
Rob Lucci
Standing on the Battlefield Beyond One's Limits
Member of the World Government's Undercover Intelligence Agency and member of Cipher Pol "Aigis" Zero. He was defeated by Zoro after a fierce battle at Egghead. Despite suffering deep wounds, he remains standing, held upright by his strong willpower.
Special
Reduces Powerhouse and Free Spirit characters' Special charge time by 2 turns, reduces crew's Bind duration by 4 turns, boosts Powerhouse and Free Spirit characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.4x) for 1 turn, and applies -30% STR, DEX, INT Resistance for 1 turn. If 3 or more CP0 CP9 World Government characters or 6 Egghead Arc characters are on the crew, applies "Territory: DEX-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn, and reduces damage taken by 80% for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 21 turns |
| Level 2 | 21 turns | 20 turns |
| Level 3 | 20 turns | 19 turns |
| Level 4 | 19 turns | 18 turns |
| Level 5 | 18 turns | 17 turns |
| Level 6 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 15
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts DEX, Powerhouse, and Free Spirit characters' ATK by 4.5x when slots match (4x otherwise), HP by 1.3x, and reduces damage taken by 15%
Crewmate Ability
Makes Powerhouse and Free Spirit characters' DEX slots have matching slot effects
Reduces character's Special Reverse by 3 turns
Unlocks at Limit Break 25
Support Ability
DEX-type Free Spirit characters
Adds 8% of character's base stats to supported character's base stats AUTO+ At battle 5, activates supported character's Super Effect. At final battle, activates supported character's Special
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 6% of character's base stats to supported character's base stats
- Level 4
Adds 7% of character's base stats to supported character's base stats
- Level 5
Adds 8% of character's base stats to supported character's base stats AUTO+ At battle 5, activates supported character's Super Effect. At final battle, activates supported character's Special
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,548 | 882 | 98 |
| Lv 99 | 3,096 | 1,763 | 196 |
| Lv 150 | 4,644 | 2,644 | 294 |
| Limit Break | 3,296+200 | 1,863+100 | 246+50 |
| Limit Break+ | 3,796+700 | 2,063+300 | 296+100 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base ATK by 20
Show all 25
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: Critical ATK
Add 1 Power Slot
Boosts base HP by 60
Boosts base RCV by 20
Boosts base HP by 70
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 20
Potential Ability 3: Own Special Charge Time Reduced
Boosts base HP by 300
Boosts base ATK by 100
Add Crewmate Ability 2: Reduces character's Special Reverse by 3 turns
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces character's Special charge time by 6 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 2 turns at start of quest
- Level 2
Reduces character's Special charge time by 3 turns at start of quest
- Level 3
Reduces character's Special charge time by 4 turns at start of quest
- Level 4
Reduces character's Special charge time by 5 turns at start of quest
- Level 5
Reduces character's Special charge time by 6 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,278 | 1,866 | 207 |
| Lv 110 | 3,429 | 1,953 | 217 |
| Lv 120 | 3,733 | 2,125 | 236 |
| Lv 130 | 4,036 | 2,298 | 255 |
| Lv 150 | 4,644 | 2,644 | 294 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 155
- SPD
- 162
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets self for DEF Up Lv.5 (20 s); targets enemies within medium range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 500 HP per interval healing (15 s); when remaining time is 50 s or less, targets self for ATK Up Lv.10 (30 s); during Assault Rumble, targets all enemies for ATK x ×4 damage
Charge time: 32 s
Show all 10 levels
- Level 1
Targets self for DEF Up Lv.1 (11 s); targets enemies within medium range for ATK x 10.5 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 320 HP per interval healing (10 s); when remaining time is 50 s or less, targets self for ATK Up Lv.5 (21 s); during Assault Rumble, targets all enemies for ATK x ×3.1 damage
Charge time: 32 s
- Level 2
Targets self for DEF Up Lv.1 (12 s); targets enemies within medium range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 340 HP per interval healing (11 s); when remaining time is 50 s or less, targets self for ATK Up Lv.6 (22 s); during Assault Rumble, targets all enemies for ATK x ×3.2 damage
Charge time: 32 s
- Level 3
Targets self for DEF Up Lv.1 (13 s); targets enemies within medium range for ATK x 11.5 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 360 HP per interval healing (11 s); when remaining time is 50 s or less, targets self for ATK Up Lv.6 (23 s); during Assault Rumble, targets all enemies for ATK x ×3.3 damage
Charge time: 32 s
- Level 4
Targets self for DEF Up Lv.2 (14 s); targets enemies within medium range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 380 HP per interval healing (12 s); when remaining time is 50 s or less, targets self for ATK Up Lv.7 (24 s); during Assault Rumble, targets all enemies for ATK x ×3.4 damage
Charge time: 32 s
- Level 5
Targets self for DEF Up Lv.2 (15 s); targets enemies within medium range for ATK x 12.5 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 400 HP per interval healing (12 s); when remaining time is 50 s or less, targets self for ATK Up Lv.7 (25 s); during Assault Rumble, targets all enemies for ATK x ×3.5 damage
Charge time: 32 s
- Level 6
Targets self for DEF Up Lv.3 (16 s); targets enemies within medium range for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 420 HP per interval healing (13 s); when remaining time is 50 s or less, targets self for ATK Up Lv.8 (26 s); during Assault Rumble, targets all enemies for ATK x ×3.6 damage
Charge time: 32 s
- Level 7
Targets self for DEF Up Lv.3 (17 s); targets enemies within medium range for ATK x 13.5 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 440 HP per interval healing (13 s); when remaining time is 50 s or less, targets self for ATK Up Lv.8 (27 s); during Assault Rumble, targets all enemies for ATK x ×3.7 damage
Charge time: 32 s
- Level 8
Targets self for DEF Up Lv.3 (18 s); targets enemies within medium range for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 460 HP per interval healing (14 s); when remaining time is 50 s or less, targets self for ATK Up Lv.9 (28 s); during Assault Rumble, targets all enemies for ATK x ×3.8 damage
Charge time: 32 s
- Level 9
Targets self for DEF Up Lv.4 (19 s); targets enemies within medium range for ATK x 14.5 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 480 HP per interval healing (14 s); when remaining time is 50 s or less, targets self for ATK Up Lv.9 (29 s); during Assault Rumble, targets all enemies for ATK x ×3.9 damage
Charge time: 32 s
- Level 10
Targets self for DEF Up Lv.5 (20 s); targets enemies within medium range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 500 HP per interval healing (15 s); when remaining time is 50 s or less, targets self for ATK Up Lv.10 (30 s); during Assault Rumble, targets all enemies for ATK x ×4 damage
Charge time: 32 s
DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.5; when remaining time is 50 s or less, self ATK Up Lv.8, SPD Up Lv.8, Critical % Up Lv.8; when appearing on the field, targets 2 enemies with high current Special CT for 20% delay; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.1; when remaining time is 50 s or less, self ATK Up Lv.4, SPD Up Lv.4, Critical % Up Lv.4; when appearing on the field, targets 2 enemies with high current Special CT for 16% delay; during Assault Rumble, self HP Up Lv.2, Special CT Speed Up Lv.1
- Level 2
DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.2; when remaining time is 50 s or less, self ATK Up Lv.5, SPD Up Lv.5, Critical % Up Lv.5; when appearing on the field, targets 2 enemies with high current Special CT for 17% delay; during Assault Rumble, self HP Up Lv.3, Special CT Speed Up Lv.1
- Level 3
DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.3; when remaining time is 50 s or less, self ATK Up Lv.6, SPD Up Lv.6, Critical % Up Lv.6; when appearing on the field, targets 2 enemies with high current Special CT for 18% delay; during Assault Rumble, self HP Up Lv.4, Special CT Speed Up Lv.2
- Level 4
DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.4; when remaining time is 50 s or less, self ATK Up Lv.7, SPD Up Lv.7, Critical % Up Lv.7; when appearing on the field, targets 2 enemies with high current Special CT for 19% delay; during Assault Rumble, self HP Up Lv.5, Special CT Speed Up Lv.2
- Level 5
DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.5; when remaining time is 50 s or less, self ATK Up Lv.8, SPD Up Lv.8, Critical % Up Lv.8; when appearing on the field, targets 2 enemies with high current Special CT for 20% delay; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3
80% chance to evade RCV Bind, reduce damage taken from QCK by 20%



























