
Rob Lucci
Six Powers Taken to the Extreme
Member of the World Government's Undercover Intelligence Agency. Under the name of Dark Justice, he tries to eliminate Robin. Under the destruction caused by the Buster Call, he faces-off with Luffy, who is determined to stop the Dark Justice.
Special
Deals 50x characters' ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces crew's Burn/ATK Down duration by 5 turns, and boosts Powerhouse and Cerebral characters' slot effects by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts Powerhouse and Cerebral characters' ATK by 3x when slots match (2.5x otherwise), and makes their QCK slots have matching slot effects
Crewmate Ability
Boosts Powerhouse and Cerebral characters' base ATK by 50
Makes Powerhouse and Cerebral characters' QCK slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Kalifa, Kaku, Blueno, Jabra, Fukuro, Kumadori
Once per quest, if the crew is inflicted with Burn or ATK Down status from the enemy, reduces crew's Burn and ATK Down duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Burn or ATK Down status from the enemy, reduces crew's Burn and ATK Down duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Burn or ATK Down status from the enemy, reduces crew's Burn and ATK Down duration by 2 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,632 | 726 | 86 |
| Lv 99 | 3,264 | 1,452 | 172 |
| Lv 150 | 4,896 | 2,178 | 258 |
| Limit Break | 3,364+100 | 1,602+150 | 222+50 |
Limit Break
Boosts base HP by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base ATK by 30
Show all 15
Boosts base HP by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 50
Boosts base ATK by 40
Boosts base ATK by 40
Add Crewmate Ability 2: Makes Powerhouse and Cerebral characters' QCK slots have matching slot effects
Boosts base HP by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,456 | 1,537 | 182 |
| Lv 110 | 3,616 | 1,608 | 190 |
| Lv 120 | 3,936 | 1,750 | 207 |
| Lv 130 | 4,256 | 1,893 | 224 |
| Lv 150 | 4,896 | 2,178 | 258 |
How to get
Featured · Jan 15, 2022 – Jan 23, 2022



























