
Rob Lucci
Dark Justice-Upholding Weapon
Member of the World Government's CP9 Undercover Intelligence Agency. He was tasked with escorting Robin to the Gates of Justice, but when confronted by Luffy, who was determined to take her back, he waged his ultimate battle against him.
Special
Deals 100x character's ATK in INT damage to one enemy. If there is only one enemy when Special is launched, delays them for 1 turn and boosts damage dealt to delayed enemies by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 30 turns | 28 turns |
| Level 2 | 29 turns | 27 turns |
| Level 3 | 28 turns | 26 turns |
| Level 4 | 27 turns | 25 turns |
| Level 5 | 26 turns | 24 turns |
| Level 6 | 25 turns | 23 turns |
| Level 7 | 24 turns | 22 turns |
| Level 8 | 23 turns | 21 turns |
| Level 9 | 22 turns | 20 turns |
| Level 10 | 21 turns | 19 turns |
| Level 11 | 20 turns | 18 turns |
| Level 12 | 19 turns | 17 turns |
| Level 13 | 18 turns | 16 turns |
| Level 14 | 17 turns | 15 turns |
| Level 15 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 5
−1 turn at Limit Break 13
Captain Ability
Boosts Fighter characters' ATK by 2.5x but sets crew's RCV to 0. If an enemy was defeated in the previous turn, boosts Fighter characters' ATK by 3x and other characters' ATK by 1.2x
Crewmate Ability
Boosts Fighter characters' base ATK by 100
Unlocks at Limit Break 14
Support Ability
Kalifa, Kaku, Blueno, Jabra, Kumadori
Adds 9% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 3% of character's base ATK to supported character's base ATK
- Level 2
Adds 4% of character's base ATK to supported character's base ATK
- Level 3
Adds 5% of character's base ATK to supported character's base ATK
- Level 4
Adds 7% of character's base ATK to supported character's base ATK
- Level 5
Adds 9% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 974 | 840 | 97 |
| Lv 99 | 2,535 | 1,429 | 301 |
| Lv 150 | 3,802 | 2,143 | 451 |
| Limit Break | 2,595+60 | 1,574+145 | 371+70 |
Limit Break
Boosts base HP by 10
Boosts base RCV by 15
Boosts base ATK by 10
Potential Ability 1: PSY Damage Reduction
Reduces Special charge time by 1 turn
Show all 15
Boosts base RCV by 55
Boosts base ATK by 30
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 45
Reduces Special charge time by 1 turn
Add Crewmate Ability 1: Boosts Fighter characters' base ATK by 100
Potential Ability 2: Barrier Pierce
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,684 | 1,513 | 318 |
| Lv 110 | 2,808 | 1,583 | 333 |
| Lv 120 | 3,056 | 1,723 | 362 |
| Lv 130 | 3,305 | 1,863 | 392 |
| Lv 150 | 3,802 | 2,143 | 451 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 180
- SPD
- 191
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high remaining HP
Targets enemy with highest current HP for ATK x 1.1 damage; targets Fighter class teammates for Blow Away % Up Lv.3 (25 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemy with highest current HP for ATK x 0.5 damage; targets Fighter class teammates for Blow Away % Up Lv.1 (15 s)
Charge time: 25 s
- Level 2
Targets enemy with highest current HP for ATK x 0.56 damage; targets Fighter class teammates for Blow Away % Up Lv.1 (16 s)
Charge time: 25 s
- Level 3
Targets enemy with highest current HP for ATK x 0.61 damage; targets Fighter class teammates for Blow Away % Up Lv.1 (17 s)
Charge time: 25 s
- Level 4
Targets enemy with highest current HP for ATK x 0.67 damage; targets Fighter class teammates for Blow Away % Up Lv.1 (18 s)
Charge time: 25 s
- Level 5
Targets enemy with highest current HP for ATK x 0.73 damage; targets Fighter class teammates for Blow Away % Up Lv.1 (19 s)
Charge time: 25 s
- Level 6
Targets enemy with highest current HP for ATK x 0.79 damage; targets Fighter class teammates for Blow Away % Up Lv.1 (20 s)
Charge time: 25 s
- Level 7
Targets enemy with highest current HP for ATK x 0.84 damage; targets Fighter class teammates for Blow Away % Up Lv.2 (21 s)
Charge time: 25 s
- Level 8
Targets enemy with highest current HP for ATK x 0.9 damage; targets Fighter class teammates for Blow Away % Up Lv.2 (22 s)
Charge time: 25 s
- Level 9
Targets enemy with highest current HP for ATK x 0.96 damage; targets Fighter class teammates for Blow Away % Up Lv.2 (23 s)
Charge time: 25 s
- Level 10
Targets enemy with highest current HP for ATK x 1.1 damage; targets Fighter class teammates for Blow Away % Up Lv.3 (25 s)
Charge time: 25 s
Fighter class teammates SPD Up Lv.7; team DEF Down Lv.1; when blowing away enemy, up to 2 times self ATK Up Lv.5
Show all 5 levels
- Level 1
Fighter class teammates SPD Up Lv.3; team DEF Down Lv.1; when blowing away enemy, up to 2 times self ATK Up Lv.5
- Level 2
Fighter class teammates SPD Up Lv.4; team DEF Down Lv.1; when blowing away enemy, up to 2 times self ATK Up Lv.5
- Level 3
Fighter class teammates SPD Up Lv.5; team DEF Down Lv.1; when blowing away enemy, up to 2 times self ATK Up Lv.5
- Level 4
Fighter class teammates SPD Up Lv.6; team DEF Down Lv.1; when blowing away enemy, up to 2 times self ATK Up Lv.5
- Level 5
Fighter class teammates SPD Up Lv.7; team DEF Down Lv.1; when blowing away enemy, up to 2 times self ATK Up Lv.5



























