
Jack the Drought
Animal Kingdom Pirates, Lead Performer
Lead Performer of the Animal Kingdom Pirates. Known as "Jack the Drought", he has the ability to turn into a mammoth. He possesses a strength befitting his title and lays waste to the land of Zou. While in human form, he fights skillfully with two specially shaped blades.
Special
Deals 200,000 damage to one enemy, reduces crew's Bind/ATK Down duration by 5 turns, and doubles crew's slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Level 6 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Powerhouse characters' ATK by 2.5x and reduce damages taken by 10%
Crewmate Ability
Boosts Powerhouse characters' base ATK and HP by 50
Makes characters' STRDEXQCK slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Kaido, King, Queen
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,355 | 844 | 69 |
| Lv 99 | 3,011 | 1,406 | 230 |
| Lv 150 | 4,516 | 2,109 | 345 |
| Limit Break | 3,211+200 | 1,506+100 | 280+50 |
| Limit Break+ | 3,711+700 | 1,706+300 | 330+100 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 10
Show all 25
Boosts base RCV by 30
Boosts base HP by 50
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 30
Add Crewmate Ability 2: Makes characters' STRDEXQCK slots have matching slot effects
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,188 | 1,488 | 243 |
| Lv 110 | 3,335 | 1,557 | 254 |
| Lv 120 | 3,630 | 1,695 | 277 |
| Lv 130 | 3,925 | 1,833 | 299 |
| Lv 150 | 4,516 | 2,109 | 345 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 150
- SPD
- 144
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within small range for ATK x 3 damage; targets 2 enemies for 60% chance of Special Bind (15 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within small range for ATK x 2 damage; targets 2 enemies for 40% chance of Special Bind (5 s)
Charge time: 35 s
- Level 2
Targets enemies within small range for ATK x 2.1 damage; targets 2 enemies for 42% chance of Special Bind (6 s)
Charge time: 35 s
- Level 3
Targets enemies within small range for ATK x 2.2 damage; targets 2 enemies for 44% chance of Special Bind (7 s)
Charge time: 35 s
- Level 4
Targets enemies within small range for ATK x 2.3 damage; targets 2 enemies for 46% chance of Special Bind (8 s)
Charge time: 35 s
- Level 5
Targets enemies within small range for ATK x 2.4 damage; targets 2 enemies for 48% chance of Special Bind (9 s)
Charge time: 35 s
- Level 6
Targets enemies within small range for ATK x 2.5 damage; targets 2 enemies for 50% chance of Special Bind (10 s)
Charge time: 35 s
- Level 7
Targets enemies within small range for ATK x 2.6 damage; targets 2 enemies for 52% chance of Special Bind (11 s)
Charge time: 35 s
- Level 8
Targets enemies within small range for ATK x 2.7 damage; targets 2 enemies for 54% chance of Special Bind (12 s)
Charge time: 35 s
- Level 9
Targets enemies within small range for ATK x 2.8 damage; targets 2 enemies for 56% chance of Special Bind (13 s)
Charge time: 35 s
- Level 10
Targets enemies within small range for ATK x 3 damage; targets 2 enemies for 60% chance of Special Bind (15 s)
Charge time: 35 s
STR/PSY/INT-type teammates SPD Up Lv.7
Show all 5 levels
- Level 1
STR/PSY/INT-type teammates SPD Up Lv.3
- Level 2
STR/PSY/INT-type teammates SPD Up Lv.4
- Level 3
STR/PSY/INT-type teammates SPD Up Lv.5
- Level 4
STR/PSY/INT-type teammates SPD Up Lv.6
- Level 5
STR/PSY/INT-type teammates SPD Up Lv.7
60% chance to evade Special Bind















