
Jack
Dragon-Defending Drought
Animal Kingdom Pirates, Lead Performer. He confronts the Sulongs in Onigashima. As expected of someone of his rank, he manages to fight valiantly against them.
Special
Drastically reduces all enemies' DEF for 1 turn and makes crew's RCVTND slots have matching slot effects for 1 turn. If enemy has a barrier, sets chain multiplier to 3.25x for 1 turn (sets chain multiplier to 2.75x for 1 turn otherwise)
Sets all enemies' DEF to 0 for 1 turn and makes crew's PSYINTRCVTND slots have matching slot effects for 1 turn. If enemy has a barrier, sets chain multiplier to 3.25x for 3 turns (sets chain multiplier to 2.75x for 3 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 / 22 turns | 15 / 20 turns |
| Level 2 | 16 / 21 turns | 14 / 19 turns |
| Level 3 | 15 / 20 turns | 13 / 18 turns |
| Level 4 | 14 / 19 turns | 12 / 17 turns |
| Level 5 | 13 / 18 turns | 11 / 16 turns |
| Level 6 | 12 / 17 turns | 10 / 15 turns |
| Max | 11 / 16 turns | 9 / 14 turns |
−1 turn at Limit Break 9
−1 turn at Limit Break 20
Captain Ability
Reduces Special charge time by 1 turn at start of quest, and boosts Powerhouse and Fighter characters' ATK by 3x
Crewmate Ability
Reduces character's Special charge time by 1 turn every time another Powerhouse or Fighter character uses a Special
Character cannot be blown away by attack
Unlocks at Limit Break 12
Support Ability
Kaido, King, Queen
Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn, and changes supported character's slot to character's own type
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn, and changes supported character's slot to character's own type
- Level 2
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn, and changes supported character's slot to character's own type
- Level 3
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn, and changes supported character's slot to character's own type
- Level 4
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn, and changes supported character's slot to character's own type
- Level 5
Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn, and changes supported character's slot to character's own type
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,634 | 731 | 85 |
| Lv 99 | 3,268 | 1,462 | 169 |
| Lv 150 | 4,902 | 2,193 | 253 |
| Limit Break | 3,478+210 | 1,687+225 | 309+140 |
Limit Break
Boosts base HP by 30
Boosts base ATK by 35
Boosts base RCV by 30
Potential Ability 1: QCK Damage Reduction
Add 1 Power Slot
Show all 20
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base RCV by 40
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base HP by 50
Boosts base ATK by 40
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 60
Boosts base RCV by 40
Boosts base ATK by 50
Boosts base ATK by 60
Reduces Special charge time by 1 turn
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,460 | 1,548 | 178 |
| Lv 110 | 3,620 | 1,619 | 187 |
| Lv 120 | 3,940 | 1,763 | 203 |
| Lv 130 | 4,261 | 1,906 | 220 |
| Lv 150 | 4,902 | 2,193 | 253 |
Pirate Rumble
- Style
Attacker- DEF
- 164
- SPD
- 145
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 2 enemies for ATK x 2 damage; targets QCK-type enemies for DEF Down Lv.4 (15 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets 2 enemies for ATK x 1 damage; targets QCK-type enemies for DEF Down Lv.1 (6 s)
Charge time: 28 s
- Level 2
Targets 2 enemies for ATK x 1.1 damage; targets QCK-type enemies for DEF Down Lv.1 (7 s)
Charge time: 28 s
- Level 3
Targets 2 enemies for ATK x 1.2 damage; targets QCK-type enemies for DEF Down Lv.1 (8 s)
Charge time: 28 s
- Level 4
Targets 2 enemies for ATK x 1.3 damage; targets QCK-type enemies for DEF Down Lv.1 (9 s)
Charge time: 28 s
- Level 5
Targets 2 enemies for ATK x 1.4 damage; targets QCK-type enemies for DEF Down Lv.2 (10 s)
Charge time: 28 s
- Level 6
Targets 2 enemies for ATK x 1.5 damage; targets QCK-type enemies for DEF Down Lv.2 (11 s)
Charge time: 28 s
- Level 7
Targets 2 enemies for ATK x 1.6 damage; targets QCK-type enemies for DEF Down Lv.2 (12 s)
Charge time: 28 s
- Level 8
Targets 2 enemies for ATK x 1.7 damage; targets QCK-type enemies for DEF Down Lv.3 (13 s)
Charge time: 28 s
- Level 9
Targets 2 enemies for ATK x 1.8 damage; targets QCK-type enemies for DEF Down Lv.3 (14 s)
Charge time: 28 s
- Level 10
Targets 2 enemies for ATK x 2 damage; targets QCK-type enemies for DEF Down Lv.4 (15 s)
Charge time: 28 s
DEX-type teammates ATK Up Lv.5; QCK-type enemies SPD Down Lv.4
Show all 5 levels
- Level 1
DEX-type teammates ATK Up Lv.1; QCK-type enemies SPD Down Lv.1
- Level 2
DEX-type teammates ATK Up Lv.2; QCK-type enemies SPD Down Lv.1
- Level 3
DEX-type teammates ATK Up Lv.3; QCK-type enemies SPD Down Lv.2
- Level 4
DEX-type teammates ATK Up Lv.4; QCK-type enemies SPD Down Lv.3
- Level 5
DEX-type teammates ATK Up Lv.5; QCK-type enemies SPD Down Lv.4
60% chance to evade Paralysis
How to get
Event
Event















