 1103,2571,628243
Lv 1203,5451,772265
Lv 1303,8331,916286
Lv 1504,4102,205330

Evolution

Jack
Rainbow Hermit CrabRainbow Plated LobsterGreen Plated LobsterGreen Plated LobsterGreen Striped Dragon
30,000 Beli
Jack

Pirate Rumble

Style
Attacker
DEF
151
SPD
129
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Disastrous Shotel
Level 10 (Max)

Targets enemies within medium range for HP 35% reduction; targets teammate with high ATK for Special CT 16% reduction

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for HP 24% reduction; targets teammate with high ATK for Special CT 10% reduction

    Charge time: 26 s

  2. Level 2

    Targets enemies within medium range for HP 25% reduction; targets teammate with high ATK for Special CT 10% reduction

    Charge time: 26 s

  3. Level 3

    Targets enemies within medium range for HP 26% reduction; targets teammate with high ATK for Special CT 11% reduction

    Charge time: 26 s

  4. Level 4

    Targets enemies within medium range for HP 27% reduction; targets teammate with high ATK for Special CT 11% reduction

    Charge time: 26 s

  5. Level 5

    Targets enemies within medium range for HP 28% reduction; targets teammate with high ATK for Special CT 12% reduction

    Charge time: 26 s

  6. Level 6

    Targets enemies within medium range for HP 29% reduction; targets teammate with high ATK for Special CT 13% reduction

    Charge time: 26 s

  7. Level 7

    Targets enemies within medium range for HP 30% reduction; targets teammate with high ATK for Special CT 13% reduction

    Charge time: 26 s

  8. Level 8

    Targets enemies within medium range for HP 32% reduction; targets teammate with high ATK for Special CT 14% reduction

    Charge time: 26 s

  9. Level 9

    Targets enemies within medium range for HP 33% reduction; targets teammate with high ATK for Special CT 14% reduction

    Charge time: 26 s

  10. Level 10

    Targets enemies within medium range for HP 35% reduction; targets teammate with high ATK for Special CT 16% reduction

    Charge time: 26 s

Ability
Level 5 (Max)

Striker/Powerhouse class teammates Critical % Up Lv.5; self ATK Up Lv.2

Show all 5 levels
  1. Level 1

    Striker/Powerhouse class teammates Critical % Up Lv.1; self ATK Up Lv.2

  2. Level 2

    Striker/Powerhouse class teammates Critical % Up Lv.2; self ATK Up Lv.2

  3. Level 3

    Striker/Powerhouse class teammates Critical % Up Lv.3; self ATK Up Lv.2

  4. Level 4

    Striker/Powerhouse class teammates Critical % Up Lv.4; self ATK Up Lv.2

  5. Level 5

    Striker/Powerhouse class teammates Critical % Up Lv.5; self ATK Up Lv.2

How to get

Family

Jack
Jack the DroughtJackJack the DroughtJackJackJackJack the DroughtJackJack the DroughtJackJackJackJackJackJack the DroughtJack
Linked families
Kaido & Lead PerformersLead Performers