Rob Lucci

Final Strike Against the Swordsman

Member of the World Government's Undercover Intelligence Agency and member of Cipher Pol "Aigis" Zero. He battles Zoro at Egghead. He readies his sharp claws, aiming to control the pace of the fight.

Special

Unyielding Roar of the Leopard

Reduces Powerhouse and Free Spirit characters' Special charge time by 1 turn, reduces crew's Bind duration by 4 turns, boosts Powerhouse and Free Spirit characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.4x) for 1 turn, and applies -30% STR, DEX, INT Resistance for 1 turn. If 3 or more CP0 CP9 World Government characters or 6 Egghead Arc characters are on the crew, reduces damage taken by 80% for 1 turn

BaseLimit Break
Level 122 turns21 turns
Level 221 turns20 turns
Level 320 turns19 turns
Level 419 turns18 turns
Level 518 turns17 turns
Level 617 turns16 turns
Max16 turns15 turns

−1 turn at Limit Break 15

Captain Ability

Ripping Leopard Claws

Boosts DEX, Powerhouse, and Free Spirit characters' ATK by 4.25x when slots match (4x otherwise), HP by 1.2x, and reduces damage taken by 10%

Crewmate Ability

UNIQ

Makes Powerhouse and Free Spirit characters' DEX slots have matching slot effects

RES

Reduces character's Special Reverse by 3 turns

Unlocks at Limit Break 25

Support Ability

Supported Characters

DEX-type Free Spirit characters

Level 5 (Max)

Adds 8% of character's base stats to supported character's base stats AUTO+ At battle 5, activates supported character's Super Effect. At final battle, activates supported character's Special

Show all 5 levels
  1. Level 1

    Adds 3% of character's base stats to supported character's base stats

  2. Level 2

    Adds 4% of character's base stats to supported character's base stats

  3. Level 3

    Adds 6% of character's base stats to supported character's base stats

  4. Level 4

    Adds 7% of character's base stats to supported character's base stats

  5. Level 5

    Adds 8% of character's base stats to supported character's base stats AUTO+ At battle 5, activates supported character's Super Effect. At final battle, activates supported character's Special

Stats

HPATKRCV
Lv 11,50184294
Lv 993,0021,684188
Lv 1504,5032,526282
Limit Break3,202+2001,784+100238+50
Limit Break+3,702+7001,984+300288+100

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 30

03

Boosts base RCV by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base ATK by 20

Show all 25
06

Boosts base HP by 40

07

Boosts base RCV by 20

08

Boosts base ATK by 30

09

Potential Ability 2: Critical ATK

10

Add 1 Power Slot

11

Boosts base HP by 60

12

Boosts base RCV by 20

13

Boosts base HP by 70

14

Boosts base ATK by 40

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base RCV by 10

18

Boosts base RCV by 20

19

Boosts base ATK by 100

20

Boosts base HP by 200

21

Boosts base RCV by 20

22

Potential Ability 3: Own Special Charge Time Reduced

23

Boosts base HP by 300

24

Boosts base ATK by 100

25

Add Crewmate Ability 2: Reduces character's Special Reverse by 3 turns

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Own Special Charge Time Reduced
Level 5 (Max)

Reduces character's Special charge time by 6 turns at start of quest

Show all 5 levels
  1. Level 1

    Reduces character's Special charge time by 2 turns at start of quest

  2. Level 2

    Reduces character's Special charge time by 3 turns at start of quest

  3. Level 3

    Reduces character's Special charge time by 4 turns at start of quest

  4. Level 4

    Reduces character's Special charge time by 5 turns at start of quest

  5. Level 5

    Reduces character's Special charge time by 6 turns at start of quest

Level Limit Break

HPATKRCV
Lv 1053,1781,783199
Lv 1103,3251,865208
Lv 1203,6202,030226
Lv 1303,9142,195245
Lv 1504,5032,526282

Evolution

Rob Lucci
Super Evolution · 30,000 Beli
Rob Lucci

Pirate Rumble

Style
Attacker
DEF
130
SPD
157
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Unyielding Roar of the Leopard
Level 10 (Max)

Targets self for DEF Up Lv.3 (15 s); targets enemies within medium range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 300 HP per interval healing (10 s); when remaining time is 50 s or less, targets self for ATK Up Lv.5 (15 s)

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets self for DEF Up Lv.1 (6 s); targets enemies within medium range for ATK x 5.5 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 120 HP per interval healing (5 s); when remaining time is 50 s or less, targets self for ATK Up Lv.1 (6 s)

    Charge time: 32 s

  2. Level 2

    Targets self for DEF Up Lv.1 (7 s); targets enemies within medium range for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 140 HP per interval healing (6 s); when remaining time is 50 s or less, targets self for ATK Up Lv.1 (7 s)

    Charge time: 32 s

  3. Level 3

    Targets self for DEF Up Lv.1 (8 s); targets enemies within medium range for ATK x 6.5 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 160 HP per interval healing (6 s); when remaining time is 50 s or less, targets self for ATK Up Lv.1 (8 s)

    Charge time: 32 s

  4. Level 4

    Targets self for DEF Up Lv.1 (9 s); targets enemies within medium range for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 180 HP per interval healing (7 s); when remaining time is 50 s or less, targets self for ATK Up Lv.2 (9 s)

    Charge time: 32 s

  5. Level 5

    Targets self for DEF Up Lv.1 (10 s); targets enemies within medium range for ATK x 7.5 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 200 HP per interval healing (7 s); when remaining time is 50 s or less, targets self for ATK Up Lv.2 (10 s)

    Charge time: 32 s

  6. Level 6

    Targets self for DEF Up Lv.2 (11 s); targets enemies within medium range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 220 HP per interval healing (8 s); when remaining time is 50 s or less, targets self for ATK Up Lv.3 (11 s)

    Charge time: 32 s

  7. Level 7

    Targets self for DEF Up Lv.2 (12 s); targets enemies within medium range for ATK x 8.5 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 240 HP per interval healing (8 s); when remaining time is 50 s or less, targets self for ATK Up Lv.3 (12 s)

    Charge time: 32 s

  8. Level 8

    Targets self for DEF Up Lv.2 (13 s); targets enemies within medium range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 260 HP per interval healing (9 s); when remaining time is 50 s or less, targets self for ATK Up Lv.3 (13 s)

    Charge time: 32 s

  9. Level 9

    Targets self for DEF Up Lv.2 (14 s); targets enemies within medium range for ATK x 9.5 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 280 HP per interval healing (9 s); when remaining time is 50 s or less, targets self for ATK Up Lv.4 (14 s)

    Charge time: 32 s

  10. Level 10

    Targets self for DEF Up Lv.3 (15 s); targets enemies within medium range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 300 HP per interval healing (10 s); when remaining time is 50 s or less, targets self for ATK Up Lv.5 (15 s)

    Charge time: 32 s

Ability
Level 5 (Max)

DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.3; when remaining time is 50 s or less, self ATK Up Lv.5, SPD Up Lv.5, Critical % Up Lv.5; when appearing on the field, targets 2 enemies with high current Special CT for 10% delay

Show all 5 levels
  1. Level 1

    DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.1; when remaining time is 50 s or less, self ATK Up Lv.1, SPD Up Lv.1, Critical % Up Lv.1; when appearing on the field, targets 2 enemies with high current Special CT for 6% delay

  2. Level 2

    DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.1; when remaining time is 50 s or less, self ATK Up Lv.2, SPD Up Lv.2, Critical % Up Lv.2; when appearing on the field, targets 2 enemies with high current Special CT for 7% delay

  3. Level 3

    DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.2; when remaining time is 50 s or less, self ATK Up Lv.3, SPD Up Lv.3, Critical % Up Lv.3; when appearing on the field, targets 2 enemies with high current Special CT for 8% delay

  4. Level 4

    DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.2; when remaining time is 50 s or less, self ATK Up Lv.4, SPD Up Lv.4, Critical % Up Lv.4; when appearing on the field, targets 2 enemies with high current Special CT for 9% delay

  5. Level 5

    DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.3; when remaining time is 50 s or less, self ATK Up Lv.5, SPD Up Lv.5, Critical % Up Lv.5; when appearing on the field, targets 2 enemies with high current Special CT for 10% delay

Resilience

60% chance to evade RCV Bind

How to get

Pirate King Adventures Vs. Lucci

Pirate King Adventures · 2026-03-30 – 2026-04-26Reward

Family

Rob Lucci
Lucci: BeastmanRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciRob LucciLucci: BeastmanRob LucciRob Lucci "Life Return"Rob LucciRob LucciRob LucciRob LucciRob LucciRob LucciLucci: BeastmanRob Lucci: Six PowersRob LucciRob LucciRob Lucci
Linked families
Cipher Pol No. 9: NeoLucci & KakuLucci & Kaku & StussyLuffy & LucciZoro VS Lucci