
Rob Lucci
CP9's Strongest
Member of Cipher Pol No. 9, an undercover World Government organization. The most dexterous member of CP9, about twice as fast as Kaku, the team's number-two man. Believes that weakness is inherently evil.
Special
Deals 35x character's ATK in STR damage to one enemy and greatly boosts crew's chance of landing on their own type slots for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 18 turns |
| Level 2 | 24 turns | 17 turns |
| Level 3 | 23 turns | 16 turns |
| Level 4 | 22 turns | 15 turns |
| Level 5 | 21 turns | 14 turns |
| Level 6 | 20 turns | 13 turns |
| Level 7 | 19 turns | 12 turns |
| Level 8 | 18 turns | 11 turns |
| Level 9 | 17 turns | 10 turns |
| Level 10 | 16 turns | 9 turns |
| Max | 15 turns | 8 turns |
−7 turns at Limit Break 39 (LB+)
Captain Ability
Boosts Powerhouse characters' ATK by 3x when slots match (2.5x otherwise) but sets crew's RCV to 0
Boosts Powerhouse characters' ATK by approximately 3.25x when slots match (2.75x otherwise) but sets crew's RCV to 0
Unlocks at Limit Break 38
Crewmate Ability
Boosts Powerhouse characters' base stats by 30
Unlocks at Limit Break 8
Makes Powerhouse characters' RCVTND slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Powerhouse characters
Reduces damage taken from DEX characters by 5% and adds 13% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1% and adds 3% of character's base ATK to supported character's base ATK
- Level 2
Reduces damage taken from DEX characters by 2% and adds 5% of character's base ATK to supported character's base ATK
- Level 3
Reduces damage taken from DEX characters by 3% and adds 7% of character's base ATK to supported character's base ATK
- Level 4
Reduces damage taken from DEX characters by 4% and adds 10% of character's base ATK to supported character's base ATK
- Level 5
Reduces damage taken from DEX characters by 5% and adds 13% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,611 | 762 | 220 |
| Lv 99 | 3,230 | 1,456 | 382 |
| Lv 150 | 4,845 | 2,184 | 573 |
| Limit Break | 3,715+485 | 1,666+210 | 487+105 |
| Limit Break+ | 4,315+1,085 | 1,966+510 | 487+105 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Potential Ability 1: DEX Damage Reduction
Boosts base HP by 20
Show all 40
Boosts base HP by 30
Boosts base HP by 40
Add Crewmate Ability 1: Boosts Powerhouse characters' base stats by 30
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base ATK by 15
Boosts base ATK by 15
Boosts base ATK by 20
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 45
Boosts base HP by 50
Boosts base HP by 60
Boosts base RCV by 20
Boosts base RCV by 25
Boosts base RCV by 30
Boosts base ATK by 25
Boosts base ATK by 30
Boosts base ATK by 35
Boosts base HP by 70
Boosts base HP by 80
Add Crewmate Ability 2: Makes Powerhouse characters' RCVTND slots have matching slot effects
Boosts base HP by 90
Boosts base ATK by 50
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 7 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from DEX characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 4%
- Level 5
Reduces damage taken from DEX characters by 5%
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,420 | 1,541 | 404 |
| Lv 110 | 3,578 | 1,613 | 423 |
| Lv 120 | 3,895 | 1,755 | 460 |
| Lv 130 | 4,211 | 1,898 | 498 |
| Lv 150 | 4,845 | 2,184 | 573 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 99
- SPD
- 189
- Cost
- 55
Power Attack → Full Attack → Power Attack
Targets enemies with low remaining HP
Targets 1 enemy for 4100 damage
Charge time: 30 s
Show all 10 levels
- Level 1
Targets 1 enemy for 2400 damage
Charge time: 30 s
- Level 2
Targets 1 enemy for 2575 damage
Charge time: 30 s
- Level 3
Targets 1 enemy for 2750 damage
Charge time: 30 s
- Level 4
Targets 1 enemy for 2925 damage
Charge time: 30 s
- Level 5
Targets 1 enemy for 3100 damage
Charge time: 30 s
- Level 6
Targets 1 enemy for 3275 damage
Charge time: 30 s
- Level 7
Targets 1 enemy for 3450 damage
Charge time: 30 s
- Level 8
Targets 1 enemy for 3625 damage
Charge time: 30 s
- Level 9
Targets 1 enemy for 3800 damage
Charge time: 30 s
- Level 10
Targets 1 enemy for 4100 damage
Charge time: 30 s
Powerhouse class teammates ATK Up Lv.5; Powerhouse class teammates DEF Down Lv.2; first 25 s of battle, self ATK Up Lv.15
Show all 5 levels
- Level 1
Powerhouse class teammates ATK Up Lv.3; Powerhouse class teammates DEF Down Lv.2; first 25 s of battle, self ATK Up Lv.10
- Level 2
Powerhouse class teammates ATK Up Lv.3; Powerhouse class teammates DEF Down Lv.2; first 25 s of battle, self ATK Up Lv.11
- Level 3
Powerhouse class teammates ATK Up Lv.3; Powerhouse class teammates DEF Down Lv.2; first 25 s of battle, self ATK Up Lv.12
- Level 4
Powerhouse class teammates ATK Up Lv.3; Powerhouse class teammates DEF Down Lv.2; first 25 s of battle, self ATK Up Lv.13
- Level 5
Powerhouse class teammates ATK Up Lv.5; Powerhouse class teammates DEF Down Lv.2; first 25 s of battle, self ATK Up Lv.15
50% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



























