
Rob Lucci
Cipher Pol "Aigis" Zero
Member of the World Government's Undercover Intelligence Agency. Currently a member of Cipher Pol "Aigis" Zero. He acted as protection for Saint Charlos during the World Council and, under orders, attempted to kill Neptune.
Special
Reduces one enemy's HP by 20% and if HP is full, locks crew's slots for 1 turn and doubles Cerebral characters' slot effects for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 36 turns | 17 turns |
| Level 2 | 35 turns | 16 turns |
| Level 3 | 34 turns | 15 turns |
| Level 4 | 33 turns | 14 turns |
| Level 5 | 32 turns | 13 turns |
| Level 6 | 31 turns | 12 turns |
| Level 7 | 30 turns | 11 turns |
| Max | 29 turns | 10 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−4 turns at Limit Break 49 (LB+)
Reduces one enemy's HP by 20%, and reduces crew's Paralysis duration by 6 turns. If HP is full when Special is launched, locks crew's slots for 1 turn, boosts Cerebral characters' slot effects by 2.25x for 3 turns. If amount of HP beyond crew's maximum HP healed before Special is launched is 30,000 or more, further increases crew's slot effect boosts by +0.25 (this effect also applies to slot effect boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 36 turns | 17 turns |
| Level 2 | 35 turns | 16 turns |
| Level 3 | 34 turns | 15 turns |
| Level 4 | 33 turns | 14 turns |
| Level 5 | 32 turns | 13 turns |
| Level 6 | 31 turns | 12 turns |
| Level 7 | 30 turns | 11 turns |
| Max | 29 turns | 10 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−4 turns at Limit Break 49 (LB+)
Captain Ability
Boosts Cerebral characters' ATK by 1.5x when slots match (1.25x otherwise) but sets crew's RCV to 0
Boosts Cerebral characters' ATK by 3.5x when slots match (2.5x otherwise), boosts their HP by 1.2x, but sets crew's RCV to 0
Unlocks at Limit Break 39
Boosts Cerebral characters' ATK by 3.5x when slots match (2.5x otherwise), boosts their HP by 1.2x, but sets crew's RCV to 0
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 1 turn at start of quest, boosts Cerebral characters' ATK by 5.25x when slots match (4.5x otherwise), boosts their HP by 1.2x, but sets crew's RCV to 0
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Cerebral characters' base ATK by 50
Unlocks at Limit Break 7
Makes character's PSYRCVTND slots have matching slot effects
Unlocks at Limit Break 30
Support Ability
Kaku, Stussy
Adds 12% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 5% of character's base ATK to supported character's base ATK
- Level 2
Adds 6% of character's base ATK to supported character's base ATK
- Level 3
Adds 8% of character's base ATK to supported character's base ATK
- Level 4
Adds 10% of character's base ATK to supported character's base ATK
- Level 5
Adds 12% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,768 | 779 | 56 |
| Lv 99 | 3,129 | 1,430 | 209 |
| Lv 150 | 4,693 | 2,145 | 313 |
| Limit Break | 3,609+480 | 1,640+210 | 309+100 |
| Limit Break+ | 3,959+830 | 1,840+410 | 384+175 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: PSY Damage Reduction
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts Cerebral characters' base ATK by 50
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base RCV by 35
Boosts base RCV by 35
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 30
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Makes character's PSYRCVTND slots have matching slot effects
Boosts base ATK by 35
Boosts base ATK by 40
Boosts base ATK by 50
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 70
Boosts base HP by 100
Power Up Captain Ability
Potential Ability 2: INT Damage Reduction
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 4 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,313 | 1,514 | 221 |
| Lv 110 | 3,466 | 1,584 | 231 |
| Lv 120 | 3,773 | 1,724 | 251 |
| New Captain Ability | |||
| Lv 130 | 4,079 | 1,864 | 272 |
| Lv 150 | 4,693 | 2,145 | 313 |
| New Special | |||



























