Jack

Dragon-Defending Drought

Animal Kingdom Pirates, Lead Performer. He confronts the Sulongs in Onigashima. As expected of someone of his rank, he manages to fight valiantly against them.

Special

Assaulting Drought
Stage 1

Drastically reduces all enemies' DEF for 1 turn and makes crew's RCVTND slots have matching slot effects for 1 turn. If enemy has a barrier, sets chain multiplier to 3.25x for 1 turn (sets chain multiplier to 2.75x for 1 turn otherwise)

Stage 2

Sets all enemies' DEF to 0 for 1 turn and makes crew's PSYINTRCVTND slots have matching slot effects for 1 turn. If enemy has a barrier, sets chain multiplier to 3.25x for 3 turns (sets chain multiplier to 2.75x for 3 turns otherwise)

BaseLimit Break
Level 117 / 22 turns15 / 20 turns
Level 216 / 21 turns14 / 19 turns
Level 315 / 20 turns13 / 18 turns
Level 414 / 19 turns12 / 17 turns
Level 513 / 18 turns11 / 16 turns
Level 612 / 17 turns10 / 15 turns
Max11 / 16 turns9 / 14 turns

−1 turn at Limit Break 9

−1 turn at Limit Break 20

Captain Ability

Might of the Lead Performer

Reduces Special charge time by 1 turn at start of quest, and boosts Powerhouse and Fighter characters' ATK by 3x

Crewmate Ability

UNIQ

Reduces character's Special charge time by 1 turn every time another Powerhouse or Fighter character uses a Special

RES

Character cannot be blown away by attack

Unlocks at Limit Break 12

Support Ability

Supported Characters

Kaido, King, Queen

Level 5 (Max)

Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn, and changes supported character's slot to character's own type

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn, and changes supported character's slot to character's own type

  2. Level 2

    Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn, and changes supported character's slot to character's own type

  3. Level 3

    Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn, and changes supported character's slot to character's own type

  4. Level 4

    Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn, and changes supported character's slot to character's own type

  5. Level 5

    Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn, and changes supported character's slot to character's own type

Stats

HPATKRCV
Lv 11,63473185
Lv 993,2681,462169
Lv 1504,9022,193253
Limit Break3,478+2101,687+225309+140

Limit Break

01

Boosts base HP by 30

02

Boosts base ATK by 35

03

Boosts base RCV by 30

04

Potential Ability 1: QCK Damage Reduction

05

Add 1 Power Slot

Show all 20
06

Boosts base HP by 30

07

Boosts base HP by 40

08

Boosts base ATK by 40

09

Reduces Special charge time by 1 turn

10

Boosts base RCV by 30

11

Boosts base RCV by 40

12

Add Crewmate Ability 2: Character cannot be blown away by attack

13

Boosts base HP by 50

14

Boosts base ATK by 40

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Boosts base HP by 60

17

Boosts base RCV by 40

18

Boosts base ATK by 50

19

Boosts base ATK by 60

20

Reduces Special charge time by 1 turn

Potential Abilities

QCK Damage Reduction
Level 5 (Max)

Reduces damage taken from QCK characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1%

  2. Level 2

    Reduces damage taken from QCK characters by 2%

  3. Level 3

    Reduces damage taken from QCK characters by 3%

  4. Level 4

    Reduces damage taken from QCK characters by 4%

  5. Level 5

    Reduces damage taken from QCK characters by 5%

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1053,4601,548178
Lv 1103,6201,619187
Lv 1203,9401,763203
Lv 1304,2611,906220
Lv 1504,9022,193253

Pirate Rumble

Style
Attacker
DEF
164
SPD
145
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Assaulting Drought
Level 10 (Max)

Targets 2 enemies for ATK x 2 damage; targets QCK-type enemies for DEF Down Lv.4 (15 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets 2 enemies for ATK x 1 damage; targets QCK-type enemies for DEF Down Lv.1 (6 s)

    Charge time: 28 s

  2. Level 2

    Targets 2 enemies for ATK x 1.1 damage; targets QCK-type enemies for DEF Down Lv.1 (7 s)

    Charge time: 28 s

  3. Level 3

    Targets 2 enemies for ATK x 1.2 damage; targets QCK-type enemies for DEF Down Lv.1 (8 s)

    Charge time: 28 s

  4. Level 4

    Targets 2 enemies for ATK x 1.3 damage; targets QCK-type enemies for DEF Down Lv.1 (9 s)

    Charge time: 28 s

  5. Level 5

    Targets 2 enemies for ATK x 1.4 damage; targets QCK-type enemies for DEF Down Lv.2 (10 s)

    Charge time: 28 s

  6. Level 6

    Targets 2 enemies for ATK x 1.5 damage; targets QCK-type enemies for DEF Down Lv.2 (11 s)

    Charge time: 28 s

  7. Level 7

    Targets 2 enemies for ATK x 1.6 damage; targets QCK-type enemies for DEF Down Lv.2 (12 s)

    Charge time: 28 s

  8. Level 8

    Targets 2 enemies for ATK x 1.7 damage; targets QCK-type enemies for DEF Down Lv.3 (13 s)

    Charge time: 28 s

  9. Level 9

    Targets 2 enemies for ATK x 1.8 damage; targets QCK-type enemies for DEF Down Lv.3 (14 s)

    Charge time: 28 s

  10. Level 10

    Targets 2 enemies for ATK x 2 damage; targets QCK-type enemies for DEF Down Lv.4 (15 s)

    Charge time: 28 s

Ability
Level 5 (Max)

DEX-type teammates ATK Up Lv.5; QCK-type enemies SPD Down Lv.4

Show all 5 levels
  1. Level 1

    DEX-type teammates ATK Up Lv.1; QCK-type enemies SPD Down Lv.1

  2. Level 2

    DEX-type teammates ATK Up Lv.2; QCK-type enemies SPD Down Lv.1

  3. Level 3

    DEX-type teammates ATK Up Lv.3; QCK-type enemies SPD Down Lv.2

  4. Level 4

    DEX-type teammates ATK Up Lv.4; QCK-type enemies SPD Down Lv.3

  5. Level 5

    DEX-type teammates ATK Up Lv.5; QCK-type enemies SPD Down Lv.4

Resilience

60% chance to evade Paralysis

How to get

Dragon-Defending Drought! Jack: Drought

Event

Dragon-Defending Drought! Jack: Weeding

Event

Family

Jack
Jack the DroughtJackJack the DroughtJackJackJack the DroughtJackJack the DroughtJackJackJackJackJackJackJack the DroughtJack
Linked families
Kaido & Lead PerformersLead Performers