
Rob Lucci
Orders for Elimination
Member of the World Government's Undercover Intelligence Agency and member of Cipher Pol "Aigis" Zero. He lands on Egghead with orders to eliminate Vegapunk but on the island, he encounters Luffy.
Special
Completely removes all enemies' DEF Up status, reduces crew's Burn duration by 6 turns, deals 200x character's ATK in non-type damage to all enemies, boosts DEX, Powerhouse, and Shooter characters' base ATK by +1500 for 2 turns, and if crew has slot effect boosts when Special is launched, increases all enemies' damage taken by 1.75x for 2 turns (boosts DEX, Powerhouse, and Shooter characters' slot effects by 2.75x for 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Completely removes all enemies' DEF Up status, reduces crew's Burn duration by 7 turns, deals 200x character's ATK in non-type damage to all enemies, and boosts DEX, Powerhouse, Shooter, and Fighter characters' base ATK by +1750 for 2 turns. If crew has [Damage Plus] status when Special is launched, further increases crew's base ATK boosts by +250 (effect applies to increase base ATK boost from this Special), then after that, adds 200x character's ATK in non-type damage on top of tap-timing bonuses for 3 turns. If crew has slot effect boosts when Special is launched, increases all enemies' damage taken by 2x for 2 turns (boosts DEX, Powerhouse, Shooter, and Fighter characters' slot effects by 2.75x for 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts DEX, Powerhouse, and Shooter characters' ATK by 5.25x, HP by 1.5x, greatly boosts crew's chance of landing on own type slot, if crew uses a Special to boost slot effects, extends the duration of that effect by 1 turn, and heals crew by 1x character's RCV for every PERFECT at end of turn
Reduces crew's Special charge time by 1 turn at start of quest, boosts DEX, Powerhouse, Fighter, and Shooter characters' ATK by approximately 5.5x when slots match (5.25x otherwise), HP by 1.5x, greatly boosts crew's chance of landing on own type slot, if crew uses a Special to boost slot effects, extends the duration of that effect by 1 turn, heals crew by 1x character's RCV for every PERFECT at end of turn, and at the end of each battle, heals 30% of damage received during that battle
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts crew's base stats by 125
Unlocks at Limit Break 10
Adds 10x character's ATK on top of tap-timing bonuses
Unlocks at Limit Break 25
Support Ability
Kaku, Stussy
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 3 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 2 turns
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 2 turns
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 3 turns
Super Special

When crew's slots are boosted
Deals 75x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), further increases crew's slot effect boosts by +0.5, extends the duration of base ATK boosts by 1 turn, and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,214 | 890 | 160 |
| Lv 99 | 4,428 | 1,779 | 319 |
| Lv 150 | 6,642 | 2,668 | 478 |
| Limit Break | 4,928+500 | 1,979+200 | 419+100 |
| Limit Break+ | 5,428+1,000 | 2,179+400 | 469+150 |
Limit Break
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base ATK by 10
Add Crewmate Ability 1: Boosts crew's base stats by 125
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 30
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base HP by 40
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base HP by 50
Boosts base HP by 60
Add Crewmate Ability 2: Adds 10x character's ATK on top of tap-timing bonuses
Boosts base RCV by 30
Boosts base HP by 70
Boosts base HP by 90
Boosts base HP by 100
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,688 | 1,883 | 337 |
| Lv 110 | 4,905 | 1,970 | 353 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,339 | 2,145 | 384 |
| New Captain Ability | |||
| Lv 130 | 5,773 | 2,319 | 415 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,642 | 2,668 | 478 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 192
- SPD
- 186
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for DEF Down Lv.4 (5 s), ATK x 2.5 damage; targets DEX-type teammates for SPD Up Lv.4 (20 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets enemies within large range for DEF Down Lv.1 (5 s), ATK x 1.6 damage; targets DEX-type teammates for SPD Up Lv.1 (11 s)
Charge time: 27 s
- Level 2
Targets enemies within large range for DEF Down Lv.1 (5 s), ATK x 1.7 damage; targets DEX-type teammates for SPD Up Lv.1 (12 s)
Charge time: 27 s
- Level 3
Targets enemies within large range for DEF Down Lv.1 (5 s), ATK x 1.8 damage; targets DEX-type teammates for SPD Up Lv.1 (13 s)
Charge time: 27 s
- Level 4
Targets enemies within large range for DEF Down Lv.1 (5 s), ATK x 1.9 damage; targets DEX-type teammates for SPD Up Lv.1 (14 s)
Charge time: 27 s
- Level 5
Targets enemies within large range for DEF Down Lv.2 (5 s), ATK x 2 damage; targets DEX-type teammates for SPD Up Lv.2 (15 s)
Charge time: 27 s
- Level 6
Targets enemies within large range for DEF Down Lv.2 (5 s), ATK x 2.1 damage; targets DEX-type teammates for SPD Up Lv.2 (16 s)
Charge time: 27 s
- Level 7
Targets enemies within large range for DEF Down Lv.2 (5 s), ATK x 2.2 damage; targets DEX-type teammates for SPD Up Lv.2 (17 s)
Charge time: 27 s
- Level 8
Targets enemies within large range for DEF Down Lv.3 (5 s), ATK x 2.3 damage; targets DEX-type teammates for SPD Up Lv.3 (18 s)
Charge time: 27 s
- Level 9
Targets enemies within large range for DEF Down Lv.3 (5 s), ATK x 2.4 damage; targets DEX-type teammates for SPD Up Lv.3 (19 s)
Charge time: 27 s
- Level 10
Targets enemies within large range for DEF Down Lv.4 (5 s), ATK x 2.5 damage; targets DEX-type teammates for SPD Up Lv.4 (20 s)
Charge time: 27 s
DEX-type teammates ATK Up Lv.8, SPD Up Lv.5
Show all 5 levels
- Level 1
DEX-type teammates ATK Up Lv.3, SPD Up Lv.1
- Level 2
DEX-type teammates ATK Up Lv.4, SPD Up Lv.2
- Level 3
DEX-type teammates ATK Up Lv.5, SPD Up Lv.3
- Level 4
DEX-type teammates ATK Up Lv.6, SPD Up Lv.4
- Level 5
DEX-type teammates ATK Up Lv.8, SPD Up Lv.5
Completely evades Paralysis, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



























