
Rob Lucci
Final Strike Against the Swordsman
Member of the World Government's Undercover Intelligence Agency and member of Cipher Pol "Aigis" Zero. He battles Zoro at Egghead. He readies his sharp claws, aiming to control the pace of the fight.
Special
Reduces Powerhouse and Free Spirit characters' Special charge time by 1 turn, reduces crew's Bind duration by 4 turns, boosts Powerhouse and Free Spirit characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.4x) for 1 turn, and applies -30% STR, DEX, INT Resistance for 1 turn. If 3 or more CP0 CP9 World Government characters or 6 Egghead Arc characters are on the crew, reduces damage taken by 80% for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 21 turns |
| Level 2 | 21 turns | 20 turns |
| Level 3 | 20 turns | 19 turns |
| Level 4 | 19 turns | 18 turns |
| Level 5 | 18 turns | 17 turns |
| Level 6 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 15
Captain Ability
Boosts DEX, Powerhouse, and Free Spirit characters' ATK by 4.25x when slots match (4x otherwise), HP by 1.2x, and reduces damage taken by 10%
Crewmate Ability
Makes Powerhouse and Free Spirit characters' DEX slots have matching slot effects
Reduces character's Special Reverse by 3 turns
Unlocks at Limit Break 25
Support Ability
DEX-type Free Spirit characters
Adds 8% of character's base stats to supported character's base stats AUTO+ At battle 5, activates supported character's Super Effect. At final battle, activates supported character's Special
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 6% of character's base stats to supported character's base stats
- Level 4
Adds 7% of character's base stats to supported character's base stats
- Level 5
Adds 8% of character's base stats to supported character's base stats AUTO+ At battle 5, activates supported character's Super Effect. At final battle, activates supported character's Special
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,501 | 842 | 94 |
| Lv 99 | 3,002 | 1,684 | 188 |
| Lv 150 | 4,503 | 2,526 | 282 |
| Limit Break | 3,202+200 | 1,784+100 | 238+50 |
| Limit Break+ | 3,702+700 | 1,984+300 | 288+100 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base ATK by 20
Show all 25
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: Critical ATK
Add 1 Power Slot
Boosts base HP by 60
Boosts base RCV by 20
Boosts base HP by 70
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 20
Potential Ability 3: Own Special Charge Time Reduced
Boosts base HP by 300
Boosts base ATK by 100
Add Crewmate Ability 2: Reduces character's Special Reverse by 3 turns
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces character's Special charge time by 6 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 2 turns at start of quest
- Level 2
Reduces character's Special charge time by 3 turns at start of quest
- Level 3
Reduces character's Special charge time by 4 turns at start of quest
- Level 4
Reduces character's Special charge time by 5 turns at start of quest
- Level 5
Reduces character's Special charge time by 6 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,178 | 1,783 | 199 |
| Lv 110 | 3,325 | 1,865 | 208 |
| Lv 120 | 3,620 | 2,030 | 226 |
| Lv 130 | 3,914 | 2,195 | 245 |
| Lv 150 | 4,503 | 2,526 | 282 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 130
- SPD
- 157
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets self for DEF Up Lv.3 (15 s); targets enemies within medium range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 300 HP per interval healing (10 s); when remaining time is 50 s or less, targets self for ATK Up Lv.5 (15 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets self for DEF Up Lv.1 (6 s); targets enemies within medium range for ATK x 5.5 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 120 HP per interval healing (5 s); when remaining time is 50 s or less, targets self for ATK Up Lv.1 (6 s)
Charge time: 32 s
- Level 2
Targets self for DEF Up Lv.1 (7 s); targets enemies within medium range for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 140 HP per interval healing (6 s); when remaining time is 50 s or less, targets self for ATK Up Lv.1 (7 s)
Charge time: 32 s
- Level 3
Targets self for DEF Up Lv.1 (8 s); targets enemies within medium range for ATK x 6.5 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 160 HP per interval healing (6 s); when remaining time is 50 s or less, targets self for ATK Up Lv.1 (8 s)
Charge time: 32 s
- Level 4
Targets self for DEF Up Lv.1 (9 s); targets enemies within medium range for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 180 HP per interval healing (7 s); when remaining time is 50 s or less, targets self for ATK Up Lv.2 (9 s)
Charge time: 32 s
- Level 5
Targets self for DEF Up Lv.1 (10 s); targets enemies within medium range for ATK x 7.5 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 200 HP per interval healing (7 s); when remaining time is 50 s or less, targets self for ATK Up Lv.2 (10 s)
Charge time: 32 s
- Level 6
Targets self for DEF Up Lv.2 (11 s); targets enemies within medium range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 220 HP per interval healing (8 s); when remaining time is 50 s or less, targets self for ATK Up Lv.3 (11 s)
Charge time: 32 s
- Level 7
Targets self for DEF Up Lv.2 (12 s); targets enemies within medium range for ATK x 8.5 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 240 HP per interval healing (8 s); when remaining time is 50 s or less, targets self for ATK Up Lv.3 (12 s)
Charge time: 32 s
- Level 8
Targets self for DEF Up Lv.2 (13 s); targets enemies within medium range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 260 HP per interval healing (9 s); when remaining time is 50 s or less, targets self for ATK Up Lv.3 (13 s)
Charge time: 32 s
- Level 9
Targets self for DEF Up Lv.2 (14 s); targets enemies within medium range for ATK x 9.5 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 280 HP per interval healing (9 s); when remaining time is 50 s or less, targets self for ATK Up Lv.4 (14 s)
Charge time: 32 s
- Level 10
Targets self for DEF Up Lv.3 (15 s); targets enemies within medium range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); targets Navy World Government Zoan-type teammates for 300 HP per interval healing (10 s); when remaining time is 50 s or less, targets self for ATK Up Lv.5 (15 s)
Charge time: 32 s
DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.3; when remaining time is 50 s or less, self ATK Up Lv.5, SPD Up Lv.5, Critical % Up Lv.5; when appearing on the field, targets 2 enemies with high current Special CT for 10% delay
Show all 5 levels
- Level 1
DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.1; when remaining time is 50 s or less, self ATK Up Lv.1, SPD Up Lv.1, Critical % Up Lv.1; when appearing on the field, targets 2 enemies with high current Special CT for 6% delay
- Level 2
DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.1; when remaining time is 50 s or less, self ATK Up Lv.2, SPD Up Lv.2, Critical % Up Lv.2; when appearing on the field, targets 2 enemies with high current Special CT for 7% delay
- Level 3
DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.2; when remaining time is 50 s or less, self ATK Up Lv.3, SPD Up Lv.3, Critical % Up Lv.3; when appearing on the field, targets 2 enemies with high current Special CT for 8% delay
- Level 4
DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.2; when remaining time is 50 s or less, self ATK Up Lv.4, SPD Up Lv.4, Critical % Up Lv.4; when appearing on the field, targets 2 enemies with high current Special CT for 9% delay
- Level 5
DEX-type/Free Spirit class and Navy World Government Zoan-type teammates DEF Up Lv.3; when remaining time is 50 s or less, self ATK Up Lv.5, SPD Up Lv.5, Critical % Up Lv.5; when appearing on the field, targets 2 enemies with high current Special CT for 10% delay
60% chance to evade RCV Bind
How to get
Pirate King Adventures · 2026-03-30 – 2026-04-26Reward



























