
Jack
Trampling Drought
Animal Kingdom Pirates, Lead Performer. He confronts the Minks on the roof of Onigashima. His prowess is evenly matched with the Minks in their Sulong forms.
Special
Boosts crew's chain multiplier by +1.1 for 1 turn. If Captain is a Striker or Powerhouse class, reduces crew's Paralysis/Bind duration by 5 turns, and reduces all enemies' [Damage Cut] duration by 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Striker and Powerhouse characters' ATK by 3x and HP by 1.5x, and makes their QCKTND slots have matching slot effects
Crewmate Ability
Boosts Striker and Powerhouse characters' base stats by 75
Tapping on this character with a TND or WANO slot will further increases crew's chain multiplier additive boost effect (except multiplicative boost) by +0.2
Unlocks at Limit Break 12
Support Ability
Kaido, King, Queen
Once per quest, if supported character uses a Special, changes supported character's slot to TND slot, and reduces crew's Paralysis/Bind duration by 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, changes supported character's slot to TND slot
- Level 2
Once per quest, if supported character uses a Special, changes supported character's slot to TND slot
- Level 3
Once per quest, if supported character uses a Special, changes supported character's slot to TND slot
- Level 4
Once per quest, if supported character uses a Special, changes supported character's slot to TND slot
- Level 5
Once per quest, if supported character uses a Special, changes supported character's slot to TND slot, and reduces crew's Paralysis/Bind duration by 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,703 | 814 | 95 |
| Lv 99 | 3,406 | 1,628 | 190 |
| Lv 150 | 5,109 | 2,442 | 285 |
| Limit Break | 3,606+200 | 1,778+150 | 240+50 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 40
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 20
Show all 15
Boosts base ATK by 30
Boosts base HP by 50
Add 1 Power Slot
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 60
Add Crewmate Ability 2: Tapping on this character with a TND or WANO slot will further increases crew's chain multiplier additive boost effect (except multiplicative boost) by +0.2
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,606 | 1,723 | 201 |
| Lv 110 | 3,773 | 1,803 | 210 |
| Lv 120 | 4,107 | 1,963 | 229 |
| Lv 130 | 4,441 | 2,122 | 247 |
| Lv 150 | 5,109 | 2,442 | 285 |
Pirate Rumble
- Style
Obstructer- DEF
- 173
- SPD
- 128
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Full Attack
Targets closest enemies
Targets enemies within small range for SPD Down Lv.7 (10 s), ATK Down Lv.7 (10 s), RCV Down Lv.7 (10 s); targets 2 DEX-type enemies for HP 20% reduction
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within small range for SPD Down Lv.1 (10 s), ATK Down Lv.1 (10 s), RCV Down Lv.1 (10 s); targets 2 DEX-type enemies for HP 10% reduction
Charge time: 35 s
- Level 2
Targets enemies within small range for SPD Down Lv.1 (10 s), ATK Down Lv.1 (10 s), RCV Down Lv.1 (10 s); targets 2 DEX-type enemies for HP 11% reduction
Charge time: 35 s
- Level 3
Targets enemies within small range for SPD Down Lv.2 (10 s), ATK Down Lv.2 (10 s), RCV Down Lv.2 (10 s); targets 2 DEX-type enemies for HP 12% reduction
Charge time: 35 s
- Level 4
Targets enemies within small range for SPD Down Lv.2 (10 s), ATK Down Lv.2 (10 s), RCV Down Lv.2 (10 s); targets 2 DEX-type enemies for HP 13% reduction
Charge time: 35 s
- Level 5
Targets enemies within small range for SPD Down Lv.3 (10 s), ATK Down Lv.3 (10 s), RCV Down Lv.3 (10 s); targets 2 DEX-type enemies for HP 14% reduction
Charge time: 35 s
- Level 6
Targets enemies within small range for SPD Down Lv.4 (10 s), ATK Down Lv.4 (10 s), RCV Down Lv.4 (10 s); targets 2 DEX-type enemies for HP 15% reduction
Charge time: 35 s
- Level 7
Targets enemies within small range for SPD Down Lv.4 (10 s), ATK Down Lv.4 (10 s), RCV Down Lv.4 (10 s); targets 2 DEX-type enemies for HP 16% reduction
Charge time: 35 s
- Level 8
Targets enemies within small range for SPD Down Lv.5 (10 s), ATK Down Lv.5 (10 s), RCV Down Lv.5 (10 s); targets 2 DEX-type enemies for HP 17% reduction
Charge time: 35 s
- Level 9
Targets enemies within small range for SPD Down Lv.5 (10 s), ATK Down Lv.5 (10 s), RCV Down Lv.5 (10 s); targets 2 DEX-type enemies for HP 18% reduction
Charge time: 35 s
- Level 10
Targets enemies within small range for SPD Down Lv.7 (10 s), ATK Down Lv.7 (10 s), RCV Down Lv.7 (10 s); targets 2 DEX-type enemies for HP 20% reduction
Charge time: 35 s
STR-type teammates HP Up Lv.5; DEX-type enemies SPD Down Lv.3
Show all 5 levels
- Level 1
STR-type teammates HP Up Lv.1; DEX-type enemies SPD Down Lv.1
- Level 2
STR-type teammates HP Up Lv.2; DEX-type enemies SPD Down Lv.1
- Level 3
STR-type teammates HP Up Lv.3; DEX-type enemies SPD Down Lv.2
- Level 4
STR-type teammates HP Up Lv.4; DEX-type enemies SPD Down Lv.2
- Level 5
STR-type teammates HP Up Lv.5; DEX-type enemies SPD Down Lv.3
60% chance to evade Damage Over Time
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